
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good and all but the first one is still better if ya ask me
I loved the first one and played through the whole game and finished it. Great game. I am loving the second one as well and I am well on my way to beating it. It is not for everyone, but if you are down with being alone in a dead world full of anomalies and apparations some of which have guns, and a map that you become increasingly familiar with (turned off the gps location for this one and used landmarks and did not regret it), and if you like the idea of packing you backpack, clenaing your guns and loading your clips while deciding what to bring on your next excursion from your base, then you might be one of the people who gets really hooked on this game and considers it one of the all time greatest games. I even like their shrewd and prudent decisions in regards to how to handle a VR game budget as well. A lot actually. There is some jank and there was also some remaining jank from the first one that never got resolved, but this is still a very functional game and well within acceptable parameters and I think if you relax and look at the big picture or overall exeprience then the VR controls and interactions and the way you adorn your vest with holsters and little sacks is brilliant and exactly what VR is all about. Also, having lived with things like bits of geometry you get stuck on and such my whole life, this game is not that bad for it and for the most part you just need to jump. The development of this game is shorter and in some ways it show, but all in all they produced a high quality game regardless and it is easy to see why they made those decisions (mortality). Co-op might be good as well, but I have not tried it yet. The game's tone and mood does not actually necessitate co-op play either.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
激烈におもろい。1を3桁時間遊びましたが、2はカスタマイズ性が段違いです。1で唯一大きな不満点だった移動速度の問題も解消されているのが嬉しすぎて過去作に帰れない(一定のラインを超えるまでは速度は変わらない。超えると動けなくなる)。日本語は有志のパッチに頼っている状態ですが、ぜひ。
Une des meilleures licences de jeux VR ( si ce n'est la meilleure ? ) La gestion des armes est poussée à son paroxysme, visuellement très jolie, et le jeu tourne bien (mieux que le premier ) alors que les map sont remplis d'anomalies, d'ennemis et d'item à ramasser. Si vous cherchez un jeu de survie/ simulation armes à feu / monde semi ouvert avec une très bonne durée de vie , ce jeu est fait pour vous
I do like this game, but honestly it gets a real pain in the ass. I seem to be getting stuck on invisible particles on the ground, forcing me to jump the whole time to go anywhere. Theres no option to turn off virtual gunstock, i can't aim up or down and i struggle to aim fast when an enemy is pushing because of that aswell. I hope some of these things will improve overtime - hopefully in the near future.
如果你不擅长听读英语或者懒得听,则建议你先等到这款游戏拥有中文再入手。游戏的主线任务需要玩家阅读说明书并认真听对话,如有遗漏则容易卡关,不知所措,往往得搜索攻略才能继续。尽管这些任务实际上都很简单,但是没有中文真的会非常影响体验,如果你介意则建议等到有中文再入手。 [h1]这款游戏好玩吗?[/h1] 非常好玩,目前正式版30+小时通关(我在EA阶段玩了大约10+小时),你可以自行拼装、改造武器(就像组装电脑一样),也可以拉上朋友一起游玩。 游戏有昼夜循环,外加一定的搜打撤元素:进入半径,搜索装备,撤离回家,不过也可以自由存读档(高难度除外),有一点《潜行者》系列的风格。 [h1]听上去不错,但是……[/h1] 游戏有类似《潜行者》的异常+神器元素,不过大多数神器只有多卖点钱这个特点,没啥特别之处。 有三个常规场景+终局场景,但是场景之间的区别似乎除了敌人强度以及战利品价值以外,并没有什么显著区别,房子大小只是改变了里面有几个敌人,有多少个值钱货,玩起来没什么区别。 战斗强度略高,大部分敌人的进攻窗口时机很短。例如人形持枪敌人警戒后会跑得飞快,并且往往会先为了躲你枪线来回两个点位跑来跑去,然后再接火力压制;猎头蟹敌人则也会跑得飞快,并无预警地停下,只给很短的时间消灭,否则就会跳起来撞击玩家并迅速跑开。打起来非常窝火,因为体形小所以打起来也非常难受。 异常点太多了(甚至不需要去到神器附近就能碰到一大堆异常),一路上走得稍快一点就很容易撞异常上,白白掉血。有的异常还卡在地里面就漏一点出来,不仔细看真难发现。 爬梯子交互有点问题,经常爬到头结果还是掉了下来 各种有碰撞体积的石头经常莫名其妙消失,走着走着突然被空气墙挡住,或是瞄着的敌人走到了空旷地带,一枪下去,结果发现打在了空气墙上。 缺少靶场来试枪,直接在基地内射还是差点意思(目前BETA分支已经推出,不过我还没试过) 总的来说,穿越半径2这游戏做得不错,但是许多地方还是差点意思,另外没有中文实在是难以忍受的硬伤,如果你是英文苦手,建议还是等出中文再看了。 ⚠️注意:PC显存不足12GB且使用Quest 3的,建议配合Virtual Desktop串流,使用Meta官方串流,即使最低画质也很容易爆显存并且巨卡,必须重新存读档才能恢复正常(个人体验而言)
Game played via Quest 3 + Virtual Desktop ITR2 is a solid entry in the "We have STALKER VR at home" genre. Which, as far as I'm aware, is just this and ZONA Origin but still. It's a genre, damnit. I'm not big on directly comparing 2 games but since these are trying to be the same thing: ITR2 does come across with more polish, but the inclusion of multiplayer does add some bugs that ZONA didn't have. If you're looking for the TL:DR - Good game, fun multiplayer, buggy but for the most part manageable. Gameplay wise, ITR2 has some positives. The guns are varied, the attachments add variety, and exploring is fun. You have a decent handful of anomalies to navigate and a VERY interesting and surreal environment to do it in. Looting is fun, though items you can sell all have the exact same shimmer effect, which does kind of kill the variety. Additionally, guns found in the wild are mostly "Stashed" versions, which for some reason are just weaker than ones bought with credits in the main hub, which are locked behind clearance levels. So you COULD find some parts of a neat gun you want to use, but can't actually buy the parts to finish building it until you raise your clearance level, which then will just let you outright buy a better version of that gun anyway. So it stumbles over its own feet, a little. Guns handle fantastic, with a nice variety of options. As well as a customizable armor vest and backpack, there's really a lot of player expression and just genuine fun you can get from getting set up for a mission. Like, I've currently got an M4, an MP9 on my shoulder, and a sidearm stubby shotgun in case I'm jumped in close quarters. In less than great news, enemy variety is a little lackluster. 4~5 versions of guy with a gun and various levels of armor, 3 versions of shambly polygon guy, 2 rolling orb things, and an invisible guy. Their AI is fine, gunfights feel tense enough, but there could have been more things to engage. Additionally, there are only 3 main areas to explore. 2 of them are quite large so it's not a massive complaint, but when comparing this to ZONA it does have significantly fewer and smaller areas. But on the flip side, those areas are more densely populated with lootables, anomolies, enemies, and other things so. Could have been more but what there is is good and interesting. For the bad stuff: it has bugs! Hoo boy does it have some bugs. I've had: Guns clip through the floor and become unable to be picked back up. Interactable items suddenly not responding to any contextual prompts (Magazines won't go into guns, ammo boxes won't go into ammo holders), small visual bugs mostly around electric anomalies, and one very game breaking bug that completely halted main quest progress and required my friend and I to start the game over. The item required to finish the quest got stuck in place due to the non-host initiating the quest objective, and we tried to fix it by resetting the game 3 times which overwrote our 3 autosave slots, making it impossible to roll back the issue. So! There are some bugs, not massive or constant but they are there. If you hit them, don't be like me. Load your autosave. So yeah, a game breaking bug definitely sucks, but my friend and I were enjoying the experience enough to spin up a new game and start over so. Props to the devs, ITR2 is a pretty solid game despite the flaws.
into my ass alter das verrückt muss ich sagen into the radius 1 war deutlich besser meine meinung nach aber trotzdem geiles game
I've been trying to enjoy this game, over and over and over again. But it's just so incredibly buggy for a "1.0 release" I've had: * Black Loading Screens during Shader Compiling, had to restart my PC to fix it (Never have this issue in other games) * Crashes every 1-2 hours * Bad optimization with stutters, even though my pc is extremely capable of doing so. * Lack of saving Shaders, upon crashing I have to sit through it for like 5 minutes When the game works its fun, but I almost want to get a refund for how the game is priced this high and extremely messy. Do not call this game in a 1.0 State when it clearly wasn't ready to be with all of these issues, take the time to work on it and fix it up, then I'll be happy to change my review.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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