
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
Things I disliked: - Anomaly placements. First game did it better. - Hard early game - Nonsense ending, or the lack of story. - Repetitive looting - Clunky body movement/controls Things I liked: - Modular weapons - Gun play - Loadout customization - Pretty graphics - Huge map - Level design Overall, I would still recommend it and I've enjoyed the experience. I haven't tried co-op, so I can't speak on that regard. Looking forward for more content, and future projects from the developers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could have be a good game if it wasn't so $h!t. Only the retarded could genuinely enjoy a game where you can barely see anything while avoiding radioactive dinner bells, floating planks and dust bunnys.
Надоедливые непропускаемые диалоги, при открытии карты игра провисает, на последней локе очень лагает, в коопе предметы могут зависнуть в воздухе если были в руках
The second game, although in early access, is still one of the most fun and scary survival games to exist in VR. Managing health, ammo, and resources is still an amazing organizational battle all while dealing with all kinds of hostile entities both stagnant and dynamic. My main issue that I am dealing with while playing with a quest 3 through steam link is that my PC continues to freeze when things start to ramp up, and *especially* when I pull out those digital screens like the map, mission interface, or stores. My PC is pretty beefy with tons of RAM, an RTX 3060, and intel core I7. I am able to run any and all games both VR and otherwise with no problem, so I know it's isolated to this game specifically. I hope that as time goes on they can optimize and allow me to play this game to its fullest extent. Until then I need to make this review a negative one. I only posted it because this issue has made the game nearly unplayable. Edit: Even after continuing to troubleshoot the game eventually freezes my entire PC no matter what. I will be waiting for further updates before I try picking this game up again.
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First, I'll leave a tip about game optimization; I'd like to help anyone who's having trouble with it. I ran the game through Virtual Desktop, OpenXR Auto mode, and Codec in auto mode. I didn't use Steam VR, and I also lowered my laptop monitor's resolution to the minimum while running the game in VR. I never experienced any lag, bugs, or FPS drops. Maybe this will help someone, and I'd be happy if it does. It's a shame we only has a thumbs-up or thumbs-down option.... At first, I wanted to give a thumbs-down for the achievements that can only be earned in multiplayer, but they're literally the same as single-player ones. Moreover, almost all missions that require you to chase artifacts that move around with a semi-living artifact detector mechanic that will trigger 1 in 10 times, even if you're standing right under the artifact spawn. But only by the end of the story did I feel disappointed that it was so short, taking me 22 hours. The other hours I'd played were still in beta. I didn't even have time to run around with all the weapons I even didn't assemble one weapon from parts found in raids. Well, if I'm upset that the game ended, that means I enjoyed it, so I'll give it a thumbs-up. PS: When you stop being afraid of the night and play night missions with a Class 2 NVG and a suppressor, the game becomes much calmer and much easier to control. PSS: Shotgun with scope and bullets plays very well in the early and mid game.
Admittedly I DO wish it was more like ITR1: I miss the Soviet vibe, the shadow monsters, and the simpler anomaly design. And like many, I was unprepared for how challenging the early game was. All that said: this is 100% worth your time & money! It’s ridiculously good value & high quality experience. And it gets better every patch.
good
I hope the Devs dont rush the development of this game and give it the attention it needs. It has great potential!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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