
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!之前没玩过这是我的战争,第一次体验这种类型的游戏,身为丧尸游戏爱好者玩爽了!然后提出几个建议! 1.食物防腐开关:屯屯鼠看着食物慢慢变烂真的有点难受,希望加个能不腐烂的开关。 2:士气机制调整:我把文森招进来发现他感染了,然后避难所里其他人都因为这个感染原因士气低迷,然后我为了集体直接大义灭亲驱逐文森,结果居然还要我们全体内疚?!那你们一开始排挤人家干什么?踢了你又不乐意了,有点无语的。 3:物资位置随机:希望每次开新存档,地图物资地点刷新位置可以改一下,就算改得只相差两三步,这样可以增加新鲜感! 4:板砖判定问题:我已经很多次板砖明明扔到了,但是那个抱脸怪或者别的丧尸还是判定他抓取我了,我挣脱后他才又像是受到板砖的攻击判定一样突然躺地上了,希望可以让板砖优先级高一点!
好玩爱玩天天玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best zombie game even before all the updates
It's a pretty good game. They've been making tweaks to survivor perks, weapons, etc, so it's still a work in progress. I tend to want to pick every location clean before moving on, and that works well enough early on, but, well, you'll see.
came into this as a long-time fan of "This War of Mine" fan expecting it to fall short, but I have been pleasantly surprised. TWoM absolutely does a better job of making you feel for the characters and the story has a much more depressing vibe, but I can't believe I'm saying that I think I've been enjoying ITD even more. ITD's gameplay loop is much more enjoyable. I love the skill tree, the relationship dynamics, more POIs (and more interesting too), engaging missions that add to the replay value, resource management if more fun, different types of zombies and better action. i think my favorite part is the phases vs. timer approach. really allows you to slow down and clear an POI tactfully although you could argue the TWoM timer adds to the intensity and can make a bad move unforgiving. i run the game on a ♥♥♥♥♥♥ "gaming" laptop and I've had no issues with performance. runs smoothly and the laptop is able to keep up. it's a great game when you're "on the go" and I'd love to see them add the ability for pure keyboard experience (lock-on feature, more keybinds in the safehouse, etc). i'd love to see the devs add random events where you can make more choices (either convos between survivors to increase/decrease relationships, mutinies), more things to do in your base (security, buildable water/garden), unique base benefits (restaurant gives you a new recipe or the house with a safe room let's the survivors hide an avoid damage from zombie raids), vehicles so you can raid further from safehouse, extra large POIs that require 3/4+ visits, more food options instead of meat/veg as a source, multiple save files. my only gripes are that i get a bit tired of having to jump to different safe houses and you sacrifice having a bigger/better base (w/ water/garden) to something smaller just so you can hit other POIs. I get that's the point of making you jump around, but I think the vehicle suggestion would be a good solution. i also feel like there are a lot of survivors with the same sort of build, but this might be a me issue because there seems to be lots of traits in the wiki. high recommend if you like TWoM and zombie survival + resource/base mgmt
目前体感一般,搬迁没有详细说明,浪费了太多时间导致游玩体验很差。
要尸变就早点尸变,重伤一直吃药吃好几天变高烧,又吃药吃好几天还是尸变了,有意义吗?
One of the best early access, especially a zombie game, I've ever played. You can tell the developers care deeply for this game and the feedback the players give. There has never been a miss for an update and I'm excited to see this game fully refined. Every update they release is another reason for another playthrough! 10/10.
Great game, its a must own if you love handling communities, scavenge and slaying zombies
esta good!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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