
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
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Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以自己组装枪,枪迷狂喜
Effectively unbeatable as far as unscripted survival horror goes. After patiently waiting for the game to leave early access, this superb sequel to an essential VR game boasts large improvements over the gameplay systems, structure, and visuals of the original. Despite its technical shortcomings and the occasional jank it inherited, ITR2 succeeded in once again transfixing me in the cycle of deliberate preparation, disquieting exploration, and nerve-racking firefights. Being inside The Radius demands your constant visual and auditory attention. As you monitor the game’s unsettling ambient soundscape, you must continuously listen for the subtle ringing of anomalies as well as the scuttles, groans, and distorted voices of enemies. Scanning the distance for movement while also glancing at your map to keep yourself oriented keeps your eyes occupied between time spent navigating anomaly minefields. Advancing without an understanding of your environment makes you easy prey. Thinking that you’re safe can be a dangerous mistake. This is all set to the timers of the arrival of pitch-black night, a map-cleaning insta-death periodic “tide”, and your ever-dwindling supplies away from base. VR has never been a better stage for this level of instinctual survival. Stopping to resupply your empty mags, eat, or heal during quiet moments creates these vulnerable scenarios where you’re gambling on being alone or simply praying that the distant searching voices don’t know you're there. In many circumstances, I found it difficult to aim on account of how physically scared and shaky I was. Being legitimately brave enough to face the dark, haunted forests or navigate eerily quiet buildings and stay mentally/physically composed enough to fight and survive is a powerful, sincere sensation no game has given me since ITR1. It’s worth noting that I’m medicated for anxiety. Yet I still subjected myself to ITR2’s intense VR horror and overcame the fear via planning, alertness, and skillful execution, which brought me intense catharsis. I’m personally fascinated with this idea of the ambiguity of real-life anxiety versus the artificially induced anxiety choreographed by games and what it can teach me about overcoming stress in day-to-day life. Equipping yourself at base camp with everything you need to survive your unpredictable hikes is the compelling counterpart to the game’s horror. ITR2 features a deep equipment system that heavily rewards good organization and foresight. You can spend a lot of time kitting out your vest to maximize its potential and meet your ergonomic needs. Being in VR means your equipment exists spatially, so it’s like a 3D version of the satisfying item case system from RE4, with the addition that the location of items has very real consequences for how you’re able to react to sudden shifts in the situation. Choosing what can be in your backpack versus what needs to be immediately available on your vest gets you thinking hard. This makes it all the more rewarding to reach higher explorer ranks and unlock new gadgets, gear, guns, and ways to augment your personal setup. Roaring praise aside, ITR2 still has some legitimate scuffs to clean off. Things such as performance, terrain collision, body inverse kinematics, and voice acting still leave room for improvement. Something I noticed that took me out of the game a number of times was that the collision of rocks/trees can be off slightly, which could interrupt movement or block tricky shots behind cover. Similarly, I wish that pistol mags were easier to catch after ejecting them (they kind of flip out). And while I’m airing grievances, scavenging could use a bit of a rebalance. Ammo that’s in the wild is needlessly sparse in quantity and useful items that aren’t just for selling are very rare. Actually building a “no shop run” setting into the game where scavenging becomes a livable source of ammo/weapons would be amazing and an interesting new way to play. A short note on the game’s story: even with the limited role it plays and the amateurish voice acting, the story kept the game connected and grounded and I’d love to see more of it. The premise of "doomed explorer manipulated by an unseen organization" is intriguing and only gets mild elaboration, and not in an intentionally cryptic way. Not carrying over the echo recordings that played in ITR1 after you crush the ashen figments of citizens was a missed opportunity as well. Few other games have captivated me the way this experience has. I’m thrilled to have another damned clever and highly engaging VR game that maximizes its usage of the medium’s strengths. ITR2 isn’t an easy game and it's certainly not a relaxing one. However, I urge you to reflect on other games that may have left you with impactful emergent stories and then imagine those moments merged with the immersion inherent in quality survival-horror, all set in full stereoscopy. That is what ITR2 gave me, and I hope it can give you the same.
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs direct connect/ offline LAN. I want to own this game not only singleplayer
The room was not clear!
a little jank at times but really fun with a friend
Au moment où j'écris ces ligne, le jeux est en 1.0.5. Le jeu pourrait être super s'il n'était pas autant bugué et mal optimisé, obligé d'être en qualité low pour que ce soit acceptable (Ryzen 5-9600X, 32Gb RAM, SSD pcie5 +2Gb/s en lecture/écriture, RTX5060TI 16G). Les quêtes peuvent ne plus fonctionner à cause d'un réglage de la difficulté qui ne change absolument rien, le jeux crash sans raison, des freezes intermittent, perte de stuff dans les murs, les ennemis nous touche à travers les murs, holster qui fonctionne une fois sur deux et un co-op bugué. Bref le jeux n'est pas stable en version 1.0.....
Normally I do not seek to write reviews, especially in a former manner but this game had ticked so many boxes for me that I had to recommend it. Into the Radius 2 is a surreal experience and easily one of the best VR titles I've ever played. I've played ITR 1 and loved it. But ITR2 seems to be a upstanding improvement in many ways. Firearms feel weighted, powerful, and realistic. The potential to combine different gun parts to build a gun is satisfying. Missions make sense, collecting samples and setting up equipment adds to the immersion of you being a explorer collecting data for scientists back home. Personally I don't see why some would see the graphics as a downgrade, it makes the world feel more immersive, walking through a dead forest with the ominous radius in the sky floating in the horizon creates a great atmosphere. Enemy AI is perfect, lets take the "mimics" for example, in ITR 1 in my experience they would always couch down and wait, a predictable response, however in ITR2 they can do many things, push, flank, suppress, and take cover. I've longed for a enemy AI that is fun to fight, they feel challenging and fear inducing. Their voicelines could be scarier but that is just a personal preference. Customization is also massively improved, each player's loadout feels different, you can customize a vest for a shotgun or a rifle, you can add camoflauge or paints. This is a great example of customization. I have no friends personally to play the game with me so I can not speak on the terms of CO-OP. Things that could be improved: 1. Spark field anomalies feel unfair. These anomalies are everywhere and are unfun to venture through, there is no counters as far as I can see. I've tried triggering one and running through, but no it instantly recharges and fries me. They often just completely block entrances into places and are incredibly unfun, unless I am doing something wrong this anomaly just feels overpowered and boring. 2. Rifles sometimes glitches out when aiming, I am not sure how to describe it, but some rifles feel almost impossible to aim down sights without it colliding with the player character. 3. Finding items in the shop feels like trying to find a needle in a haystack, the shop is not exactly organized and trying to find items such as cleaning spray and brushes feels tedious. Overall ITR2 is in my opinion a massive improvement over the beloved original, and heres to hope I will continue to sink hours in.
This game is incredibly tactical and very entertaining. I wish it were available in Spanish. Also, there's not much for the .45; it would be great if they added submachine guns like the Vector or the UMP.
Literally unplayable. Freezes every five minutes, crashes occasionally, and glitches are very common. Want to love this game but the horrible optimization just cannot be ignored.
Since my previous edit, I have some more thoughts on the game. One graphics for the performance, aren't that great, It seems to have zone based lighting which is fine for most like flat games but a vr game where you can have body parts in multiple sections, it feels weird to see a gun not properly lit, it generally feels like with the texture resolution, I am playing a quest 2 game that all they did was add shadows for certain sections that are low quality. I play on high settings at 72Hz at quest 3S native resolution and it feels a little sad. There is also like no bloom on anything but certain things have a sort of reverse bloom where it shines black for some reason? There should also be more variety in the foliage, I know it's dead and a big part is how desolate the game feels but seeing the same three trees and lowers kinda feels off, also too many anomalies and not enough actual enemies in my experience, do keep in mind I have my settings set up for high risk and high reward so it could be a skill issue. I dislike how my physical body in0game gets in the way of my chest rig, and the customization isn't the best for it, allow us to place things instead of fixed points, allow us to put them in free point's of course only stuff the aligns on the belt or shoulder harness, Now, for some suggestions: Full mod support which would be nice, I'd like to see custom weapons, attachments, so-on-so-forth. Instead of the spray that removes the pain, how about letting us use the sink in the base to dip our gun parts and clean paint off that way. (previous edit: I've now after trying it once more through family share, really like it now, many if the issues I was running into before that weren't related to performance are just gone. I love the game and honestly, how slow it starts off and the difficulty customizations, I've been really into high risk and high reward since the first game and now that has carried over here! I am super excited to see how the game progresses from here!)
Active players
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