
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.29/day in the week after.
About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.

Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень крутая игра
It is one of my favorite VR games. One thing that took my breath away about this game was the backpack system. Yes the inventory system is what drove me crazy about this game. Putting objects in your backpack, from small guns, ammo, artifacts to sell, and essentials. Taking off your backpack and looking at it and seeing what's in there is awesome.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
硬核搜打撤pve配合vr,顶级的体验.里面的枪械养护改装使用体验沉浸感拉满. 可惜体量过小抛开大本营只有四张地图,整体缺乏剧情,加之游戏内荒芜的氛围越到后期越会产生强烈的孤寂感. 不过依然强烈推荐偏好枪械模拟的用户,希望2代正式版能有更完善的体验.
Jogão
Ta gra jest fenomenalna, bardzo wciągająca a fabuła jest zaskakująco głęboka. Oby druga część okazała się równie ciekawa :)
i ♥♥♥♥ myself playing this game so you know its good
so good
there's spiders
This was THE GAME that got me into VR. I love the mechanics of your belongings stored all over your body. Reaching over my right shoulder for my AR, my left for the backpack, etc. It's all so immersive. As for the story, I really liked it. I love the open ending, and the feeling as you start to realize what is really going on. 10/10 for me. Can't wait to play 1.0. Also sliders are terrifying Also highly recommend Virtual Desktop for this, as openxr is a lot more stable (hence playtime not showing)
Mon 1er « gros » jeu VR, avec une histoire de plus 10h et du loot, un mix entre STALKER et HOT VR, je le trouve difficile en « normal », et c’est un jeu qui m’a foutou les j’tons, ça faisait longtemps (beaucoup moins en facile). Après 8h de jeu j’ai enfin un pistolet qui commence à être efficace, mais les ennemis sont toujours plus évolués que nous, blindé avant nous, toujours les armes un grade au-dessus du notre, okay, mais à part dans un champ, ils nous voient toujours avant, nous entendent toujours avant, et les ennemis de corps à corps, qui font du bruit en se déplaçant, et bien on les entend toujours lorsqu’on est à leur portée, mauvaise immersion sonore. Par contre les flash-back de situation sonore sont biens. Attraper les objets sur notre gilet est une galère, pourquoi le gilet tourne avec la tête ? Je n’arrive jamais à attraper le pistolet du 1er coup ! Mauvaise immersion. Le repère à l’origine est complètement instable, si on se penche pour attraper un objet, l’environnement bouge, c’est le 1er jeu à faire cette connerie, mauvaise immersion. Le cycle de la marée est trop court par rapport à notre vitesse de déplacement et le temps d’effectuer une mission, donc la réapparition des ennemis est bien trop grande, ce qui nous fait sentir être une merde en permanence, entre ne pas réussir à attraper le chargeur, ne pas réussir à armer, et les armes qui s’usent si vite, c'est lassant. Pourquoi l’AK-74 s’enraille après 200 balles ? Pourquoi avec un rail, une lunette et 240 cartouche ça coûte 10k$ ? Pourquoi ça coûte si cher de le réparer ? J’ai vidé mon compte pour ma 1ère arme de grade 3, ce sont des fusils peu couteux, l’AK47 est un des moins cher du monde, mauvaise immersion. A quoi vont servir les grade 4 et 5 à part me faire défoncer par les ennemis ? Dès que l’on débloque une bonne arme, il y a de nouveaux ennemis pour la rendre inefficace. Lorsqu’un cycle de marée est en train de changer, même charger une sauvegarde laisse le cycle passé, c’est buggué. Après 16h de jeu j’en ai trop marre de toujours me sentir comme une sous merde pour toutes ces raisons, je baisse la difficulté en facile. Quelques heures plus tard je ne suis plus à la ramasse, sauf qu’en fait j’avais déjà l’arme qui m’a emmené au bout du jeu, l'AK74 de grade 3, l’usure est maintenant normale donc l’entretient ne me coûte pas très cher, et je n’aurais même pas essayer la plupart des armes. J’aurais passé la moitié de mon temps de jeu en galérien, et l’autre avec l’argent qui ne me sert plus, super! [spoiler] Je n’ai pas senti la fin arriver vu le trou sur la carte générale je m’attendais à un niveau de plus. Les 2 fins possibles n’ont pas de conséquence à part une vidéo de 20 sec, et le 3e choix qui est un non choix n’a pas été anticipé par les devs. [/spoiler] Je trouve que le gap entre facile et normal est trop grand, le normal est difficile, il manque donc une difficulté normale. Je trouvais le jeu trop long au début, à cause de la difficulté mal placée, et de la limite de temps de jeu de part la batterie de mon casque, mais finalement avec cette fin en jus de boudin je reste sur ma faim. J’espère que le 2 n’aura pas ces problèmes pour attraper les objets.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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