
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点意思,刚玩3小时,限制sl,不能sl的话上手有点难
The best tactics/puzzle game I've ever played, and probably the closest thing I'll ever see to a perfect game.
Super addicting puzzle game. The unique mechs, the clever usage of various abilities, the sometimes merciful RNG. This is a game with lots of replayability.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Great Turn-based Rougelite[/h1] Arguably the most robust and flexible turn-based game (on an isometric-grid, think Fire Emblem/Advance Wars) that I've played. Map tiles having different effects OR being the space for different effects to occur on (even entirely breaking off the map), unique victory objectives, teams with varying skills that change your entire game-plan on the placement of both your units and the enemies'. I've genuinely had times where I've scratched my head for a solid 5-10 minutes looking at impossible situations only to find the god-angle, and I've never had such a euphoric "Eureka!!!" feeling. Despite the procedurally generated maps and what might appear as "random" enemy AI, like Chess, there is [i]always[/i] a right move that will lead to the desired map-state, and the fact that you cannot save-scum it, while annoying at times, forces you to slow down and really think more thoroughly. New mechs/teams are plentiful, and not hard to unlock either (besides one), which will give a new player plenty to chew on at the beginning, while padding out "late game" with even more specific challenges/interactions.
I cant keep my hands of this game. one of the best out there
Chess 2.0
Honestly took a long time to try this game because of how great FTL is. But this game took me by surprise! I decided to check it out and support the devs, and now I can't stop playing it. There's a lot more customization, strategy, and options in the game than I was giving it credit for by first glancing at it over the years.
FTL war so genail, dass ich anfangs enttäuscht war, weil dieses Spiel ganz anders war. Dieses leichte Missfallen verflog jedoch schnell, nachdem ich tatsächlich etwas Zeit mit dem Spielen verbracht hatte.
GOAT. Perfect game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $9K | 27 | 85% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.6K | 80% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 | |
| $10M | 21.8K | 89% | $17.99 |