
Venture out into the Emberlands and uncover an ever-changing world filled with surprising encounters and mystical creatures! Save villagers who got lost in the Miasma, collect resources and rebuild your village to create a safe haven for your people.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.29/day in the week after.
About
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59 | 313reviews | 81% | — | $50.9K |
| $2.95−55% | 7ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cozy lil candles
Completionist review: Difficulty-wise for 100%, I'd rank it a 4/10 to a 6/10 with the latter ranking being more due to frustration; There's RNG involved in general, but one achievement "Shine bright!" is especially susceptible. I basically finished the game and all other achievements, only to then spend 2.5 hours just walking around hoping for the last achievement's encounter. It's an alright game with a nice vibe but I can see why some might get annoyed by the slow pace (movement speed, and lack of upgrades for it, is often criticized) and some design quirks. I also encountered a softlock with world generation that just did not spawn the necessary materials to progress; the game does feature a Regeneration feature in such an event, but you don't get resources or such back, not to mention the time wasted once you realized you're in a softlocked state since it also resets the current level's quest progress. When you level up your village, the fact that any items on the ground will disappear should have had a tooltip or warning too. Also, perhaps I missed the purpose, but there's a desert biome that has no purpose for story progression; only relevant for an achievement which I thought was quite odd. The current ending of the game suggests that there may be future content, so perhaps the items in the biome will become relevant then, but to have absolutely no useful purpose at the moment is disappointing. Worthwhile on sale but definitely not at full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.4/day in the week to Jul 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian
| $6.59 |
| — |
| — |
| — |
| not modelled |
| $6.59 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
唯一的优点是画面和互动很可爱。 玩法上比较休闲,就是跑图+捡垃圾。但是回家太繁琐,重复劳动多。而且休闲游戏死亡惩罚设置这么重是要做什么? 一不小心没看步数就死了,然后发现不仅物资全丢,原本的升级比出村时还降了。 背包即使是最大也装不了几个东西,到一个新地区就要把之前的全扔掉才够。一趟趟回基地又很无聊。能理解要延长游玩时间,但是设计成这样,后期又没有太多新内容,只会让人很烦躁。 另外新手教程部分有bug,不显示按键名。我到现在都不知道是哪个键拓宽视野。
es muy buen juego
The mid-est of mids.
tricky in its resource management , but the walking is way too slow tho it does give you a chance to change your mind steps-wise i guess. still its pretty dull , i expected more of a story when i played the demo years ago .
Как же милооооо
Fun little game. Challenging without being too frustrating. It can be a little grindy feeling at times but the exploring aspect balances it out in my opinion.
Chill, cozy game. Took me 17 hours to beat. The graphics are pleasant. The gameplay is essentially point and click, with collecting, crafting, and trading. A great game for playing while listening to other music.
Súper cozy y lindo. Para pasar unas tarde muy de chill. Puede servir incluso para tenerlo mientras tienes un podcast de fondo, porque puedes salir en cualquier momento y se mantiene donde estés.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7K | 157 | 97% | $11.99 | |
| $11K | 795 | 97% | $0.99 | |
| $2.4K | 49 | 90% | $2.99 | |
| — | 0 | — | — | |
| — | 7 | 74% | $2.95 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.9K | 324 | 79% | $9.99 | |
| $50.9K | 130 | 71% | $19.99 | |
| $50.8K | 59 | 66% | $31.49 | |
| $50.9K | 165 | 100% | $11.99 | |
| $50.8K | 241 | 74% | $9.99 | |
| $50.9K | 252 | 41% | $6.99 |