
A fast-paced retro-FPS roguelite! As a member of a family of lore-hunting mystics you are summoned to a cursed village, drawn by rumors of a demonic portal. Dark magics have overwhelmed the village, It's up to you to rescue the survivors, grow your powers, and journey forth INTO THE PIT.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
$15 asking price... for this? No. Maybe at 70% off, but even then I'd still not recommend it. Idk why it took so long for me to get around to playing this game, but here we are. I'd refund it if I could. +Very fluid and fast paced movement +Cool aesthetic and looks +Menus are very styled and cool. Easy to understand despite pixelated graphics +/-No lore, okay fine whatever. But why should I care to talk to these people with a bunch of dialogue I'll spam LMB to skip through if they only serve as a function to interact with upgrades and etc? Why was there a narrative premise setup at all? -Incredibly easy and BORING -Enemy saturation is incredibly low -Did I mention it's easy? -Enemy explosive VFX do not match their actual AOE dmg I spent about 15-20 minutes learning the game and getting through the first few levels. This is what I realized how my time was spent: -> 80% holding E to charge up 1 one of 4 runes to unlock a room for the other 1 of 4 rooms each with their own 4 runes. -> 10% running to another spot to interact with a rune. Insta-gib maybe 3 enemies along the way. -> 9% admiring the cool aesthetics -> 1% shooting stuff Avoid -- even on sale.
Don't use drugs
After playing a few runs a week here and there i've finally 100% finished the game, Relatively Simple but compelling story, fast paced boomer shooter combat, quick short levels and a pretty decent variety in viable builds with some interesting risk/reward trade offs in some upgrades. I had a great time and will definitely return for some more runs just because it's fun, and isn't that all that really matters? Thanks Nullpointer for this little gem <3
Into The Pit was an Absolute Blast to play through. It did start to get a little repetitive Towards the end but i still absolutely loved it. Overall id give it a 9/game its definitely worth the price! 9/game
I have enjoyed this game enough so far for me to recommend it. But it does have its share of problems that I have going to list for you. First and foremost a lack of variation. This is both in terms of enemies, dungeons and even weapons. The game is very repetitive. It is a fun concept mixing your own dungeons, but they all feel the same. The game gets very hard very fast. I don’t think I can recommend playing with controller, aiming could only be adjusted too far or too slow for my liking. You need a lot of luck to get good runs. You also need to stack abilities, and plan ahead for your possible upgrades, but pulling the game in certain directions I feel comes too late. Graphics, style 9/10, execution poorly, my eyes hurt everytime I play this. The stages lack variations as I said, but thankfully they aren’t very maze like, but be careful not getting stuck on random bits of terran But when I had a good run the game was a lot of fun.
C'est un jeu ennuyant, vraiment pas terrible.
Very mid game. Levels are ok but very repetitive and get boring after a while. Gameplay is fun though. If I could a neutral review I would
A bit repetitive but also kinda fun.
Not bad game but too simplistic. Each arena you do the same - find the keystone and destroy it holding a key, killing monsters is optional. Bosses are the same, circle stafe them unloading bullets until its dead. Enemies are not very varied as well as possible modifiers you get through the sessions. Why no thumbs down then? Because it was done by small studio and definitely could become something even better if the budget was not about 2 big macs. Visuals are alright and matching, do not have the vibes of being asset flipped, performance is solid through entire playthrough. There is some passion and quality put into it. If you seek a wizard-fps roguelike with much more content, play Ziggurat. But if you get this game as a part of bundle or very heavily discounted, please give this game a chance. It's also very easy to 100% achievements with just one requiring to do some specific challenge.
Ganz netter Zeitvertreib. Das Spiel besteht zu 90% hartem Grind. Wer dies in Kombination mit prozeduraler Generierung von Levels und Roguelite-Elementen sucht (Fähigkeiten und "Waffen") wird hier sein Lieblingsspiel finden.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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