
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игру покупал ради интереса,лично для меня показалось сложновктой,и трудно было в нее играть , возможно когда нибудь начну в нее играть.
好难啊,我好喜欢
Great game. Makes you think. A lot of fun. Still discovering its mechanics and meta-progression. Worth it 100%.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, but unfortunately there are serious flaws that sap the enjoyment. It might be unfair to compare it to FTL, but it's always going to be. Even moreso than other rouglikes, luck/RNG is a huge factor. One unlucky enemy setup on a single turn can and will ruin an entire run which, up that point, had been going well. Having a very finite number of mechs limits your ability to handle threats too much. Of course, you need some limits but it's too restrictive. The store where you spend reputation is very constraining - you can't carry over any corporate rep to the next island. This can force you to waste resources you otherwise wouldn't have spent. This game just doesn't have the balance FTL does. In FTL, if you're competent you can go far, even with ♥♥♥♥ luck. The shop is more flexible and there's an option to retreat from fights outside of select instances. Resource management has more depth and there's better long-term planning mechanics. The story and lore of FTL is also far more engaging. I just didn't really care about the world of Into the Breach as it's very surface-level.
Fun Strategy Game.
Truly one of the GOAT's, one of the games that uses 100% of it's potential
Yes
Once in a while you find a game that you can't stop playing. This is the new Baltoro.
An very good little strategy game with a surprisingly amount of depth hidden behind its simple presentation. The different squads and mech combinations offer plenty of ways to approach each run, while the short games make it easy to jump back in another attempt. Horewer, the experience can become repetitive fairly quickly. 100% Completion Time : 73.9H Completion Difficulty : 6/10 Playthroughs : 10 + Missables : None Notable requirements : Beat the game on hard, win with all 10 primary squads, various squad-specific challenges.
отличная игра, в которой опыт и тактическая смекалка позволяют достигать победы.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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