
It's a retro horror game featuring eerie black, white, and red visuals. Embark on an exciting adventure across 18 suspenseful levels while evading "The Shadow" and discovering five possible endings. Immerse yourself in a chilling atmosphere with haunting environments and unsettling sounds.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Into The Gloom is a gripping first-person horror adventure inspired by retro graphics, where fear and suspense take center stage. Set in a stark world of black, white, and red, you’ll navigate through 18 intense levels, solving intricate puzzles and gathering crucial items to progress.
As you delve deeper, eerie environments and chilling soundscapes will keep you on edge. The game’s terror stems not just from monsters, but the unsettling atmosphere and unpredictable jump scares. “The Shadow” is always lurking—ready to chase you when you least expect it.
Unlike typical item-based puzzles, Into The Gloom introduces dynamic, thought-provoking challenges that demand more than simple logic. With five distinct endings to uncover, every decision shapes your fate.
For the most immersive experience, headphones are highly recommended. Prepare to face the unknown, solve mysteries, and run for your life in this atmospheric pixel-style horror game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Polish, Turkish, German, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is just initial thoughts about this game as I haven't finished it yet so keep that in mind I think this game is definitely worth picking up it has a really cool art style (the ending cinematics being an absolute stand out for me) puzzles (at least so far) haven't been too complex but they're quite fun and feel nice to find the solutions to and for me personally it been a very unnerving game to play through and for me there's been some moments where its genuinely made me had some tingly feelings mostly through the music which is really well utilized in my opinion and again the visuals work wonders and while it pains me to admit sometimes the jump scares actually make me freak out a little bit but it must be said (even though I'm enjoying playing) there is a lot of just plain white hallways so bare that in mind before deciding if you want this or not
Hasta nuevo aviso, el mejor juego hecho en Venezuela que he jugado. Soberbia experiencia de terror.
Cool game, very red.
Into The Gloom, developed by earrgames and published by Conglomerate 5, is an eerie and atmospheric first-person horror adventure that takes an unconventional approach to fear. Rather than relying on graphical realism or heavy narrative exposition, it builds unease through abstraction, mood, and a minimalist aesthetic that trades color for psychological weight. The entire experience unfolds in stark shades of black, white, and crimson, creating a sense of unreality that immediately disorients the player. You awaken in a strange, empty place, stripped of context and purpose, and are left to piece together the story through cryptic messages, environmental clues, and encounters with a menacing presence known only as The Shadow. The absence of explicit exposition enhances the tension, as each step forward feels like a descent deeper into something inexplicable and wrong. The gameplay structure of Into The Gloom revolves around exploration, puzzles, and evasion. There is no combat, no weapon to rely on, and no safe refuge. The game’s design forces the player to embrace vulnerability, heightening the sense of fear and isolation. You traverse through a series of interconnected areas—hospitals, corridors, darkened rooms—solving environmental puzzles while avoiding The Shadow, whose sudden appearances keep you constantly on edge. These encounters rely more on sound design and anticipation than on jump scares. The audio cues are subtle but effective, with distant footsteps, doors creaking, and ambient distortions that make even empty spaces feel threatening. Each area you explore becomes a puzzle box of dread: claustrophobic, unpredictable, and always suggesting that something unseen is watching. The result is a rhythm of quiet exploration punctuated by moments of panic that keep you in a state of constant alertness. What makes Into The Gloom distinctive is its aesthetic restraint. The monochromatic palette strips the world of warmth, making every red accent stand out with ominous significance. The visuals are deliberately lo-fi and pixelated, but this choice enhances the atmosphere rather than detracts from it. The blocky shapes and limited color depth evoke the feeling of being trapped in a nightmare—vague, distorted, and shifting between familiarity and abstraction. It recalls the era of early indie horror experiments, where imagination filled in the gaps left by minimal detail. The simplicity allows for creative tension; instead of showing horror directly, the game lets your mind conjure it. Coupled with haunting ambient music and muffled sound effects, the experience becomes immersive in a way that high-definition realism often fails to achieve. It’s a quiet, creeping dread rather than an explosive one, and it lingers long after you close the game. The narrative unfolds slowly and obliquely. You are given fragments—notes, visions, symbolic imagery—but the story remains intentionally incomplete, leaving interpretation to the player. Themes of psychological torment, guilt, and fear of the unknown run through the experience. The multiple endings, five in total, suggest that choices and exploration can influence the outcome, though the differences between them are often subtle rather than drastic. This approach reinforces the sense of disorientation; the game isn’t about discovering a single truth but rather about feeling trapped in a looping nightmare where clarity is always out of reach. For those who enjoy ambiguity and environmental storytelling, this works beautifully, but players seeking a concrete plot may find the vagueness frustrating. The pacing can also test patience at times—some puzzles are trial-and-error, and the absence of clear direction means moments of aimless wandering are inevitable. Despite its minimalism, Into The Gloom manages to achieve what many higher-budget horror titles do not: genuine tension born from atmosphere. The slow, deliberate pacing, the uncertainty of what’s around the corner, and the oppressive stillness all combine to create an unsettling psychological space. It’s the kind of horror that creeps under your skin, relying on suggestion rather than spectacle. However, this same restraint may limit its appeal. Some sections verge on repetition, and certain timed sequences or chase moments can feel frustrating due to their precision demands. The lack of polish in some puzzle logic and the occasional awkward pacing remind you of its indie origins. Yet these imperfections also lend it a certain authenticity—an unrefined but earnest creation that thrives on its rawness. Into The Gloom stands as a small but memorable entry in the realm of indie horror. It’s a game that understands fear as something internal, a psychological weight rather than a loud shock. Its stylized visuals, minimalist storytelling, and haunting sound design combine to produce a uniquely oppressive atmosphere that lingers long after the credits roll. While not without flaws—its pacing, mechanical simplicity, and cryptic progression can alienate some players—it succeeds admirably within its scope. It’s a reminder that horror doesn’t need excess to be effective; sometimes all it takes is silence, darkness, and the feeling that you’ve wandered too far into a world you were never meant to see. Rating: 7/10
Жду 2 часть это замечательного творения. Это маленький, но потрясающий алмаз, который может быть найден в среде инди-разработки. Мои благодарности разработчику.
Прикольная игра с множеством головоломок.
BRUH FOR SOME REASON THE ALT KEY CRASHED MY GAME WHEN I PRESSED F4????? SOMEHOW THAT WAS MORE INTERESTING THAN TS BUNZ
no entendi ni mierda pero esta weno el juego
хух убил
It's been 10 years and this game still comes to mind randomly.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cypher | $67.2K | 946 | 90% | $4.99 |
| Mayjasmine Episode01 - What is God? | $67.2K | 355 | 71% | $9.99 |
| ALICE VR | $67.2K | 355 | 37% | $9.99 |
| Aurora Dusk: Steam Age | $67.2K | 298 | 83% | $9.99 |
| Grimshade | $67.2K | 140 | 72% | $19.99 |
| Engare | $67.2K | 425 | 95% | $9.99 |