
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo incrivel, agora que lançou a versão 1.0 estou jogando diariamente! BRs que jogam PCVR, me add :)
разнообразие кастома по сравнению с первым радиусом но атмосферу потеряли, все стало красочным не похоже на припять или чтото подобное. в этом плане первый радиус больше подходил по цветам
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edit: The well thought out and kind developer reply helped me realize I went into this expecting stalker and that was a rather disappointed because of that. Gonna give it another go at some point, so take this review with a grain of salt. Some points still hold up, but most of my frustrations were shattered expectations. Still annoyed about the model clipping crap though. ---------------------------------------------------------------------------------------------------- This is... possibly one of the worst STALKER-styled games I've ever played. The graphics, voice acting, and story are all great from what little I could tolerate playing this game... and that's as far as my pros go. The inventory system is absolutely awful. Grabbing the backpack from your back only works about a fourth of the time, and the odd choice of making you manually sort everything you have into a teeny tiny space is infuriating. You have to stack ♥♥♥♥ inside of other ♥♥♥♥ and it just becomes confusing as hell. Just give me a damn GUI like every other game. The need to not have the player model collide with structures or props is also infuriating. I have a natural urge to simply bend forward and pick something up off of a table, but instead of letting me do that they simply move me backwards so my model doesn't clip into the table. It is SO jarring and it literally makes me nauseous. They expect you to use this super unintuitive "out of reach item" grabbing where you aim at it and press trigger and THEN grip. The problem with that is you have to aim at the item before pressing trigger or it won't work, and if you move your hand between pressing trigger and grip you have to repress trigger to make it function again. Just let me grab ♥♥♥♥ from a distance without the extra step for the love of god. Stupid af. Everything about handling firearms in this is so unbelievably tedious, too. You can't unload a mag into your other hand, you have to catch it midair or pick it up from the ground. Then loading the mags is terrible because you can't load them while they're out of your hand. If I could set them all on a surface and load them from there it'd be a LOT simpler. Also picking up individual bullets if you load too many is THE WORST. Especially when they randomly fling into oblivion and are lost forever. Then the exploration comes into play... there's an anomaly every 2-20 steps, completely randomly placed with no sense of order. Every other STALKER game has randomly placed anomalies but they're few and far between and they always come in groups. This game has no open space where there isn't anomalies randomly scattered. It just feels like one giant anomaly maze rather than a world with groups of anomalies to be wary of. I could get past that if they didn't bury the damn artifacts in the dead center of anomalies. Having to take damage to get an artifact or skip getting it just feels horrible either way. I think my biggest pet peeve though is the tablet map automapping the place but for some god forsaken reason there's no marker that shows where you are on your map. Are you serious? How bloody hard would it have been to add a small marker for the player location? Playing this game just feels so bad. It doesn't matter how good the story is if you can't stand the gameplay. If I could refund it I absolutely would but unfortunately I went on vacation right after buying it so it's been more than two weeks. A shame, but oh well.
Bought this game for myself and a friend so that we could play co-op together and considering the current state of the game considering it a "full release" is embarrassing. We ran into numerous infuriating bugs within the first 30 minutes. Every time my friend loaded into the game it would spend 10 minutes recompiling shaders instead of caching them correctly. Half the time when loading into the game the entire game and menu would be upside down?? When a coop member was reloading, their mag would glitch and appear 6 inches in front of the bullets. The inventory is frustrating to use due to needing to crane your neck downwards to see the tiny mag pouches, and if you miss them by a millimeter your precious ammo just drops to the ground. Their body forward estimation isnt great either, if you look to side and then down, you'll end up looking at your chest instead of your bodies side, meaning you have to do the unnatural opposite movement of looking down and then over to your pistol or pouch. The graphics and performance were iffy too, with a 3090 i had to drop down to medium to get a consistent 90fps, and heavy use of fog effects means its a very blurry experience for anyone using a standalone headset.
Coop is still unplayable for host due to really bad performance, even in the new beta
It's Amazing!
Un des meilleurs jeux de la VR, ni plus, ni moins Encore quelques petites MàJ à faire mais j'ai confiance au studio
A must play for any VR fps fan, slightly different vibes than the 1st but with so many extra features and QOL changes that it is a worthy sequel
A good sequel of Into the Radius, and looking at the state of the vr industry, there are not that many products superior to this game as of now.
STALKERをVRで遊びたい!と思って買ったら思った通りのものが出てきた、満足 しかもCOOPでフレンドと遊べた ちょっとミッションがbuggyだけど受け直せばOK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
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| $8.7M | 23.7K | 96% | $12.99 | |
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| $8.8M | 11.6K | 86% | $19.99 | |
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| $8.7M | 7.3K | 44% | $29.99 | |
| $8.8M | 10.4K | 88% | $24.99 |