
A fast-paced retro-FPS roguelite! As a member of a family of lore-hunting mystics you are summoned to a cursed village, drawn by rumors of a demonic portal. Dark magics have overwhelmed the village, It's up to you to rescue the survivors, grow your powers, and journey forth INTO THE PIT.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Into the Pit delivers solid retro-FPS/roguelite action: fast runs with a clear focus on defeating enemies and collecting upgrades. For fans of hack ’n’ slay and retro aesthetics, it’s definitely worth a look. However, after a while the gameplay starts to feel repetitive and the story, unfortunately, didn’t really catch me. ___ Into the Pit bietet solide Retro-FPS/Roguelite-Action: schnelle Runs und klare Fokussierung auf Gegner bekämpfen und Upgrades einsammeln. Für Fans von Hack ’n’ Slay und Retroästhetik ist es definitiv einen Blick wert. Das Spiel fühlt sich aber nach einiger Zeit repetitiv an, Story hat mich leider nicht ganz gecatcht.
I am a big fan of roguelites, but this not it. Too repetitive because the combat and maps get stale too quickly. And the visuals are somehow incredible exausting on the eyes.
Just reminiscing about this game, it is definitely worth it. Don’t get frustrated just have a plan, take a break too, and don’t overdo it. Love it! UPDATES????
1.靠近墙跳会卡墙上慢慢滑下来,墙上有装饰会卡住 2.没地图,不知道敌人在哪里 3.拐角杀,敌人卡视角狙击 4.敌人会从背后跑过来,只能听音效知道附近有敌人,但是无法找到敌人从哪里来 5.诡异的音乐会影响判断是否有敌人出现 6.地雷、毒雾可以跨高低差触法,但是卡视角时根本不知道楼上有地雷 7.自己的爆炸法术会伤到自己 8.同样颜色形状的魔弹,不同敌人打出来伤害不一致,吃习惯小怪的伤害,下意识吃大怪的伤害心态会炸
Very fun fast paced rouge-lite. Meta progression feels good, not too much and not too little. The multiplier for more likely hood of certain upgrades showing doesn't feel strong enough. Gameplay is akin to Doom and Robo-quest in a slight way. Graphics are very crunchy in a good way like old school doom. Movement is a little clunky at points as you can easily get caught on walls but otherwise movement is very smooth and fluid. Would love to see more variety in combat weapons such as possibly melees? More synergy between skills would be very nice too! One such example being using weakness 2nd upgrade which makes enemies take more damage could be universal and not hand specific. Another possibility I'd like to see is could or puddle effects which are player produces either by mixing hand on enemies or the like. One possibility could be combining hands and make single mixed projectiles which could provide a new effect based on weapons and or effects. Like cannon and fan shoots a spread of 5 cannon shots in a fan. Or frost and curse could make cc walls which curse the ground with slow. Over all I wish there was more content as i can for-see myself completing the rest of the achievements in the coming couple days, and there is not too much replay-ability. This could be amended with maybe a third slot for keys? Def a couple more room variations, and more bosses!
Into the Pit is a decent roguelike shooter with a cool retro aesthetic and fast-paced spell-slinging action. The gameplay is fun, but it can get repetitive pretty quickly, and the challenge isn’t quite as intense as you’d hope for a game like this. If you’re into old-school FPS vibes with a bit of magic thrown in, it’s worth checking out!
I do not like this type of games, boring to me, and I more like fun then anger.
Muito repetitivo e demora pra sentir realmente alguma melhoria. Além de poucas opções de poderes, a maioria parece mais do mesmo e alguns nem compensa usar.
Trop répétitif ! Bonjour, Au début le jeu est sympa mais au bout de 2/3 heures ça devient d'un répétitif, même pouvoir, même salle, même ennemies et sur des dizaines et des dizaines de salle... L'idée est bien mais c'est mal exécuté.
i enjoy
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Return | $71K | 214 | 87% | $15.99 |
| Hermit and Pig | $70.9K | 173 | 99% | $14.99 |
| Yamafuda! 2nd station | $70.9K | 266 | 97% | $12.99 |
| 目盲/Blind | $71K | 902 | 85% | $1.49 |
| Missing Banban | $70.9K | 299 | 93% | $9.99 |
| Graze Counter | $70.9K | 316 | 96% | $9.99 |