
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,内容比预期要多一些,整体给个9分。 战斗部分还算可以,潜行不算坐牢,不仅能杀,还可以躲,还可以把怪引到小房间关起来,一些小剧情也挺不错的,尤其是氛围感营造的特别好,一些很意外的事件,一些阴暗压抑的环境和氛围,都做得特别好。一些小巧思也很有意思。 也有一些比较明显的缺陷,首先是尸变,我真的搞不懂为什么会尸变,明明药都吃好了,但就是突然变了,还有个npc招回家医了好几天,终于全部医好了,结果他跑了,真气笑了。还有一些比较危险的初见杀,也有点不太友好,一个玩了几小时的档可能就是因为一个新地图直接爆炸,对新玩家不太友好。
挺不错的游戏,现在算比较完善了,很期待正式版,绝对很棒
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得限制吃喝没毛病,有伤痛需要药没毛病,但是基础资源里面的木材,消耗大户,比吃喝还重要,获取途径还不多。。。希望增加的木头获取途径。 而且,不要尝试教玩家打游戏,这会显得游戏制作者很傲慢,资源不够了,攻击强度高了,需要逃生了,玩家自然会自己搬走。为了强迫玩家过得窘迫而设计一些恶心的事件,有点太过了,例如外面尸体太多了,我们需要烧掉尸体,我损失4个木头,你可知道,为了收集这四个木头,我剧情点都不推,就找基础资源点的那种心情吗?都求生档了,还强调生活品质,不扯淡吗。
Really enjoying Into the Dead: Our Darkest Days so far. I love the game mechanics, the characters, and especially the survivor missions. Every survivor feels different, and I like how your choices can affect what happens.The atmosphere is also really good and gives you that feeling of actually trying to survive during an apocalypse.Honestly, this might be one of the best apocalyptic survival games I’ve played. Really looking forward to seeing how the game develops!
开放创意工坊!
This game has potential, it just needs more content is all.
Apres avoir hésité longtemps entre le prendre maintenant ou attendre la fin de l'accès anticipé, je ne regrette pas mon choix. Le jeu je pense est quasi finis, dans tt les cas, en max dif, j'ai pas passé 1/3 du jeu sur 26 heures donc bon, je recommence en boucle avec des équipes différentes, frustrant bien sur mais pas lassant. Après pour ceux qui ont pas this war of mine autant le prendre avant vu son prix, pas le meme univers mais globalement le meme gameplay ( avec moins d'action )
Digne héritié de this war of mine, il reprend les mêmes principe mais adapté au zombie. Alors si vous aimé les zombies, l'upgrade de base et la collecte c'est clairement le jeu idéal. j'y ai joué Day 1 et le jeu a énormément changé (en positif) avec des maj régulières et l'ajout de gameplay comme l'arbre de compétence, les type de zombies, les (quelques pour le moment) événements aléatoires, ce qui rend l'expérience plus ludique. il y a beaucoup de rejouabilité donc je comprend pas trop les critiques car il y a différentes fin et différents scénarios, RP ou pas, possible (jouer que avec un couple, créer une bande de frère badass, survivre avec que des gens faibles, etc...) rien que avec ça il y en a pour facile 20h et je suis modeste là. De plus si la première fois jouer un normal est le must pour apprendre les paterns, les builts, les skills, etc.. les fois suivantes je conseil de jouer en hard personnalisé (soit orienté zombie qui font très mal et sont nombreux, soit orienté ressources rare et gestion méticuleuse soit les 2 pour les plus hardcore. enfin le jeu n'est toujours pas fini et continue de s'améliorer maj après maj donc vu le prix et le contenu ce jeu ne peu être que rentable.
Excelente jogo! Se vc gosta de jogos que tem que gerenciar sua fome, seu sono e o que pode ou não carregar para base, esse jogo é pra vc! Além disso, cada personagem tem sua história que vc pode ou não acompanhar. Junte esse fato, com a necessidade de sobreviver toda noite aos ataques de zumbis, mantendo sempre as barricadas fortificadas! Tem diversidade na escolha dos personagens, sempre em dupla, tendo a possibilidade de conhecer outros e chamar para juntar a vc no seu abrigo. Lembrando que quanto mais pessoais, maior o desafio de gerenciar situações de fome, sono e medicamentos!!! Jogaço
已经玩了106小时,这游戏你要自己悟,如果只知道暗杀甚至正面刚那少大半乐趣。当你千方百计省武器不得不关丧尸,躲丧尸,引丧尸,乐趣就来了。当你知道搜索时那些是主干道要清理,构建临时存放点,整理资源,你就获得屯屯鼠乐趣。当你心中构建最佳阵容,那么这个游戏通关只是点缀,好玩的就是凑出最强阵容,扫荡最难地图 I've played for 106 hours now. This game requires you to figure things out on your own—just focusing on assassinations or head-on combat will miss most of the fun. The real enjoyment comes when you're desperately trying to save ammo, forced to deal with zombies by avoiding them, luring them in, and managing their movements. When you learn which main roads to clear during scavenging, set up temporary storage points, and organize your resources, that's when the hoarding rat mode kicks in. And once you start building your ideal team composition, clearing the game becomes just a bonus—the real thrill lies in assembling the strongest squad and sweeping through the toughest maps.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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