
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.9Kreviews | 89% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
자고로 스팀 게임은 각 난이도를 졸업하면 라이브러리 밑에 박혀서 잊혀지는 것이 당연하다. 하지만 이 게임은 잊혀지는 것이 두려운지 활발히 업데이트를 하고, 주기적으로 대격변 업데이트를 해줘서 게임 굴리는 방식을 바꿔야함. 이전에 설탕이랑 금전 물품이 쓰레기였다면 호감도 시스템을 넣어 설탕이 필요한 이유를 만들어주었고, 금전은 자원으로 분해하는 특성을 지닌 생존자와 거래 시스템을 넣어 발견하면 주워야 할 핵심 물품이 됨. 거기에 가끔 좀비가 달라붙어 잡기를 거는데 랜덤 QTE를 넣어놔서 방심하다간 허무하게 감염됨. 날이 갈수록 없던 시스템이 생기면 가슴이 뛴다. 그리고 오래하면 익숙해져서 공격과 발걸음이 대담해지는데 그러다가 실수해서 휴면 좀비가 깨는 순간 그만큼 심장 뛰는 일이 없다.
很高興《我的戰爭》這款神作好好的被傳承下來,並且經典玩法大部分都健在 但也就只有這樣而已,本作上幾乎沒有超越《我的戰爭》在玩法上(故事上更是)的地方,忠實而無創新 因此以下只說缺點,因為好玩處都是早已存在的 ● 任務"相對"太長,由於入手的線索不斷導向其他探索,導致遊戲就一直是重複作業而已(探索、管理心態食物) ● 喪屍種類看起來挺多,但是打起來都一樣操作跟攻擊動作 ● DEBUFF效果無趣,幾乎都集中影響士氣或睡眠 ● 倖存者故事薄弱(也許有第一點的影響),重複作業的影響下變成做任務拿獎勵而已 ● 線索在探索中不明顯,大部分要走到線索上才能知道哪裡有 ● 感染條件不明確,有一位受傷後又醫好的倖存者,好端端突然就病變了 對應以上的小小小小的想法: ● 希望能有更多種喪屍:爬行、動物、遠距、狂戰士;甚至放隻BOSS讓玩家整地圖打帶跑 ● 希望DEBUFF有更多種影響,比如餓肚子>背包格減少、疲勞>降低移動速度、殺人>無法外出之類的(惡夢場景很有意思) ● 希望任務線索能更明顯一點,也許圖示依距離遠近放大? ● 希望聲響視覺化,記得《我的戰爭》裡聲音都有圓圈波 ● 也許特定倖存者通關可以給一些類似RL遊戲的通用獎勵?比如武器耐久+X%、子彈製作數量+X、全員普通通關背包+1格 現階段實在沒有讓我再通關的動力,畢竟都是重複作業
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Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,挺喜欢这种类型的,希望内容再多一些
Very good game, please add TURKISH LANGUAGE <3
Love the gameplay and the storyline. Overall this game is one to check out.
This game is intense from start to finish, has multiple endings and individual storyline quests and feels fun to play. I personally recommend playing with a controller rather than keyboard. 10/10
really nice game, cant wait for the full release
이제 좀 께임같네
Insanely phenomenal gem of game, i've been loving it and enjoying all the content the devs have been adding, The exploration, survival elements and a tonne of other bits of content with more on the way have been enjoyable and reminds me of the love I had for This War of Mine years ago 100% recommend if you enjoy games similar to This War of Mine, just with zombies.
this game is peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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