
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the tactical aspect of the game. I had to get over the fact that should never damage my own my mechs to get the objectives cleared. Sometimes hard choices must be made. *salute to the fallen*.
GG
挺好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like FTL but easier and different! It's a good game.
One of, if not the best, puzzle strategy experiences out there. Even on lower difficulties, the game will require you to know your mechs, pilots, weapons and enemies near perfectly in order to beat a level optimally. An ideal set of moves to save everyone and complete all objectives sometimes won't exist, which can be a bit frustrating, but such situations are often a result of prior mistakes rather than an unfair game design. On the opposite end, figuring out a complicated set of moves to perfectly execute a turn is an instant hit of dopamine, and where this game shines the most. The story, art style and soundtrack are simple, but charming. The gameplay is what you are here for, and everything else is designed to make room for that part of the experience, which is no way a bad thing. Achievements being a progression mechanic is an an amazing idea. It was a blast getting all of them, and I wish more games would play around with a similar system.
Not my style of game usually but I really enjoyed it. Definitely has a bit of a learning curve, although more just from being a trickier game rather then being unfair or anything of the sort.
good
有点意思,刚玩3小时,限制sl,不能sl的话上手有点难
Fun in small doses.
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $6.2M | 8.3K | 83% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10M | 22K | 93% | $19.99 | |
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| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $10M | 65.3K | 98% | $9.99 |