
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game when it was released as a public beta and unfortunately found that my CPU was lacking so I put it off as such and decided to wait a bit longer. Well with their official release around the corner and some newer parts, it seemed like it ran just fine....until I hit the steam button and the screen froze. Stopped the game, restarted, same thing happens. I'd love to try to play the game without getting sick. ALSO I just wanna play the game, it doesn't need this much handholding
Edit: The well thought out and kind developer reply helped me realize I went into this expecting stalker and that was a rather disappointed because of that. Gonna give it another go at some point, so take this review with a grain of salt. Some points still hold up, but most of my frustrations were shattered expectations. Still annoyed about the model clipping crap though. ---------------------------------------------------------------------------------------------------- This is... possibly one of the worst STALKER-styled games I've ever played. The graphics, voice acting, and story are all great from what little I could tolerate playing this game... and that's as far as my pros go. The inventory system is absolutely awful. Grabbing the backpack from your back only works about a fourth of the time, and the odd choice of making you manually sort everything you have into a teeny tiny space is infuriating. You have to stack ♥♥♥♥ inside of other ♥♥♥♥ and it just becomes confusing as hell. Just give me a damn GUI like every other game. The need to not have the player model collide with structures or props is also infuriating. I have a natural urge to simply bend forward and pick something up off of a table, but instead of letting me do that they simply move me backwards so my model doesn't clip into the table. It is SO jarring and it literally makes me nauseous. They expect you to use this super unintuitive "out of reach item" grabbing where you aim at it and press trigger and THEN grip. The problem with that is you have to aim at the item before pressing trigger or it won't work, and if you move your hand between pressing trigger and grip you have to repress trigger to make it function again. Just let me grab ♥♥♥♥ from a distance without the extra step for the love of god. Stupid af. Everything about handling firearms in this is so unbelievably tedious, too. You can't unload a mag into your other hand, you have to catch it midair or pick it up from the ground. Then loading the mags is terrible because you can't load them while they're out of your hand. If I could set them all on a surface and load them from there it'd be a LOT simpler. Also picking up individual bullets if you load too many is THE WORST. Especially when they randomly fling into oblivion and are lost forever. Then the exploration comes into play... there's an anomaly every 2-20 steps, completely randomly placed with no sense of order. Every other STALKER game has randomly placed anomalies but they're few and far between and they always come in groups. This game has no open space where there isn't anomalies randomly scattered. It just feels like one giant anomaly maze rather than a world with groups of anomalies to be wary of. I could get past that if they didn't bury the damn artifacts in the dead center of anomalies. Having to take damage to get an artifact or skip getting it just feels horrible either way. I think my biggest pet peeve though is the tablet map automapping the place but for some god forsaken reason there's no marker that shows where you are on your map. Are you serious? How bloody hard would it have been to add a small marker for the player location? Playing this game just feels so bad. It doesn't matter how good the story is if you can't stand the gameplay. If I could refund it I absolutely would but unfortunately I went on vacation right after buying it so it's been more than two weeks. A shame, but oh well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 11.5K | 86% | $19.99 | |
| $8.8M | 21.9K | 89% | $17.99 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 7.3K | 44% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 | |
| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un des meilleurs jeux de la VR, ni plus, ni moins Encore quelques petites MàJ à faire mais j'ai confiance au studio
It's Amazing!
разнообразие кастома по сравнению с первым радиусом но атмосферу потеряли, все стало красочным не похоже на припять или чтото подобное. в этом плане первый радиус больше подходил по цветам
相比于1代,2代进步太多了: 1、画质改善 2、敌人能分清正反面 3、去掉通枪管手电筒等耐久度等繁琐操作 4、枪械库能直观看到枪械的部件,更有趣 我认为还有可改进的地方 1、狙击枪的放大瞄准器非常不好用,能看到的敌人都太近了,用瞄准器对准敌人很难 2、跑路太多,太多时间花在了从第二个区域跑去第三个区域的路上,到后期,这个跑路真的很无聊 3、探测神器的工具照射范围太小了,有时候明明就在眼前,却要尝试很多次才能把隐藏神器照出来,非常浪费时间 4、剧情不足,玩到通关也没有搞清楚到底那个球是啥,天上飞的方块是啥,为什么会有这个诡异的地方 5、太黑了,玩时间长,眼睛很疲劳,其实可以考虑亮一些,毕竟不是恐怖游戏,主打的是枪械战斗,为啥总是那么奇怪的色调呢?
Usually I don't review a game until I've completed it, but I'm willing to make an exception for Into the Radius 2. The first Into the Radius was the start of something magical for me, it plopped me into a hostile environment with relatively fresh VR legs and said "good luck." I'd never come close to playing a game like this before, even in flat screen, so I was justifiably terrified at even the weakest of mimics. Eventually, I got good and finished it around 4 months ago, absolutely enthralled by the atmosphere, the gunplay and the aesthetics. I booted this up and was unfortunately met with a subpar experience, jank aplenty back in february, and ended up putting it down to take a break and wait for 1.0. While some of it is still present with the 1.0 release (I'd really like my body to move with my head instead of jutting from place to place and PLEASE give us wrist rotation options like the first game) the game is now, in my opinion, fantastic. It's scarier, the gunplay is more in depth, the customisation is incredible, I really feel like each weapon I wield is personal to me. The best part about it though? I never feel safe. Ever. Not even in the base. Sometimes, I'll catch something in the corner of my eye, or I'll hear a very distinct noise and I KNOW something was watching me. Or I'll be deep into the radius, cowering in a corner of a house in the dark of night because they're waiting for me outside. Yeah, physically shaking in fear, jumping at the horrible horrible sounds those ash statues make (WHY DID YOU MAKE THEM MAKE NOISE NOW AND REAPPEAR LIKE THAT IT HAS SCARED ME SO MANY TIMES.) But really, that's exactly the kind of feeling I wanted from this game, It's empty and barren and yet also constantly unnerving. Performance has really improved since the beta too, I've experienced little to no slowdown or stuttering (that I've noticed) and the game is absoloutly stunning (seriously, check out my screenshots of the game if you'd like) and it only adds to the creepy vibes that this series is best at. All these words were to say that I really love this game, just like the first one and I look forward to the continued updates, eventual mod support and whatever else they have in store for it. One last thing though: DEVELOPERS, ADD A G11 (and other non conventional/experimental weapons) AND THE CHEYTAC M2000 INTERVENTION TO THIS GAME, AND MY LIFE....IS YOURS.
Coop is still unplayable for host due to really bad performance, even in the new beta
Good game, usually as snuggly & fuzzy as a puppy but occasionally smells like ♥♥♥♥♥♥♥♥. The good: - The freedom to fully customize your rig (vest, backpack, weapons) is awesome. - The mimics still say creepy-ass things, and the feel of the radius is faithfully carried over from the original. - The guns feel good, graphics are good, excellent UI. - Large zones with more in them. - The addition of night vision is great. - The jank of the original game (opening drawers, cleaning weapons) has been fixed. The meh: - Sniper rifles are worthless. The zones are larger but are so full of vegetation etc that long-distance shots are rarely possible. - Co-op is a major focus. For players like me (solo), it means nothing. The bad: - The fast travel system (portals) is inexcusably bad. They aren't marked on your map, and are difficult to see from far away, so their exact locations have to be memorized. Absolutely stupid. This is my only strong complaint and dislike about the game. - Lags every time you pull out your tablet or backpack. - The knife is worthless. No more stabbing spawns when they jump at you. Overall it's a good game. Would be a great game with an acceptable fast travel system.
Encarnamos a un nuevo explorador en la anomalía de Pechorsk, ahora bajo las órdenes de una corporación que busca explotar industrialmente la zona. Esto justifica la gran novedad de esta secuela: el modo cooperativo, que permite jugar en pareja (aunque se puede disfrutar perfectamente en solitario). El núcleo es un bucle roguelite de aceptar misiones en la base, equiparse, adentrarse en el Radio para sobrevivir y recolectar botín. El juego destaca por un menú de dificultad sumamente personalizable que permite desde una experiencia de supervivencia extrema hasta un paseo tranquilo de exploración sin enemigos ni hambre. Ofrece un avatar de cuerpo completo con un chaleco y mochila altamente personalizables para gestionar el inventario físicamente. Las interacciones con las armas buscan el máximo realismo: hay que recargar las balas una a una, quitar el seguro, amartillar e incluso limpiarlas y engrasarlas manualmente para que no se encasquillen. La ambientación es soberbia, con efectos de sonido realistas que generan pánico y tensión constante, y algunos de los cielos más espectaculares de la VR (con ciclo día/noche). La versión de PC VR es muy superior visualmente a la de Quest, aunque exige un buen equipo y arrastra algunos problemas menores de rendimiento (popping de vegetación). Es un juego muy extenso y rejugable. Ofrece tres finales distintos (según una decisión de última hora) y completarlo de forma directa puede llevar más de 22 o 28 horas, dependiendo de la dificultad elegida. Nota: 9 https://www.realovirtual.com/articulos/6876/into-radius-2-analisis
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