
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Failed many times but kept learning. This game pulls me in.
Love it.
It is very hard, but it's a fair hardness. If you lose, it's your own fault. And when you succeed, it's because everything worked perfectly according to plan, and you feel brilliant. Fun if you've got the time to work at it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
옛날에 사놓고 어려워서 좀 하다가 업적작에 흥미가 생겨서 다시해봤는데 하면 할 수록 재밌다. 결국 내가 원하는 업적들 다 깨고 이제는 안하지만 하는 동안은 정말 열정에 불을 지폈고 재밌었다. 턴제 좋아하는 사람은 해보길 권한다.
Great tactics game
1.需要安裝UI縮放MOD否則現代寬螢幕根本看不見。 2.切換駭入和戰術地圖非常卡,ESC不是離開駭入而是離開遊戲? 3.探員除非自行設定,否則隨機救出的就是那幾個重複,實在太像BUG。 4.敵方警衛會自行陷入調查迴圈,卡在房間內搜尋十幾次後才結束回合。 5."See you in hell."連遊戲中都要遇到慣老闆,結束遊戲也要嗆,贏得遊戲也要罵,對角色完全沒有好感。 6.前期發展太倉促,沒有足夠穿甲武器後期根本不用玩,特別是駐守中的單位永遠卡在要道。 7.能量不足,隨機病毒讓遊戲時間再被拉長甚至永久增加敵方護甲。 我非常厭惡UI卡住重要單位或是對話遮蓋駭入圖標,沒有拿到強大穿甲武器讓原本壓力大且無法毀棋的戰鬥拖得又長又累。要靠滾雪球才能順利通關卻只要轉角護甲敵方瞬移出現就能毀了整盤遊戲。
it shines as a stealthy espionage game. both the DLC and steam achievements add a lot of fun to it.
Beat the story on regular and honestly it's good, but not for me. 7/10.
Je viens de terminé le mode Débutant, je maitrise donc les bases du jeu. Ce jeu est un excellent jeu tactique de puzzle stylisé au tour par tour. Je considère qu'il entre dans la catégorie "puzzle" car il s'agit surtout de trouver le bon enchainement pour remporter la partie. J'ai directement arroché dès le début mais je dois avouer que j'étais un peu perdu concernant comment devait se terminer la partie. Le principe est simple, vous avez 72h (heure fictive) pour constituer votre équipe, en récoltant des équipements, des aptitudes, des nouveaux membres et en améliorant les caractéristiques de vos agents à travers des missions. Missions que le joueur peut choisir selon ses besoins. Après ces 72h vient l'épreuve finale avec une difficulté plus élevée. J'aime beaucoup ce style. C'est intense, réussir une mission donne vraiment la sensation d'avoir réaliser un coup de maître sans être trop long. Les différents niveaux de difficulté et la variété des aptitudes, équipements et agents sont de bons éléments pour diversifier les approches et donc le signe d'une bonne rejouabilité.
ローグライクステルスゲーム。 ルールを把握した後は特に不自由なく遊べる。 あまり類似のゲームがないので仕様を理解するためにも最初はイージーで始めることを推奨します。 ステルスゲームで重要な敵のAIですが、適度なランダム性もあり単調になりすぎず、超反応で近づいてきたりする理不尽さもないのでこの辺は適切かと思います。 イージー、ノーマル、ハードと3回クリアしましたが、最後まで緊張感の続く難易度調整でした。 ステルスゲームでローグライクなので、ともすれば難しくなりすぎたり簡単になりすぎて作業ゲーになりそうなところですが、油断できない状況が続くのがよくできているなと思う一方、上手にプレイすれば鮮やかに余裕をもってクリアできるという風にはあまりならないのでプレイスキルが向上することの喜びは感じづらいかもしれません。 期待しすぎず値段と相談して買うのがいいと思います。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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