
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the optimization is an anomaly
This is a truly immersive and hardcore vr experience. Compared to the early access builds, my main takeaway is it seems a lot harder than before. The important missions led to me dying multiple times and are quite long if taking it careful. However, I'm not going to say this is a negative, it merely increased the tension. Definitely an incredible game and one for any gun toting vr survival fans.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Performance has been improved, there are no more memory leaks.
First things first: The amount of nonsense hate and downvotes are plain stupid lately, only because guys are freakin unable to change INGAME settings to their crappy outdated hardware or move their savegame (just read the damn patch notes COMPLETE) after a major update - and guys wont even bother adjusting enemy or anomaly count and rather giving a brainless downvote here on steam and crying about its a a chore to get around the map....like seriously? Just telling how ♥♥♥♥♥♥ up most guys in general are these days, just insane..... Back to topic: I spend like 50hrs already in the Beta back then and it was a wild ride, a lot of changes over the time and you could clearly see the bright future with all the core elements game gameplay already in place. But if Iam totally honest, i really liked the approach a bit more to be more "stranded" ingame and that you had to find out stuff the good old ways, rather getting "fancy" VO and/or cutscenes all over the place around the first 10hrs ingame. Performance-wise it was pretty stable already in the Beta period, never had problems with my G2 on 90Hz nearly at full resolution in the HMD. In coop u'll face some lag-spikes and a bit of textures loading in certain areas, but thats just nitpicking at this point since you wont really feel that much or see anything from that when you walk through the different areas. Again, there is even FOVeated rendering and so many ways to tweak it, just freakin use it if you dont have the proper HW to run it at higher settings? It really does hold your hand a bit too much for my taste - which especially in context with the anomaly setting not really matches the vibe back in the Beta IMHO. But thats on my side, ur mileage may very and its totally fine i guess for new players that are not familiar with the story at all. So yea there is that, but other than that they really went above and beyond with all the QoL additions and new functions - such a great VR experience and even in coop you're in for a total blast with a trusty friend without much desync or lags. I always liked that you can tweak the ingame settings to your favour and make it ur own adventure in terms off enemie/anomaly amount damage and money payout etc - quite a lot settings to make it feel even more balanced for almost anybody! The amount of customisation with your gear and weapons is again pretty much unmatched in the genre and really is just pleasing to do ingame - like so many other things. This is without any doubt one of my all-time-favorite VR experiences and i'll come back to this gem every now and then when we're finished with the main story and all that jazz. For the rather high price tag at the moment of writing this, i can still only recommend it - its certainly worth any penny for the polished VR adventures you are up to - much love for the dev team! give it a try you wont regret it! ;)
Very nice game but the only problem in the game is that the game crashes a lot of times.
This game is abit rough at the start and needs some time to gain traction, better weapon, better loot and learning to value the save/load feature.. Apart from that, it looks aesthetically pleasing for a VR game in 2026, the fog is abit much when in wireless mode but can be circumvented with a good router and high bitrate. Some little crashes here and there and bugs (Do not ever abandon a main (TOP) mission, chanches are your save will be corrupted!) Very much fun and one of the only good PCVR coop games left where you can actually loose yourself in with a friend, tackling unknown entities and scavenging. Decent gunhandling (Similar to Ghosts of Tabor) I rate it a solid 9/10
装备和枪械自定义程度非常高,就是枪械手感这么对比一代下降了,存在莫名其妙卡一下的情况,只能等更新优化了
my pc is horrible
top
Great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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