
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢,虽然游戏更新的比较勤快,但是不能随时存档真的好心累,到后期人数一多,要安排的事情也就多,资源不够,派出去的人死了我又不甘心,毕竟一般都死于游戏设计的“惊喜”或者BUG,当然作者希望延长玩家游玩时间我可以理解,但是能不能换一种方式,缺点一句话总结,后面重复的操作太多,很容易玩腻,靠着作者的更新速度吊着一条命。这游戏的美术和音乐我都很喜欢,希望游戏能够越来越好。
This war mineをゾンビサバイバルにしたようなゲーム。 序盤の武器がなさ過ぎて素手でやれうまくよけろ!でもたまに深手で即死するよっていうのはどうかと思うが、 幸いなことにカスタムセッティングができるので2パンチ撫でただけでゾンビが死ぬようなバランスも可能。 きつめのサバイバル派もゆるサバイバル無双が好きな人どちらも楽しめると思います。 あとアプデ頻度がアツいので失踪したしそうな有象無象より断然期待できる。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,不知不觉玩了150+小时了,现在都只玩最高难度,但是自从加入了腐烂机制以后最高难度下基本不要想经营,只能追求速通。希望制作组能合理化这个腐烂机制,不然很多地方不敢花时间去探索,纯粹只能速通。 战斗系统以及人物动作还是依然僵硬,12号补丁即使优化后依然不太行。另外游戏耐玩性不足,现在基本上除了有大更新通一次,基本不会再次打开游戏,希望能够加入能够有重玩价值或者说更多的经营要素,难一些无所谓。 另外世界观很吸引人,几个逃出结局都很耐人寻味,吊起玩家的兴趣,希望能够继续扩展世界观。
el clima tenso que genera este juego es increible!
Me gustaba, en las primeras versiones, cuando eras perseguido por los zombies, por ejemplo en un segundo o tercer piso, podias "colgarte" de las ventanas y los zombies te seguien y caen al vacio, o en el techo llegabas a la orilla y te colgabas como si fueras a bajar y los zombies te seguien y caian, en las versiones actuales ya no sucede eso, ojala vuelvan a poner ese efecto.
Super underrated gem! The fact that its barely in early access and still has so much content is incredible, definitely recommend to survival horror fans. 9/10
常常分開玩了幾小時後,然後存檔就變成上上次的了??還常常不能手動存檔或是分開存幾次檔?甚麼爛遊戲
让我想起了10年前玩这是我的战争时候的感动
这各食物腐败就算了,怎么大地图也全是腐败的啊?后期全靠炸九转大肠顶肚子还饿死几个。还有那个噩梦,12个阶段认真的?有些幸存者人物或者主线人物必须在那个区域,结果只能容纳7个人还没有种菜的,这也太恶心了吧。大概到9月初僵尸数量上来后就找不到吃的了。还有那些鬼特质,只吃肉的尤其是,后期必须让他送死,不然这士气上不去的。还有前期得升3级工作台才能指派2个人出去探索,这是什么逻辑?导致前期升设施难得要死。游戏还是好游戏,希望能优化一下
a cada atualização o jogo consegue ficar melhor, fico muito feliz com as missoes de personagens sendo adicionadas a cada atualização pq aumenta a profundidade do jogo, ja fiz todos os finais, bons e ruins com todos os personagens de origem e digo com certeza que esse jogo vale a pena, ansioso por cada novo patch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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