
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the mechanics in this game make me wet
非常夯的独立游戏
peak on the lowks
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its aight
Rätt så enkelt att lära sig. Jag spelade ut spelet till slut. Skoj om man gillar denna typ av taktik spel.
Definitely a like, I agree that the game is a roguelike checkers and captivates with the number of possible combinations.
Was not aware that this was a roguelike. I like the games simplicity and how easy it is to get into, but I hate roguelikes.
è una bella sorpresa, perchè è un gioco che all'apparenza non gli dai 2 soldi poi però ne capisci la complessita nella sua semplicità e la strategia è quasi paragonabile agli scacchi.
The best!
This game would be good if 1. It had unlimited turn resets, and match resets, let me play the match over and over and over again, it's a time travel game I don't care if it's unbalanced, this game is about managing loss so let me start over and minimize the loss, it's actually more valid that I won by resetting the match 10 times and finding the perfect outcome for every turn, it's more difficult and time consuming to do that, therefore I should be rewarded, but instead you get one turn reset because this game is made by squares who have a very strange idea of game balance. and/or 2. Difficulty Slider/Double the difficulty settings: It's got the same problem as the other Subset Games title: FTL: Faster Than Light. These games have 4 difficulty settings (not 5 because that would make sense) all of them suck except one, and even that one is too easy. If this game had a difficulty slider going from 1 to 10 it would be enjoyed by anyone and everyone who could possibly like this game but instead all of the negative reviews say the game is too easy or it's too hard, and they are right. I really wish I could enjoy this game because I really like it but it simply isn't good and there isn't enough here for it to be fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $7.3K | 22 | 82% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.6K | 80% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 | |
| $10M | 21.8K | 89% | $17.99 |