
Into the Dungeon is a Co-op Roguelike Deck builder - Fight enemies by collecting class-specific cards and use them in combat to defeat your foes. Band together with 4 player co-op and unleash synergies between classes. Discover special artifacts and plot your course through an ever changing map!
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About
Into the Dungeon is a roguelike deck builder with online coop. Play as one of 4 classes to battle creatures from a grim fantasy world tainted by evil. Build your deck with class unique cards, unlock artifacts that augment the way you play, and team-up with cross class synergies.
Into the Dungeon features 4 unique character classes, each with their own unique perks, cards and playstyles.
The Wizard deals high damage and manipulates the Exhaust card mechanic to his advantage. His unique class artifact the Mana Stone carries mana over through rounds allowing him to deal massive damage with high cost cards.
The Paladin can sustain heavy damage with his unique class artifact Plate Armor. He utilizes combos between offensive and defensive cards to deal heavy damage while maintaining his defensive stats.
The Viking deals massive damage through single turn combos while granting herself and her allies damage buffs and resistances. Her unique class artifact the Three Leaf Clover enhances her multi-attack playstyle, increasing her damage on every third strike.
The Bard is the most complex of the classes with a totally different playstyle from the rest thanks to her unique class artifact the Musicians Trick. Her artifact builds up power every time she plays a card, unleashing the stored energy whenever she plays her unique Song cards. Additionally, She utilizes poisons to her advantage, building up damage over the course of a combat.
What makes Into the Dungeon different from other cooperative card-battlers is that all players act in real time. This keeps the pace of the game fast and fun as you simultaneously blast your foes and increase your power. Delve deep into a roguelike deck builder with an easy introduction and a deep challenge to keep you engaged.
Upon completing the game in classic mode you will unlock Hardcore Mode. This mode is designed to challenge experienced rogue-like deck-builder fans. It includes boosted stats for enemies as well as a round timer for some added pressure.
Pickup where you left off with auto saving in both single player and multiplayer. Simply have the host re-open the lobby and reconnect to jump back into the action.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having a blast playing with friends. Many shenanigans can ensue if you decide to go on a warpath and run 4 barbarians, but even with silly line-ups, the game force you to cooperate and strategize. The variation in card synergies and play-style between classes make each of my runs feel a little different, even if you are just experimenting and familiarizing yourself with the unique cards. Although sometimes you can stumble upon card synergies that will turn your hero into a monster annihilater to rival Mr. Helsing himself. As with any new game, there are slight balance issues and changes needed. But the dev is always tweaking elements and a few known issues have already been resolved within a few days of them being found. The game itself has great core, and if me and my buds enjoy it as is, I can't wait to see what new updates bring.
[h1]Meine ehrlichen Ersteindrücke zu „Into the Dungeon“[/h1] [i]Als Creator & VTuber habe ich Into the Dungeon kostenlos erhalten und habe meine Eindrücke zu dem Spiel gesammelt.[/i] Man sieht, dass hinter dem Spiel eine ambitionierte Idee steckt – aber die Umsetzung braucht noch Feinschliff. Der Titel will ein mittelalterlich angehauchtes Roguelike-Deckbuilding-Erlebnis bieten, doch aktuell fehlt es an Balance, Spieltiefe und technischer Stabilität. [h2]⚔️ Gameplay & Schwierigkeitsgrad[/h2] [list] [*]Gegner und Bosse sind bereits zu Beginn extrem stark und wirken eher frustrierend als herausfordernd. [*]Der Hardcore-Modus mit 30 Sekunden pro Aktion fühlt sich wie Zeitdruck statt strategischer Tiefe an. Für mich ein No-Go! [*]Viele Karten sind entweder total stark, richtig gut oder wirkungslos oder total schlecht, was die Freude am Deckbuilding einschränkt. [/list] [h2]🧩 Progression & Spielsystem[/h2] [list] [*]Es gibt kein spürbares Belohnungssystem – Gold sammelt man zwar, kann es aber nicht sinnvoll nutzen. Wo ist da der Sinn?! Nen Shop im Spiel würde helfen auch gerne um Sachen für die nächsten Runs freizuschalten! [*]Ein Progressionssystem mit freischaltbaren Inhalten fehlt komplett (neue Karten, Klassen, Skins etc.). [/list] [h2]🐞 Technische Probleme[/h2] [list] [*]Schwarze Bildschirme und Kämpfe ohne Gegner stören massiv den Spielfluss und die Immersion. [/list] [h2]🔊 Audioeinstellungen[/h2] [list] [*]Keine Möglichkeit, Musik und Soundeffekte getrennt zu regeln – ein Basisfeature, das schmerzlich fehlt. [/list] [h2]✨ Visuelle Präsentation[/h2] [list] [*]Kampfanimationen wirken leblos, Zaubereffekte haben kaum visuelles Feedback oder „Wucht“. [*]Im Vergleich zu anderen Genregrößen fehlt der visuelle Belohnungseffekt bei Aktionen. [/list] [h2]🧱 Allgemeiner Eindruck[/h2] [list] [*]Die Inspiration durch [i]Slay the Spire[/i] ist klar, aber der Flow und die Atmosphäre bleiben zurück. [/list] [h2]💡 Verbesserungsvorschläge[/h2] [list] [*]Hardcore-Modus als freischaltbare Option für Fortgeschrittene einführen. [*]Progressionssystem mit neuen Karten, Klassen, visuellen Upgrades. [*]Technische Stabilität, Audio-Optionen und lebendigere Kämpfe sollten Priorität erhalten. [/list] [h2]🎯Mein Fazit[/h2] Ich gebe momentan einen [b]Daumen nach unten[/b] – nicht aus Frust, sondern weil ich hoffe, dass sich das Spiel noch entwickeln kann. Es steckt Potenzial drin, aber der Feinschliff fehlt. Schade! 😕 [i]Ich würde „Into the Dungeon“ nach ein paar Patches gern erneut spielen – vielleicht wird es ja doch noch zum Geheimtipp für Roguelike-Fans mit Mittelalter-Flair.[/i] [quote]🃏 Getestet als VTuber & leidenschaftlicher Roguelike-Spieler mit Wunsch nach Verbesserung statt Verriss.[/quote] Aber muss ja jeder selbst wissen ob er das Spiel in dem Zustand spielen möchte.
still a bit buggy especially with poison
This game is fun! Great mechanics, very fun with friends, especially in hardcore mode with the 30 second timer. Unfortunately, there are many bugs that can make cards in your hand disappear, making the scenario unwinnable and killing a whole run. When a run takes a lot of time and effort and you lose to a bug it makes the game quite annoying to play. I would wait until there is an announcement of an update. I got my $10 worth but I have a high tolerance for bugs in games and even I have uninstalled it now. I would wait. UPDATE: This game was patched after I left this review and my friend (HatTrick who also left a review) experienced this bug again, he was playing as the bard when it happened (he wont play with me unless this bug is fixed :[
É um jogo épico! 💥 Esse jogo de cartas contra monstros é muito bom– uma combinação de estratégia, arte simples (lembra Swords and Sandals) e tensão pura. O comportamento das cartas são aceitáveis, e em várias partidas contra os chefes tem uma dificuldade alta, fazendo com que vocês tenha que pensar em novas estratégias. É o tipo de jogo que te faz querer jogar mais uma vez, sempre.
across the obelisk is more content for a fraction of the money
Can't even beat Act 1, game animations are slow and poor, game's art is inconsistent, and the game is ingeneral not innovating much of anything in the area of card games.
This game is fun with multiple friends on hardcore mode. 30 seconds to play your cards makes it chaotic and you make many fun errors. The retry mechanic balances this out if you misplay fights and die. Do not buy this game until they fix the bugs. I am constantly unable to see multiple cards in my hand. This should be resolved before purchasing it. Otherwise, a fun game to play with friends.
This game is very unbalanced for solo play, on 2nd or 3rd act, monsters just too too much damage and all you do is block every round and still get damaged... not even being able to attack, slowly losing HP.
Super fun! Quirky! Has a ton of character. If you love roguelike deck builders but want coop this one is super fun!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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