
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really unique and difficult
After all that time this is still really good. Actually more than that, excellent.
crummy xcom like
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a decent and challenging turn-based stealth game. It has an okay main story campaign that isn't very long and it's fun to play. I'd definitely say it has replay value, for the challenge alone. It has a decent art style and some okay music. Nothing fancy but its good. I didn't personally encounter any bugs. I would recommend it, if you're looking for an isometric stealth game.
Johny mnemonic but its xcom. 10/10 would recommend (Door closing simulator intensifies)
Supremely underrated among Klei's venerable library of bangers, Invisible, Inc. is a standout, unique genre mashup of turn-based tactics and stealth game. No other game has so distilled the satisfaction of sneaking undetected and pulling off risky heists, and the game presents many situations where victory will seem impossible unless you apply your tools and critical thinking skills. The game's difficulty is customizable, but is never afraid to be punishing.
I wish it had a neutral option. But I can't reccomend you to buy this game.
It is Mark of the Ninja but in a Dystopian Cyberpunk world. It makes the strategic brain work, I like it.
If you like chess, this game is probably for you. Otherwise, it's repetitive, boring and I wouldn't buy it even on sale.
Great game. Very high on replayability. Still holds up after years. Practically a classic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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