
Gone Survival is a first-person survival game for one player. Where you have many opportunities and a completely open world
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Simplified Chinese*, Russian*, French*, Italian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gone: Survival, developed by Coden Studio and published by Conglomerate 5, is an indie open-world survival game that attempts to deliver the essentials of the genre—crafting, exploration, base building, and zombie encounters—within a minimalist framework. The premise is familiar yet enduring: the world has fallen apart, and you find yourself alone in a vast wilderness where every piece of wood, scrap of metal, and sip of water could mean the difference between life and death. On paper, it offers all the ingredients of a satisfying survival experience: a large open map, scavenging for resources, constructing shelter, and fending off the undead. Yet what initially seems like a promising sandbox of survival quickly reveals itself to be a product of unrealized potential and uneven execution. From the outset, Gone: Survival presents its world with the trappings of a classic post-apocalyptic tale. The player awakens in a desolate landscape dotted with abandoned structures, roaming wildlife, and wandering zombies. The early game loop revolves around gathering resources to stay alive—cutting down trees for wood, mining for stone, and crafting weapons or tools to expand your chances of survival. There’s a basic satisfaction in the rhythm of early progression: chopping, crafting, cooking, and slowly transforming a patch of wilderness into a livable refuge. The crafting system allows for building shelters, farming plots, and essential gear, while the zombie threat ensures that complacency is never an option. The sense of tension that accompanies exploration can be compelling; venturing into a ruined town or forest clearing never feels entirely safe, and scavenging becomes an act of both necessity and risk. Unfortunately, the cracks in the experience begin to show early and often. While the foundational mechanics are all present, they rarely achieve the level of refinement needed to make the loop engaging in the long term. Gathering and crafting, though functional, are shallow and repetitive, offering little progression beyond the most basic survival tier. Combat is clunky and unsatisfying, with inconsistent hit detection and sluggish animations that make encounters with zombies feel more frustrating than tense. Enemy AI is rudimentary—zombies often wander aimlessly or get stuck on terrain—and the sense of danger they’re meant to evoke is lost in technical awkwardness. What could have been moments of high-stakes survival instead devolve into awkward scuffles where victory feels more like an accident than a reward for skill. The technical performance compounds these issues. Optimization is inconsistent, leading to noticeable frame drops even on modest hardware. The world itself, while spacious, feels sparse and empty, with limited environmental variation or points of interest to reward exploration. Many players have noted that assets appear reused from other projects, and that the game lacks the polish one might expect even from a small-scale indie title. The user interface is barebones and unintuitive, and tutorial elements are almost nonexistent, leaving players to figure out the game’s systems through trial and error. This lack of guidance might appeal to hardcore survival purists, but for most players it translates into early confusion and unnecessary frustration. Perhaps the most disappointing aspect of Gone: Survival is its apparent abandonment. While the concept showed potential at release, updates have been sparse, and the developer appears to have moved on, leaving the game frozen in a rough, early state. Bugs remain unpatched, mechanics are unbalanced, and community feedback has gone largely unanswered. As a result, the game feels unfinished, more like a prototype than a completed experience. The community reviews reflect this reality: a mix of players who find fleeting enjoyment in its sandbox freedom, and many others who express disappointment over its unfulfilled promise and lack of ongoing support. It’s a case study in how good ideas can falter without the necessary refinement and commitment to post-launch development. Yet even within its roughness, there is a certain appeal that keeps a small subset of players engaged. The simplicity of the design and the open structure allow for a quiet, meditative style of play. Those who approach it with modest expectations might find satisfaction in simply building, wandering, and surviving in solitude. There’s a touch of nostalgic charm in its unpolished presentation, recalling the early days of the survival genre when ambition often outpaced execution. It’s a reminder that even flawed games can capture the imagination of those willing to meet them halfway. In the end, Gone: Survival is a textbook example of ambition hampered by limited resources and unfinished development. It offers the skeleton of a good survival game but fails to flesh it out with the necessary depth, balance, and polish. The foundations are there—a large world, survival systems, crafting, and enemies—but they exist in a state of perpetual incompleteness. For casual players, the experience will likely feel frustratingly hollow; for enthusiasts of the genre, it may serve as a short-lived curiosity, a glimpse of what might have been. With proper support and further refinement, it could have evolved into something meaningful, but as it stands, Gone: Survival is less a full game than a faint echo of survival’s enduring appeal, a world left behind and quietly decaying, much like the ruins it asks you to explore. Rating: 4/10
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---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☑ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
СПАСИБО ЗА ФОН ПРОФИЛЯ,А ТАК В ИГРУ НЕ ИГРАЛ
С читами бегать смешно. А игра говняк лютый
очень сырая и скучная игра
Лютое гвно, слава богу я за это деньги не платила. Игра максимально легкая, от3.14здить 5 зомби за раз и не получить урон, здесь это обычное дело. Враги тупые, интерфейс говно. Графика не самая ужасная но и не лучшая. ♥♥♥♥♥ даже кабаны намного опасней чем зомби. Лучше купите The Forest чем это говно. Игра максимально пыталась приблизиться к форесту но вышел очередной калл за который еще деньги просят. С читами интересней не становиться
❤️🔥À tua frente abre-se um vasto mundo aberto cheio de mistérios e segredos. Para sobreviver, terás de recolher comida, água, medicamentos, equipamento e armas, cultivar plantas, completar missões, melhorar habilidades e enfrentar hordas de zombies enquanto limpas zonas perigosas.🩷 💚💚ACERCA DESTE JOGO💚💚 🧡Mundo aberto amplo repleto de segredos para descobrir; 💛Sistema de sobrevivência baseado em recolha e gestão de recursos; 💙Combate contra zombies e limpeza de localizações hostis; 🩵Construção de abrigos e criação de zonas seguras; 💜Missões para ganhar experiência e desbloquear novos itens de crafting; 🤎Progressão constante através de equipamentos e melhorias; 🖤Luta intensa pela sobrevivência num ambiente sempre ameaçador;
纯粹一坨,辣鸡的不行,纯属骗钱,愿这种开发者早日暴毙
Its so full of bugs and crashes. Its a piece of ♥♥♥♥ right now, I dont know if it will get better
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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