
A fast-paced retro-FPS roguelite! As a member of a family of lore-hunting mystics you are summoned to a cursed village, drawn by rumors of a demonic portal. Dark magics have overwhelmed the village, It's up to you to rescue the survivors, grow your powers, and journey forth INTO THE PIT.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 270reviews | 64% | — | $19.2K |
| $14.99 | 1.2Kratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very barebones 'roguelike' if you can even call it that. Kept it for the achievements because they looked easy.
1.靠近墙跳会卡墙上慢慢滑下来,墙上有装饰会卡住 2.没地图,不知道敌人在哪里 3.拐角杀,敌人卡视角狙击 4.敌人会从背后跑过来,只能听音效知道附近有敌人,但是无法找到敌人从哪里来 5.诡异的音乐会影响判断是否有敌人出现 6.地雷、毒雾可以跨高低差触法,但是卡视角时根本不知道楼上有地雷 7.自己的爆炸法术会伤到自己 8.同样颜色形状的魔弹,不同敌人打出来伤害不一致,吃习惯小怪的伤害,下意识吃大怪的伤害心态会炸
宣传片看着卖相挺好吧,实际上特别无聊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
| $14.99 |
| 23ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun fast paced rouge-lite. Meta progression feels good, not too much and not too little. The multiplier for more likely hood of certain upgrades showing doesn't feel strong enough. Gameplay is akin to Doom and Robo-quest in a slight way. Graphics are very crunchy in a good way like old school doom. Movement is a little clunky at points as you can easily get caught on walls but otherwise movement is very smooth and fluid. Would love to see more variety in combat weapons such as possibly melees? More synergy between skills would be very nice too! One such example being using weakness 2nd upgrade which makes enemies take more damage could be universal and not hand specific. Another possibility I'd like to see is could or puddle effects which are player produces either by mixing hand on enemies or the like. One possibility could be combining hands and make single mixed projectiles which could provide a new effect based on weapons and or effects. Like cannon and fan shoots a spread of 5 cannon shots in a fan. Or frost and curse could make cc walls which curse the ground with slow. Over all I wish there was more content as i can for-see myself completing the rest of the achievements in the coming couple days, and there is not too much replay-ability. This could be amended with maybe a third slot for keys? Def a couple more room variations, and more bosses!
被画风吸引购买,但是纯上当,除了画风之外一无是处,难度曲线在开头就把你的兴趣彻底浇灭了,只留下一句我为什么要浪费时间在这种东西身上的疑问。。。 整体氛围非常压抑,不是画风所表达的那种压抑的氛围,而是游戏设计上的极度不合理,开头就看不到任何人,根据系统提示知道原来人都被抓走了要去救,然后才发现,救不救这些人都在异世界过的好好的,因为甚至每个人都有一栋房子住,甚至还能第一时间就知道主角要来救他们的信息,你们tmd真的不是自己移民过去的吧?说好的被抓走的设定呢?抓了以后供奉起来?!!制作组你制作一个npc的模型是能要你们的命是吧?我救的到底是人啊,还是救的是一扇门?实际上这游戏里所有的人都是门,主角一直在跟门对话,简直莫名其妙。。。 以为就这样吗?当然不是,主角传送到异世界里消灭怪物,但这怪物聚集的速度快的过分了吧?你敢径直走出去,那就会瞬间被怪物吞噬,连个转身的机会都没有。。。而且大多数怪物都会远程攻击,移动超快,并且远程攻击,数量还不少,所以我只能露个头就往回跑,引过来先消灭一波才敢出那个门。。。为什么这么谨慎?因为只要被一个怪物攻击到几乎都是残血,同时一群什么概念?那就是秒杀。死了就直接传送回来,中途除非运气好遇到恢复室否则没办法回血,回血的手段要救5个人质才能解锁,可这个阶段是这个游戏最难的时候,这种极度的负反馈体验感极差,你游是想靠高难度吸引人也可以,但是这种低级的只靠简单堆怪和降低容错率的方式,用不合理来增加的难度只会让人感觉极度的无聊。。。。
Game at first is fun and the ending was okay but it got WAY too repetitive which i disliked, Also a bug where you sometimes get stuck to the wall for a few seconds was really annoying.
Ganz netter Zeitvertreib. Das Spiel besteht zu 90% hartem Grind. Wer dies in Kombination mit prozeduraler Generierung von Levels und Roguelite-Elementen sucht (Fähigkeiten und "Waffen") wird hier sein Lieblingsspiel finden.
pour l'instant jadore le jeu, il es beau et fun ! juste ses dommage le nom du jeu qui es très semblabe a celui de fnaf :/
Into the Pit delivers solid retro-FPS/roguelite action: fast runs with a clear focus on defeating enemies and collecting upgrades. For fans of hack ’n’ slay and retro aesthetics, it’s definitely worth a look. However, after a while the gameplay starts to feel repetitive and the story, unfortunately, didn’t really catch me. ___ Into the Pit bietet solide Retro-FPS/Roguelite-Action: schnelle Runs und klare Fokussierung auf Gegner bekämpfen und Upgrades einsammeln. Für Fans von Hack ’n’ Slay und Retroästhetik ist es definitiv einen Blick wert. Das Spiel fühlt sich aber nach einiger Zeit repetitiv an, Story hat mich leider nicht ganz gecatcht.
I do not like this type of games, boring to me, and I more like fun then anger.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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