
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some features need work, to be honest, HOWEVER, as a big fan of into the radius 1 this is a breath of fresh air. in co-op, i feel there should be a revival mechanic instead of just dying instantly. that way it would add a challenge, if all players die then you should be forced to respawn at the UNPSC facility. just me tho, i feel it'd add a little more challenge whilst still being fair IF you can turn it off in the difficulty.
I really wish I could give this a mixed review. I love this game, but I can't really play this game in the current state it's in, or recommend it, as this game was not in the state to release into 1.0. Optimization, balance (specifically of the outskirts,) and bugs are all problems here. Keep in mind I was playing in co-op, which is where a lot of bugs come from, but those bugs are not my problem here, since I could usually find a way to work around them. This game is an amazing game with amazing gunplay and is in a basically untapped area for VR titles at the moment. I loved playing this game in the first two areas, but as soon as we got to the outskirts, so many more problems arose. For one, my pc is pretty decent and can run VR titles decently well, but the outskirts have such a performance drop that in some cases it almost becomes unplayable, which doesn't help with problem number 2, balance. In major areas of the outskirts you are practically surrounded by enemies, usually inside buildings, all with automatic weapons, with a giant floating cube that's really difficult to keep in mind while you are trying to kill every other enemy shooting you from windows. And finally, bugs, this game loves to mess with my headset, crash, make items ungrabbable, make shop items invisible, etc. Which just becomes extremely tiring once you're dealing with the outskirts on top of it all. I love this game, but the devs really need to get their ♥♥♥♥ together and make it *feel* like a 1.0 release.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
基本的にVRタルコフ体験として良いところは多いけど 一部何考えてるのかわからない凶悪で意地の悪いバランスのため正直おすすめできないです 昼時間にも関わらず真っ暗な闇の中でコンパス頼りで長時走らされアスレチックさせられ ライトをつけずにNVGとサイレンサーを用意してスニークして進んだ末に闇の中で四方八方から正確な射撃で蜂の巣にされることになります 他にもアノマリーもやたらあるので特別感がなくてただの邪魔物になっていたりほぼ透明な敵も多くてウンザリしたりします そして難易度を最低にしても無理なら救済は特にありませんしまだバグが割と多いです 何度もやり直させられてもういいやとなっていますが装備のカスタマイズやレアなアイテムを拾うのは相変わらず楽しいのでお散歩ゲーとしてはおすすめしたいところでした ITR1と比べてパフォーマンスが良くなったり表現も進歩はしていますが理不尽さまで上げなくてよかったのになー
Да, хорошая игра, не без проблем с производительностью по кабелю, но по стим линку нормально. Радует гибкая настройка сложности. Порой возвращаюсь с ходок побитый, в кромешной темноте, на мизирном ХП и без патронов, судорожно выискивая Санька (так я назвал проводника) и наконец находишь его. Дарит опыт Зоны из Сталкера, когда я только изучал тот мир. Тут он немного другой, но собственной шкурой изучать аномалии от того не менее интересно. Жаль только нельзя обыскивать трупы и собирать с них лут, иной раз бой прервращается в потерянные деньги, но мне кажется, так нас мотивируют избегать боя. А так весело, пусть есть и бесячие монстры, вроде металлических комочков и невидимых фантомов, но в целом мне нравится
什么时候能有中文?
Total garbage. I never write reviews and am an easy player to please but this game is pushing the limits of my tolerance, if not sanity. The bad gameplay paired with the numerous bugs makes it unplayable.
虽然目前给出的评价是不推荐,但是必须肯定,游戏的前中期很好玩,之所以不推荐是因为游戏存在有很多可以改进的地方,目前游戏还处于处登正式版的阶段,往后若能改正不合理的地方我还是会该回推荐的。 1、默认的异常数量实在是太多了,玩家尝尝需要花费大量的时间躲避繁多的异常,如果不想损失过多血量,就得进行大量的存档读档,说实在话这很耗费我的耐心,特别是对于VR游戏来说,这很容易浪费玩家的体力和VR设备的电量,对游玩造成阻碍。 2、繁多的异常环境下,探针的数量居然是有限的,哪怕是想限制数量,让探针成为商店中商品的一员,我觉得都可以把一盒探针的数量从50提升到100以上,我实在不想在这种环境下还要有探针的焦虑,我也不想在背包里浪费负重多带两盒探针。 3、地图的捷径太少,捷径也不好走,不同于塔科夫, Into the Radius 2进入战局后是从哪来回哪去,所以玩家一旦要去遥远的地方探索,回家的路程也会提升,刚刚解锁第三张图那段时间,我得从第三张图跑回第二张图,再从第二张图的东北边跑回地图的西南边,一路上还得躲避异常,玩得太累了。按理来说第二张图的东北边也应该有一个撤离捷径,第三张图的南边也应该有一个可以直接回到家的捷径。 4、后期敌人过多,且敌人的设计有问题。我遇到过一个地点被十多名敌人围攻的情况,那一次战斗我为了能比较好的活下来读档了很多次,而这样的经历还重复了不少遍,说实话这并不符合这类游戏应有的表现,我还是希望能让玩家少读档,痛痛快快地进行游玩。正如第3点所说,地图很大,捷径很少,在第二张图的西南边长途跋涉到东北边的过程中,可能要打上许多波敌人,前往第三张图完成任务时,玩家可能不得不在野外的避难所睡觉躲过潮汐,可这样一来,玩家一路上消灭的敌人又复活了,玩家又得再打一遍,特别的累。如果敌人设计得好其实这也不是问题,可是这个游戏的敌人不像Into the Radius 1那样有响亮的脚步声,他们常常神出鬼没,会穿透草丛锁定玩家位置,在玩家看不到的地方精准爆玩家的头,在玩家瞄准他们的时候他们可能会以一个完全不合理的速度跑走(说的就是重装机枪敌兵),拖延玩家击杀他们的时间好让其他敌人围攻玩家,还有那种特别讨人厌的像刺球一样的怪物,如果只有一个还好说,如果场上出现有两个,那真的很恶心,在Into the Radius 1里,刺球怪攻击时玩家只需要横向移动就能多开攻击,然后回身反击就能将其消灭,但是在Into the Radius 2,他们的攻击是会追踪玩家的,玩家想要躲开一个刺球怪的攻击都不容易,两个的话就要被多次攻击了,所以我要求减少这种怪物的数量,降低他们的移动速度和攻击的追踪效果。其他人型敌人也要大幅度调整,要削减他们的视力,禁止在草丛中透视开火,降低机动,减少同时在场数量。相比起数量,还是更得看重质量,目前这些人形敌人的设计总感觉就只是在数值上提升而已,后期的敌人他们血量更高,攻击伤害更高,打起来都差不多是一个东西,还是在新的类型上多下点功夫吧。 5、第三张地图那个方块异常,把他删了或者什么,总之你不能放一个无敌的,在天上扫视地图,看见玩家就追着玩家炸,可以穿墙的东西给玩家当爹。 补充:目前探索的奖励还需要再调整,拾取的武器不能老是削弱版本的,好歹多给些正常武器,好的配件也应该给一些,否则后面玩家发现想挣钱就只能捡神器或者异常垃圾(神器本质上也只是比较贵的异常垃圾罢了),根本不能指望捡到什么好武器,那玩家的游玩兴趣就会大大降低。
Doesn't run well, I need a better pc or they need to optimize better
一片黑 没中文
This game isn’t worth 20 dollars let alone the 40 dollars it’s usually at, I’ve never played a vr game that made me feel like I’m in someone else’s body and I’m trying to fight over control of it. The trailer looks promising but it’s nowhere near close to as polished ingame to the point I feel cheated and misinformed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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