
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SB游戏,不能主动存档的垃圾
One of the better games I've played this year...a true gem with serious replayability. It's a solid horror game, but not too scary for me. Just enough "oh ♥♥♥♥" moments while still leaving me feeling like I can beat it. It makes you think, and the resource management is genuinely top tier. If you played "This War Of Mine' and enjoyed that game you will enjoy this game too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game runs surprisingly smoothly for an Early Access game. The immersion works really well, and before you know it, you’ve spent way more time playing than you intended. It feels a lot like "This War of Mine", but upgraded, expanded, and with zombies. The atmosphere, survival elements, and constant pressure make for a really compelling experience. Definitely one to keep an eye on — very promising already, and I’m excited to see where it goes from here.
Like "This War of Mine", but with zombies and in the 80's
Teksas'ın Kızılötesi Kabusu PikPok tarafından geliştirilen Into the Dead: Our Darkest Days, ünlü mobil kökenli zombi serisinin çizgisini tamamen değiştirerek oyuncuları karanlık, ezici ve tavizsiz bir hayatta kalma mücadelesinin içine itiyor. 1980'lerin Texas eyaletindeki kurgusal Walton kasabasında geçen yapım; This War of Mine’ın vicdanı sızlatan sığınak yönetimini, State of Decay’in riskli dış dünya keşifleriyle ve gerilim dolu yan kaydırma (side-scrolling) mekanikleriyle harmanlıyor. Erken erişim sürecinde topluluk geri bildirimleriyle sürekli şekillenen ve tam sürüm yolculuğunda adından sıkça söz ettiren bu sert hayatta kalma simülasyonu, zombi temalı oyunlar havuzunda adeta parlayan bir mücevher. Atmosfer ve 1980'lerin Sinematik Karanlığı Into the Dead: Our Darkest Days’i ilk anda özel kılan şey, görsel dili ve yarattığı amansız atmosfer. Yan kaydırma (2D) kamerasına sahip olmasına rağmen arka plan derinliği, titreyen floresan lambalar, el fenerinizin aydınlattığı tozlu odalar ve tık nefes zombi sesleri, oyuncuya adeta claustrophobic (klostrofobik) bir kabus yaşatıyor. 1980'lerin nostaljik ama çürümüş estetiği; paslı arabaları, izbe apartmanları ve terk edilmiş benzin istasyonlarıyla mükemmel bir uyum yakalıyor. Ses tasarımı ise bu kasvetin tuzu biberi; karanlık bir koridorda zombilerin homurtularını veya tahtaların gıcırtısını duymak, tüylerinizi diken diken etmeye yetiyor. Oynanış Döngüsü: Sığınak, Tehlike ve Kaynak Sıkıntısı Oyunun temel yapısı iki ana ayağa dayanıyor: Güvenli sığınağınızı yönetmek ve dışarıdaki tehlikeli bölgelerden kaynak yağmalamak. Sığınak Yönetimi ve Karakterler: Oyuna kısıtlı imkanlara ve farklı yeteneklere sahip iki karakterle başlıyorsunuz. Zamanla bulduğunuz diğer kurtulanları sığınağınıza dahil ediyor; kimin yemek pişireceğini, kimin yaralarını saracağını, kimin ise barikatları güçlendireceğini planlıyorsunuz. Kurtulanların psikolojisi, açlığı ve yorgunluğu en az zombiler kadar tehlikeli birer saatli bomba. Taktiksel ve Sessiz Yağma: Dışarı çıkıp keşif yapmak ölümcül bir dikkat gerektiriyor. Zombiler sese ve ışığa duyarlı. Doğrudan çatışmaya girmek (özellikle ateşli silah kullanmak) bütün mahalleyi başınıza toplayacağı için genellikle ölümle sonuçlanıyor. Bu yüzden bıçakla arkadan sessizce yaklaşarak yapılan infazlar en güvenli yol. Ağır Risk / Ödül Dengesi: Envanter alanınızın son derece kısıtlı olması, "şunu da alayım" lüksünü ortadan kaldırıyor. Her dışarı çıkışınız, geri dönmeme ihtimalini göze aldığınız gerilimli bir kumar masasına dönüyor. Zorluk ve Hayatta Kalmanın BedeliBu yapım, oyuncunun elinden tutmayı reddeden, en ufak bir hatayı bile affetmeyen hardcore bir deneyim sunuyor. Karakterler kalıcı olarak ölebiliyor ve yanlış bir kaynak yönetimi, onlarca saatlik emeğinizin birkaç gün içinde eriyip gitmesine neden olabiliyor.Arayüzün karmaşık yapısı veya erken aşamadaki bazı dengeleme sorunları kimi oyunculara başlangıçta zor gelebilir; ancak hayatta kalma türünün sunduğu o tatmin edici başarı hissi, tüm bu cezalandırıcı mekaniklerin katbekat üstesinden gelmenizi sağlıyor. SonuçInto the Dead: Our Darkest Days, zombi oyunlarının sıradanlaşmış formülüne taze, olgun ve son derece gerilimli bir soluk getiriyor. Güçlü atmosferi, akıl dolu sığınak dinamikleri ve her anı tehlike dolu keşif döngüsüyle türün hayranlarını ekran başına kilitlemeyi başarıyor. Eğer This War of Mine tarzı dramatik ve stratejik hayatta kalma öykülerini, 1980'lerin sinematik karanlığıyla birleştiren sert bir macera arıyorsanız, bu kabusa mutlaka ortak olmalısınız.
I have played this game for about 25 hours, and these are my takeaways. Everything is mostly good, the gameplay, the missions, the responsiveness of the devs, all good. The main thing that is not great is the lack of choice in your starting survivors and the locked-in nature of their core skills. You end up having to pick characters you do not like aesthetically to play actually useful skills. I would recommend this game if there were more flexibility in character choices and skill customization for the same characters. Particularly starting skills. A system to increase backpack size with equipment would be great as well.
凑合,除了画质和制作规格之外,各种意义上完全不如这就是我们的战争,中后期已经可以说是无聊了
너무 재밋습니다 보통난이도로 도전해봤는데 4일이 순삭 되었어요 좀비겜 좋아하는 모든분들게 강추.
Game play still in progress...however I was expecting this to be like a spiritual successor to the Last Stand/Last Stand 3...but turned out to be a hybrid of that + this war of mine. Very surprise. Enjoying my time so far.
점점 더 컨텐츠 확장시키고 있기는 한데 궁극적으로 플레이어들이 원하는 컨텐츠는 유저 창작 모드를 풀게 해주면 좋을 것 같음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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