
KLETKA is a co-op (up to 6 players) horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.
Modeled estimate, not a reported figure. How we estimate →
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About

The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh.

The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.

Samosbor is a mysterious anomaly that kills anything in its path. This terrifying phenomenon is feared by all inhabitants as no one has ever survived it. When you hear the siren, it's time to drop everything and run to the elevator as fast as you can. Kletka is the only thing that can protect you from this anomaly.

Form a team of up to six people and descend in the elevator. Friends tend to survive when they work together, but friends also make for good fuel.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Turkish +6 more
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The atmosphere and ambience of the game is pretty top notch but that's about it. Exploration is rather unrewarding and the combat is few and far between. 80% of the time you will be walking through the same floors over and over. The combat is clunky, the guns aren't even fun to use and the trailer is super misleading. Pretty disappointing.
Alright I have to completely change my review until the devs fix this. I've had multiple runs make it past floor 50, only to die and have the game soft lock instead of using an extra life. This also makes it so I can't actually fully die to get cosmetics and such.
Everyone saying this game has nothing to offer in their negative review hasn't played enough to SEE what the game has to offer, the game progresses slowly so you don't instantly die to the stuff it throws at you on later levels. I guaranTEE the game has plenty of content, don't choose to get bored when the first 5 floors are the same thing, it is stage based, you gotta clear the first boss to get a scene change.
I punched a Traffic cone monster so hard into a wall, it became terminally traumatized, and refused to attack, just staring at me. 10/10 game
KLETKA is a multiplayer game aimed to depict the life in a post soviet poland ca 1992, featuring the center of warsaw where they actually have achieved the technology of electricity and beer. The main import of warsaw is pyschological trauma, the main export, blunt force trauma. In this game we get to experience the life as an average jewish person in new yorks underground state grid, ca 2024, speaking of jewish experiences, your goal is to collect everything you see, and everything you don't see, because i lied—you won't see ♥♥♥♥, electricity is expensive and the IDF couldn't afford to install any lights in the tunnels.
It's like slavic backrooms + lethal company with more survival horror mechanics. Nice visuals and vibe, though gameplay feels repetitive and grindy.
I watched this game grow into what it is today, and I can say that the devs are very passionate about what they've created here. I recommend it to anyone looking for a genuinely unique co-op horror experience.
so my bf refused to play it w/ me after I gifted him a copy.. was sad ngl, but i started playing solo and geez it was surprisingly captivating! killer design! atmosphere of post soviet wrack and ruin combined with literal flesh, plus some ulterial ideas behind the scenes defo check it out
Fun premise, but falls apart if you take the game "seriously". A single game of Kletka can last 6 hours if you're hitting every floor; maybe that's just an issue with how I'm playing the game.... but, it doesn't feel like the game incentivizes you in any way to try skipping through floors either. I see the vision: Skip ahead to keep yourself on a nice pace. The game takes your REAL time investment as the cost for playing the game..... which is..... not good? Skipping ahead puts you at a massive resource detriment, but hitting every floor puts you in a position where you have far too many resources for the game to continue to be interesting. Seems like there'd be a fine line to try and figure out, but in my experience its such a razor thin line that it might as well not exist. The new scrap mechanic they added in the recent update also just removed a lot of the difficulty from the earlier versions of the game in respect to resource scarcity. I *did* complete an entire run, so I can positively say a single run of Kletka could be half the time commitment (or even a quarter) and be much better. The interesting parts of the game are too few and far between. I had fun with it for a bit before it got stale. I hope the devs can find a happy medium over time, but its not the game for me.
[h3] This review is written with 1.5h of gameplay and 2 solo runs. [/h3] Obviously this game can be played with up to 6 ppl but i only played solo (did try to play with randoms but couldn't find a session so idk if its a lack of players or lack of people doing public sessions (or if i did something wrong)) Anyways I just didn't have much fun playing solo even tho i saw a couple of reviews talking that the solo experience was good compared to others in this genre. I might refund if i can but i'll come back in the future with some friends to fully experience this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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