
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still unmatched, and not for lack of trying. I've played a lot of puzzle tactics games directly inspired by this game, and none of them match it in its completeness, its precision of design, its weight on every move. Into the Breach inspired a lot of gamedevs (including me!) to think more deeply about what we're doing in this genre, and I am still not sure if I could make something as good. If you're interested enough in this game to look for its Steam page, and you somehow haven't gotten it, get it. Get it now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hao
After playing this game, it's hard to go back to any tactics game -- here, you jump right into an interesting position from turn 1, and there's no time wasted on chasing down enemies when you've obviously got things under control.
Forgot to write it at 3 hours after I beat it for the first time; regret it being on easy, though. Went on it to learn the game. Sincerely, Into the Breach is a great game. The first time I saw the thumbnail, I thought, Wow, it looks cool, a robot. I like robots. Then I got the Netflix edition and did the tutorial and thought it was a kinda weird game and never touched it again until I bought it. Then I played it with the Rift Walkers on normal, and I lost a lot. The game is hard but is fun; you just have to get the hang of it, learn the battleground enemies and your mech passives and their stuff. There isn't much for me to say anymore. The graphics are very good for what they aimed for, sounds and music are good, and gameplay is the same as the graphics. I don't really see much of a problem with it at least now, only getting overwhelmed by Vek numbers. I really enjoy this game; I'm looking into the 100%. If you like turn-based or "kind of like chess," you might enjoy it. Also, one thing is that sometimes losses are inevitable, not always wins, and not always all pilots survive, nor civilians. It is very fun though!!!
A game like chess puzzles. Awesome! Highly recommended.
陷阵之志,有死无生。 正如游戏译名所传达的决绝,我们化身为穿梭在不同时间线的机甲驾驶员。在人类最后残存的孤岛上,与潮水般涌来的虫族展开生死决战。机甲与血肉碰撞的沉重感,宛如一场微缩版的《环太平洋》。 Roguelike 的随机性与战棋的严谨复杂在这里完美结合。在仅有 8×8 的方寸棋盘间,丰富多样的机甲、不同的驾驶员的特质、变幻莫测的随机事件,甚至是沙尘暴、海啸等地质灾害,都化作了博弈的变量。每一场战斗都是一盘步步惊心的残局,每一次推演都是一场关乎文明存续的豪赌。 还令我喜欢的是游戏的翻译和细节。无论是“虫洞行者”、“锈色浩克”还是“迷雾噬者”,这些译名不仅极具力量感,更勾勒出每支战队独特的作战逻辑。驾驶员的塑造亦然丰富,寥寥不多的对白,让这些在绝境中挣扎的灵魂跃然纸上,性格形象栩栩如生。 在这里,个体的生命可以化作星尘,但代表着万家灯火的输电网绝不能归零。毕竟,每一次跨越时空的跳跃,都不是为了寻求胜利,而是为了在永恒的轮回中,为人类文明抢夺回那一线微弱的生机。如果你正在寻找一款“小而精”的策略佳作,或者是战棋游戏的忠实玩家,这款游戏绝对值得一试。 ----------------------------- 以防你不知道每回合都可以sl,波浪线打开控制台,输入undoturn即可,既不破坏平衡,又能找到最优解题方法,游戏体验极佳。❛˓◞˂̵✧
The only thing carried across your runs is a Pilot and your skill.
I have not played this game in years. I noticed I had 84 hours of play history and I thought "oh yeah those were some of the best days of my life" It's a good game.
so much fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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