
Teeth-clenching stealth, followed by tactical hardcore gunplay for those not looking for a quiet way in. Intravenous redefines challenging stealth-action and will keep you on the edge of your seat!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 91% | — | $1.1M |
| $2.99−80% | 159ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had this game back in July 2024 and somehow let it gather dust in my Steam library for two full years. Finally started playing it, beat the campaign on Normal, and honestly couldn't put it down. The gameplay is super immersive. Sneaking around, shooting out lights, and cutting the power to mess with guards feels awesome, especially since the AI is actually smart enough to check suspicious stuff out with flashlights. But if you blow your cover, the gunplay is fast, chaotic, and ridiculously fun to fight your way out of. If you've got this sitting in your backlog like I did, stop sleeping on it and boot it up.
Купил Intravenous, чтобы почувствовать себя этаким благородным мстителем… а стал самым нервным электриком в городе. Тут не столько про месть, сколько про «срочно выруби этот фонарь, а то меня заметят!». Первые пять минут ты такой: «Я всё продумал: тень, нож, тишина…» А потом какой-то бандит замечает тебя из-за угла, будто у него встроенный радар на чужаков, и через секунду на тебя бежит толпа с криками «Где он?!». И вот ты уже не благородный мститель, а паникёр, который хаотично гасит свет, прячет трупы и молится, чтобы кровавый след никто не заметил. Зато сколько тут тактических радостей! Можно обесточить целый квартал, прострелить камеру, подкрасться в темноте и сделать всё по-тихому… если, конечно, не дрогнет рука. А если дрогнула — приготовься к перестрелке, где одна пуля решает всё. Баллистика тут такая серьёзная, что чувствуешь себя не героем шутера, а баллистическим инженером: «Так, угол, дистанция, ветер… ой, меня заметили!» Сюжет — классическая история про «брат погиб, теперь я накажу всех». Без лишних затей, зато отлично работает как повод бегать по тёмным переулкам и выключать лампочки. А уровни такие просторные, что можно десять минут красться по вентиляции, гордиться своей скрытностью… и в итоге случайно наступить на пустую банку. И тогда вся твоя гениальная тактика летит в тартарары. Графика — стильный топ‑даун пиксель‑арт: не вычурный, но атмосферный. Тени тут вообще как отдельный персонаж: то спасают, то предательски выдают. А звук оружия такой сочный, что даже просто пощёлкать затвором — уже удовольствие. В общем, Intravenous — это когда ты не столько мститель, сколько мастер светотехники и специалист по срочному сокрытию улик. 8/10 — для фанатов стелса, которые любят, когда одна ошибка стоит всей миссии… и готовы перепроходить уровень снова и снова, пока всё не пройдёт идеально.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, German, Turkish, Spanish - Latin America, Portuguese - Brazil, Korean
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Big fan of the splinter cell series, so I thought I would give this a try. The music and sound design in general is pretty fun. Story was pretty by the numbers and the dialogue was mostly okay with a few lines that were a little cringe. The biggest issue I have with this game is that the stealth system feels really inconsistent. Silenced weapons seem to frequently give off enough noise to alert every guard in the next room, which may be realistic to how silencers actually sound but doesn't make for a very attractive loadout choice. Meanwhile, throwing empty mags or bottles seems far more restrictive in volume which makes baiting out individual guards a pain. I like to try to play these games as stealthy as possible, but after a while I grew really tired of not being able to predict how any of my tools would work. The one stealth weapon that really seems to shine is the throwing knife, reusable, silent, instant kill, and once I tried it it never left my loadout. In the end I finished the game with a hybrid loadout: heavy plate armor, an AK, mk2 silenced pistol, throwing knife, and a medkit. I ran through levels shooting enemies from cover and repositioning. This was kind of fun and highly effective, and felt more like the intended playstyle than what I had been trying before, but it is still disappointing that stealth feels so undercooked. What's here is fun enough that I finished the game, and I may still pick up IV2 on sale, but I probably won't replay this one.
First off, I 100% recommend this game to anyone who enjoys a bit of a challenge. I just completed my first full playthrough, my first playthrough having been abandoned since it had been a bit since I played it and wanted to start fresh with going for a few achievements, as for said achievements, I decided to be pretty dumb and go for the following: CBT - Beat the game on Masochist Mode, Boxer - Beat the game without using any weapons, and Hippy - Beat the game without killing anyone *unless required to do so*, I also had a personal challenge of doing, No Saves - Beat the game without using any manual saves, it wasn't for an achievement, but it was really fun, and I'm glad to say I did get CBT and Boxer, but failed to get Hippy due to a reason I won't spoil for those who wish to play. Again I highly recommend this game, and want to say a big thank you to the creators of it for how amazing it is!! I've so far held off on playing #2 until I beat #1, but with #1 beaten, it'll soon be time for #2, and I'm very excited for #3
has a good difficulty to it always have a "agh" moment.
Even though this one is harder to play mainly because the enemies can still spot you in the dark and shoot you in the face.The good thing was the gameplay and the PEAK music.So I would recommend this game if you hate junkies and want to slaughter them.
Игра 10/10, любите стелс? Так вот вам, тут вы соснете по полной, если в других играх стелс делает так, чтобы вы были в плюсе, то в этой игре вы будете в жопе, одно не верное движение и вы в провале, это не вы играете в эту игру, это игра играет с вами
I finally took the time to play this game and as an absolute fan of the original splinter cell PS2 games I didn't think I would come across a game that has the same feeling in the stealth options. Apart from some issues with wild doors and some AIs who just seemed to have developed a spider sense ( added at the very frustrating combat parts on some mission where you are forced to knock / kill ), it still was a great experience and I will surely take the time to do all the remaining achievements and play the next as well as the third upcoming title !
An surprisingly deep top-down stealth shooter that starts out fairly simple but becomes a serious test of planning and strategy on the higher difficulties. The stealth mechanics are excellent, and the game constantly forces yout to think ahead and carefully plan your approach. 100% Completion Time : 43.7H Completion Difficulty : 7/10 Playthroughs : 3 - 6 Missables : Yes - campaign choices Notable requirements : Complete the game on easy, true and masochist, finish the campaign without killing anyone, killing everyone and barehand, several challenges.
It's hard but still love this game! :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 2.7K | 94% | — | |
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| — | 0 | — | — | |
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| $0 | 0 | — | Free | |
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| $1.1M | 7.9K | 90% | $9.99 | |
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| $1.1M | 5K | 86% | $14.99 | |
| $1.1M | 854 | 76% | $34.99 |