
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 作为EA版完成度很高的佳作 [/h2] 画面精致;地图设计了许多侧路可以绕,作为2.5D游戏在避免一条路走到黑这方面确实尽力了;动作模组种类还是比较多的;资源点和人物数量也是量大管饱,玩了三十多个小时还有四五个角色压根没见过;随机事件,个人任务,主线剧情也很丰富。普通难度下难度设置合理,前中后期过渡曲线平滑。 个人打通了泄露区和空路运输两个结局,[spoiler]泄露区诺拉线最后bgm植入的太好了,前期跑东跑西,最后爬长楼梯上地表的时候听见bgm以为要自由了,结果诺拉的坦白,轻快的bgm配合渐近的爆炸波,真的有种释然的感觉。 [/spoiler] [i]看其他评论里之前提到的大多问题我看游戏内基本上都已经改进了,感觉制作商的态度和效率还是挺好的,很感谢早期玩EA版的玩家们给我们铺的路吧:3 [/i] [b] 要说建议的话以下几条: [/b] 1. 避难所内人物被逐出或者死亡,对其他角色的影响应该依据好感度而定,一个关系是“形同陌路” 的同伴死了也挂上了好几天的“悲伤”状态感觉不是很合理。 2.休息区共享物品的机制就很迷,本身是情侣关系的双方居然“无法赠送增加浪漫关系的道具”,差了二三十岁的老太和小伙子之间居然可以送。 3.后期探图和避难所内建设比较重复无聊。 4.游戏可收编的角色多但不精,有些角色技能树高度重合,一般一个档也就招其中的四五个人,可以多添加一些不同角色之间的互动事件,或者气泡对话。 5.补充一下非初始角色的后日谈。 正式版上线后我还会来品尝一手的
難易度設定が細かく設定できてやり直すたびに行ける場所の配置が変わってて飽きない、キャラが死んだときの絶望感を味わえるゲームだと思ってなかった(いい意味で)しいて言うならもっとキャラを増やしてほしい
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Une petite expérience vraiment sympa ! Into the Dead est simple à prendre en main, mais suffisamment addictif pour donner envie de relancer une partie encore et encore. L’ambiance sombre et la musique créent une bonne atmosphère, et le fait de devoir constamment esquiver les zombies rend les parties assez nerveuses. J’aime particulièrement le côté rapide du gameplay : on comprend vite les mécaniques sans avoir besoin de passer des heures à apprendre le jeu. Ce n’est peut-être pas le jeu le plus complexe du genre, mais il remplit parfaitement son objectif : proposer des parties courtes, fun et stressantes. Une bonne surprise pour ceux qui aiment les jeux de zombies et les expériences accessibles.
妹妹易玫的害羞太逆天了,超一个人不拉坎迪士气掉得夸张,改成大于4个人才掉士气就好了
Un PLAGIO obsceno de This War of Mine. ¿Pero sabes lo que te digo? Que está que te cagas. Al final siempre sentí que This War of Mine tenía mucho potencial y me dejaba con ganas de más, pues este juego viene a saciarme y a darme zombis. Estéticamente pierde bastante en comparación con el original, pero en cuanto a mecánicas se siente un juego totalmente pulido que ha sabido rescatar todas y cada una de las buenas ideas de This War of Mine y darlas un toque de aire fresco, alargando un poco el contenido jugable ya de paso.
非常优秀的作品,期待正式版,不用着急慢慢来
класна річ рєкомєндасйон
I think there's a lack of starting characters with perks for collecting better items. The various messages with hints at the beginning of the game are also very bad. The game lacks details that really should be there—like when I throw a grenade at a closed door and the zombie on the other side emerges completely unscathed.
R
好玩,爱玩,虽然BUG确实不少,但是打打杀杀和人设剧情做得好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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