
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes at >= 75% discount price, no at full price. It's got the basics down perfectly. No more stressing about your minions, getting attached to them only to watch them get a fluke-crit and die. No more tediously walking through boring dungeons, it just takes you straight to the points of interest. In this game you get a pile of different resources which you can combine and transform to spec your minions. If you lose one, just build a new one and spec it as you see fit. It gets extremely tedious after the first 5 or 6 hours because you're just repeating the same moves over and again. Despite what the game wants you to believe, the mechanics really aren't deep and once you've got them figured out, you're playing a slot machine basically. I'm at the "final boss" fight and I honestly find myself not even caring if I beat it. Don't get me wrong, the game is fabulous and the QoL is there. It just gets boring after a while because nothing really new opens up. I think most people will really like this game, I doubt most people will finish it. I doubt I will, my will to carry on is gone as I write this review.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite the roguelike tag, this game has nothing of the sort. In every run, you retain nothing but your knowledge and some monsters you acquire. There are plenty of enemies, but not enough minions, and there aren’t enough magic slots for Iratus. In the end, the game feels shallow. Also, getting 100% completion is painful as hell. You need to kill a bunch of enemies in each part of the dungeon, but you can’t select which area you want to replay. Totally not worth it.
Скучный, унылый, неудобный клон Даркест Данжена.
システムとルールを理解するまで少し時間が掛かりましたが、わかってくるとめちゃハマります。iratusさんのようにドSになりきってクリーチャーたちに冷徹な命令をくだしつつも育てたコマが死ぬと身悶えするほど悲しい、、。 ですが、自軍を誰も死なせず撃破出来た時は小躍りしてしまうほどの爽快感を覚えます。頭と心をかき乱されたい方におすすめだと思います。
Boring. Not engaging. Fails to excite or provide any kind of hook that would make you want to keep playing. Just a strictly worse version of Darkest Dungeon.
Wypas! Klimat, mnogość opcji, ulepszeń, głębia rozgrywki oraz efekty audio / video na najwyższym poziomie! Ukryty diament, bije zdecydowanie DD 1 i 2 na głowę Spróbujcie, szczególnie na keyach za 10zl z dlc 😍
Você controla um necromante, e está decidido a se vingar após sua queda. Esse jogo é muito parecido com Darkest Dungeon, com uma gameplay fluida e instintiva. Os gráficos são bons e a historia é boa. De forma geral, vale a compra, vai te prender por algumas horas. Se você jogou esse jogo e se sentiu órfão, aqui vai uma lista de jogos similares: Darkest Dungeon Darkest Dungeon II (a sequencia não é tão similar ao original graficamente) Deep Sky Derelicts Iratus: Lord of the Dead Menace from the Deep Hellslave HellSlave II: Judgment of the Archon Rogue Lords SIM EU SOU O INIMIGO DO FIM!!!!!! PEGUE MAIS DOPAMINA COM ESSES JOGOS!!!!!
可以玩, 價錢也算合理 算是黑暗地牢的死靈法師版 可以選難度就相對簡單 一些說明沒說完整 然後初期跟後期難 中間等級上去後就相對無聊了 連續打到第6章差點睡著 角色解鎖麻煩, 半吸血鬼要到第三章還要挑對路線遇3次才能解 全程就浪費時間 算是中上作品
Iratus: Lord of the Dead is a dark, tactical, turn-based RPG developed by Unfrozen and published by Daedalic Entertainment. Set in a grim fantasy universe, the game casts players in the role of Iratus, a resurrected necromancer who seeks vengeance and dominion over the living after centuries of imprisonment. Instead of playing a noble hero battling evil, you take on the role of evil itself, guiding legions of undead minions through labyrinthine dungeons in an attempt to reclaim power. With clear influences from titles like Darkest Dungeon, Iratus stands out due to its reverse narrative perspective, deep combat systems, and richly atmospheric world. The game revolves around assembling and managing a squad of undead creatures—zombies, skeletons, banshees, vampires, and many more—to fight your way through multiple levels of increasingly dangerous enemies. These minions are not merely summoned out of thin air; they are crafted using parts harvested from fallen foes. Each minion type has distinct abilities, strengths, and weaknesses, and the synergies between different classes are central to your success. The combat system is turn-based and heavily reliant on positioning, status effects, and psychological warfare. Some minions specialize in physical damage, others in stress-based attacks that can cause enemies to panic or even die from fear, and some use magical abilities to support or disrupt. What elevates Iratus beyond its inspirations is the intricate and punishingly tactical nature of its combat. Each battle is a test of planning and adaptation. Players must manage initiative, buffs, debuffs, stress, health, and sanity while considering the order and formation of both friendly and enemy units. Mistakes are not easily forgiven—losing a powerful minion can be devastating, especially given how much effort and rare materials go into crafting and upgrading them. To this end, the game encourages cautious play and meticulous strategy, rewarding those who take the time to understand and master its systems. It can be brutally difficult, especially on higher difficulties, but that challenge is part of what makes each victory so satisfying. The RPG progression system is equally complex. Both Iratus and his minions level up independently. Iratus has four distinct talent trees—Alchemy, Magic, Ire, and Destruction—each offering various passive and active abilities that significantly alter your approach to combat. Whether you want to bombard enemies with curses, support your minions with buffs, or use alchemical tools to reshape your army, the talent trees offer substantial flexibility. Minions, meanwhile, can be upgraded with better body parts, special items, and skill upgrades that reflect your strategic preferences. The combination of minion customization and Iratus’s abilities makes for a deep and satisfying power curve. The atmosphere and presentation of Iratus: Lord of the Dead are also worth highlighting. Visually, the game adopts a gothic, hand-painted art style that reinforces its macabre tone. The design of the dungeons, enemies, and especially your undead creations is appropriately grotesque and memorable. The animations are clean and detailed enough to convey impact without being overly flashy. The voice acting, particularly that of Iratus himself—performed with delightfully sinister flair by Stephan Weyte (best known as the voice of Caleb in Blood)—adds a layer of dark humor and villainous charisma to the game. His frequent quips and philosophical musings about death, humanity, and domination give the game an identity that sets it apart from other grimdark RPGs. The dungeon-crawling structure is organized into multiple levels, each with branching paths, elite enemies, and boss fights. Between battles, you return to your crypt—a central hub where you craft new minions, research upgrades, and manage your resources. The base management portion, while not as expansive as some might expect, adds meaningful depth to the overarching strategy. The pacing is well-balanced, and while some maps can feel lengthy, the variety of encounters, the introduction of new enemy types, and environmental effects keep things engaging throughout. Random events and hidden rooms occasionally pop up, adding risk-reward choices that can dramatically shift your run. Despite its strengths, Iratus isn’t without flaws. The difficulty, while rewarding for hardcore strategy fans, can be off-putting for casual players or those unfamiliar with unforgiving roguelike mechanics. There is some RNG in enemy behavior, critical hits, and stress effects that can lead to unexpected losses, which may feel frustrating if you’ve heavily invested in a specific build. While the writing and atmosphere are generally strong, the story itself is relatively thin beyond the overarching revenge narrative. Additionally, the game can feel a bit grindy in places, especially if you're trying to maintain a large roster of well-leveled minions. That said, these shortcomings don’t significantly diminish the overall experience. For fans of tactical RPGs, gothic horror, and methodical planning, Iratus: Lord of the Dead offers a deeply rewarding and challenging alternative to traditional hero-centric games. It’s a title that respects the intelligence of its audience and rewards experimentation, patience, and perseverance. The customization, tactical depth, and presentation combine to create a game that feels both familiar and fresh within its genre. In conclusion, Iratus: Lord of the Dead is a standout entry in the tactical RPG and roguelike scene, offering a devilishly clever twist on the genre by putting you in the shoes of the villain. With its rich combat systems, robust customization, and darkly charismatic tone, it delivers a complex and rewarding experience for players willing to embrace its strategic demands. Whether you're a fan of Darkest Dungeon or simply looking for a more cerebral and sinister take on dungeon crawling, Iratus is a game that deserves your attention—and your soul. Rating: 8/10
Quite a slog.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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