
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like 90% fiddling around with needlessly clumsy busy work, reloading and inventory management. Be warned, if you dont like that sort of stuff, you will be dissapointed and irritated
Best VR stalker like game. Weapon customization system is great, gives a nice progression and many choices help find you what you like the most. Locomotion can be clunky but compared to other VR titles it handles it good enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its really cool with mods and is fun with friends but laggy and my game freezes once in a while
Stalker vibes in VR, what's not to love? It also helps that this is one of the few VR games that feels like its really realized a good gameplay loop without relying on a roguelike structure to smooth things out, nothing else feels quite as satisfying as limping back to base after a long trek and going through your new loot pool and weapon maintenance cycle.
DEVS. WHAT ON EARTH WAS THAT PATCH. the 6/22 patch completely ruined my one mod I was running for the nods. The patch didn't even have anything to do with nods. it was working fine with the 1.0. come on guys. I'm gonna consolidate this into one review without updates to save reading time. Amazing game. Well on its way to being one of my favorite games ever. PROS: Quad lens NODs with white phos Kevlar plates Custom weapon painting Insanely better mimic ai, ie: proper use of cover, flanking, etc. Drastic improvements to base since prior game Weapon display walls Cleaning clamp improvements Badass firing range and killhouse CONS: Quest sucks, nearly unplayable PC is awesome Random invisible collider walls, especially in Outskirts Less scary and mysterious atmosphere than prior game Lauri (your 'guide') is annoying No turning off player model Crashes on multiplayer sometimes when travelling between zones Cool Additions to Consider: M16 (all other recommendations have been added) ================================= NOTES FOR DEVS ================================== Bugs: Still running into invisible walls; there's a ton of them in the Pechorsk Outskirts. My guess would be if you guys used an auto mesh collider creator, maybe go into the editor and display meshes, hide all the tree models so you can see the walls and just glance over the terrain to find the invisible colliders. Now for the reason for the update. I'm not sure if this glitch is because of the location or what, but I've noticed that if you're INSIDE the shop (setting up the scenario, you have a large ammo box pouch. It's full. You have another full pouch connected to the first pouch.) If you try to remove the one that is attached to the first one, it will magically teleport into the stratosphere and your hard earned ammo is gone. My friend and I have come across a bug where occasionally in multiplayer, if he drops something, he can't pick it back up until I have first. I've noticed a bug where if I eject a magazine and grab it too close to the gun, sometimes the gun will go completely haywire and start spinning in the air, whether I'm holding it or not. Like a Beyblade, but this time it's a fully loaded and primed M4. It happened to me in the range and again when scavenging guns in the outskirts. Praise: Thank you for the rail grip panels. I recommended adding them earlier, and they look amazing. Props for the models also. Long versions for the sides that don't have attachments would be cool, but I'm not complaining. The firing range is super cool. I like it a thousand times more than the old one, especially how you can mod them out and then test them and how it seamlessly integrates into the map. The MP5 and the G3 models are also spectacular. The mag autoloaders and the rifle clips are super cool additions also. The damage upgrade is greatly appreciated for the Remington 700; I was surprised to see my damage go from 180 to 270. Killhouse is also awesome. I love the sequential and staggered target deployments y'all have added. The changes to the settings wording is also pretty cool. I would like to note that my initial review was negative, and the dev team has done an astounding job at putting out regular and very large updates and patches. I like the commitment. Reminds me of No Man's Sky a bit. I look forward to the future of Into the Radius 2. I will add updates and any more bugs I find as needed. Thank you all for this amazing bunch of coding.
I played the first game and i want to say I am so proud of the devs and what they have done with this game. its such a huge step up I was in AW within the first 10 min of game play after it exited early access. Keep up the work guys this is amazing work
I loved the first game already and I think this one is a masterpiece. I love it
Super jeu! Je cherche qq de motivé pour faire la coop
One of those games that best exist in the VR space. After the seeing the team build a fantastic game with Radius 1 I was more than trusting to buy and wait for its successors full release. Now that its out got on and plaything through, I have to say how polished this feels (which feels like a rarity with these VR games). The looting is fun with a mechanique that makes you keep an eye out for ques on what loot would sell well. The baddies are bad! Gosh if I have not already jumped several times and got some great moments from this and Ive only begun. The new kitting and gear progression is worthy of a game itself. Ive seen games only for shooting with less depth. A must have for VR enjoyers, go break out your headset for this one. Has seating mode so get in a chair as you walk in circles stealthy navigating a ruined land and uncovering its mysterious. (P.S. My pc is getting pretty old now and this is somehow really well made because im able to pull way over what I should visually haha)
Great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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