
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
enemy visibilty is dog. Don't even know what im getting hit by half the time.
The spiritual successor to Duke 3D. I quite enjoyed this game, and if you enjoy boomer shooters, you likely will as well. There are quite a few issues with it, this definitely isn’t as strong as Duke, but it’s still a rather good time. Read on if you want the list of Pros and Cons: [h1]Pros:[/h1] [list] [*]Great feeling Weapons [*]Satisfying exchanges with the enemies [*]Fantastic Art [*]The Environments are lovely and really convey the type of world the player is in [*]The maps/levels interconnect really well, in a way others such as Duke Nukem never really succeeded in. [*]The secrets are often quite charming, and there’s a lot of great references to beloved media of all sorts. [*]The Doctor is a fantastically hate-able enemy, despite how little we know about him [/list] [h1]Cons:[/h1] [list] [*]There are some niggling pieces of bad art, such as Shelly’s reflection sprite. They just don’t fit in with the rest of the game [*]The enemies are nigh invisible sometimes. You will be getting shot at, and despite circling around multiple times, you will just not see them. The core issue is that they simply blend into the background far too well; this is a glaring issue honestly. The enemies need to have greater contrast with the background, or need to be outlined or something. [*]Only worsening the above problem, I swear the sounds just do not indicate where an enemy is in the slightest. They’re not location based at all. This may be an engine issue (they’re using the build engine), but it still should have been something they tried to fix. [*]The Map Designs range from fine to middling. If I’m zipping back and forth on the map trying to work out where to go, the map design has gone awry. This happens almost on every map. They may look beautiful, but that hardly matters if they’re irritating to play. [*]There’s not really too much in the way of theming for the episodes. They’re all located in grey-ish city areas. Though I really liked The Villain’s office tower, and there is a nice Canyon Map, the rest of the game really has a samey look through out. It's all very grey. [*]There’s so much clutter that you’ll find yourself being blocked or hindering during play. Not a big thing, but a little annoyance that adds to the rest. [*]Shelly just lacks any sort of personality. Duke just oozes personality from his one liners, short cut-scenes, and character interactions, and yet I can’t really say anything about Shelly after playing through the game other than she’s a ‘bad-ass’. Having a few survivors for her to interact with, like duke did, could have really added more character, or perhaps she could have been able to drink loads of alcohol in each level, at least establishing a fault and defining her character a bit more (that she’s an alcoholic for example). Ultimately, she’s somehow a chatty blank slate, something I didn’t realise you could pull off. [*]The Evil Doctor trying to take over the city is a bit of an enigma; why is he taking over the city? What’s his motive? Doesn’t matter apparently, he’s just doing it, no explanation necessary. I would have loved some actual interactions and back and forths between Shelly and the Doctor, to flesh out both their characters. [*]There are a few enemy types that are just obnoxious; the flying heads, and the spider heads are just dull to fight, and are among the most annoyingly difficult to see. The spider enemies are often placed on the roof to drop on players, or will somehow appear behind the player. They would, perhaps, be far less annoying if it weren’t for the afore-mentioned problems with seeing enemies. [*]A good amount of the secrets are just too out of the way. In play, the secret shouldn’t force you to practically stop and spend minutes, of your time to get them. Sure it’s fine for certain secrets, such as the ‘mega secrets’, but just for a secret medkit or armour? It just takes you out of the gameplay loop. [*]The game let’s you know if you found all the of the episodes secrets and killed all the enemies at the end of the episode. While trying to kill all the enemies is fun, on some levels that seems to be impossible – despite the fact that I combed through each level carefully, I had 2 or so enemies not killed each episode. I suspect they either just didn’t spawn or they went out of bounds. This goes from a ignorable to obnoxious when you realise there is an achievement for 100% secrets and enemy kills for an ENTIRE GAME PLAYTHROUGH! Oh cool, I love annoying basically broken achievements. [*]The grenader enemy looks exactly like the shotgunner, which wouldn’t be a problem if it weren’t for the fact that a grenader will take off 90% of your health from a single shot. He’s often placed around corners or in dark hard to see locations and makes no specific noise indicating that he’s around. Super cool. [/list] Despite my much longer list of cons, it’s always easier to criticise than praise, so I overall enjoyed this game. This review is written before I’ve bothered to play the Expansion, which may resolve each of the issues mentioned. It should be noted that I do find the enemy visibility a particularly bad issue though, as I would often need save, walk out and let myself get shot whilst looking around for the enemy, find them and load so I could actually continue playing normally. Anyway, this gets a reasonable recommendation from me, so long as you enjoy old-school shooters.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seeing a modern game in the build engine makes purchasing this worth it if you are a nerd like me. If you have ever played the original Shadow Warrior, Duke Nukem 3D or Blood you will feel right at home here and Ion Fury definitely holds its own against the classics, which is saying something. I'm definitely not a new player when it comes to shooters but I started this game and the second hardest difficulty (in fairness the description advises it will make you rage quit) and I ended up having to, shamefully, lower the difficulty to enjoy my first playthrough and learn the game. Be aware this is not a modern shooter in terms of movement mechanics. You will not find a grappling hook or a dash this game feels ripped straight out of the 90's which will make or break it depending on your preferences.
Sure the sequel fell flat, but the original still rocks. A must play for any boomer shooter fan
Okay boomer shooter. Too many secrets that I just had to give up and just complete the game. It is overall okay like I stated originally. Sometimes things from the past need to be fixed or updated. One was shooting. If I am shooting at an enemy it will miss sometimes. Biggest example is I am trying to shoot at a big boss from an elevated position. Instead of shooting the boss even though my crosshairs are on the boss it will shoot the bullets at like a 45 degree downward direction because I have closer to me some spider head coming towards me. This can be aggravating since sometimes even when it does it it misses the target it decided was more important. Would still recommend.
Ion Fury is the kind of game that makes you feel like the walls themselves are in danger just by you walking into a room, because five seconds later you’ve turned it into Swiss cheese with bullets and explosions. Enemies show up like they’ve RSVP’d to a surprise party in my honor, only the surprise is me blowing them up before they finish their entrance. The one-liners had me laughing harder than I’d like to admit, and I caught myself grinning like a lunatic every time I picked up more ammo, as if the game was enabling my chaotic hobby of property damage. By the end, I wasn’t saving the day—I was redecorating the city in shrapnel and bad puns, and it was glorious.
It's fine, though I haven't found it as notable as other build engine games. Probably just a matter of preference.
Rating: ★★★★★ (5/5) A passionate love letter to the Build Engine. The first four zones of the game are the most polished map designs in the Build Engine, bar none. It’s not only the incredible attention to detail in the environments, but the sheer scale of these, along with the hundreds upon hundreds of smartly positioned enemies that always keep you on your toes. Every gun is viable, and the ammo starve will keep you cycling through them. Gunplay is fast paced and right at home among all the '90s top dogs. Worth at full price.
A fun throwback FPS with really tight design and that pushes the build engine to its limits, it's amazing to see what they managed to do with it. A bit too long though.
Wow, what a game! The level design is among the best I've seen in a long time. However, the middle chapters drag a bit, and I wish they had introduced more weapon and enemy types. The later chapters start handing out more ammo and makes the guns more fun. You'll definitely want to quick-save after each encounter, because if you don't take enemies down fast enough, they will make you pay. It was so close to perfection, but those few issues held it back. Regardless, highly recommend. 4/5
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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