
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽 缺乏长盘布局规划 但 踩死叉康绰绰有余 横批:叉康狗傻逼滚
Bellissimo gioco, speriamo ne facciano altri o magari delle espansioni
Fun. Endless repeats. Fun diversity in teams. Can get so frustrating...
La verdad juegazo, Las mecanicas no son complejas de aprender, pero algunas misiones o enemigos le pueden añadir dificultad a cada isla ( Odie al Vek que debilitaba el daño recibido en 1), un platino entretenido, capaz si hubiese habido mas islas, seria mas amigable, que al final del dia tengas que elegir 4 entre esas islas, pero que tengas mas opciones para elegir los enemigos (odio al vek que mencione antes). En simples palabas: Buen juego Indie, recomendado
Tactical turn-based goodness with zero fat or fluff. Three mechs, an 8x8 grid and gigantic bugs hellbent on destroying humanity. It's truly impressive how many agonizing tactical decisions you can cram into a single small map that lasts for 5 turns.
This is a very fun, but very challenging turn based strategy game, that's also kind of a puzzle game. However, it has quite a sharp learning curve, so I recommend that you learn a lot about the game before you start playing.
Even though ambience, enemies and stage structures are severely limited (always 8x8, rarely with unwalkable squares), it's a nice tactical RPG that leaves little to luck and focuses on player learning curve, rather than complex skill trees. Recommended.
better buy mewgenics. the game feels very empty probably because there is no actually goals. plot is not interesting and gameplay is very hard for a regular player while there is not a single word in description and trailer about it's difficulty. the game is good only as a challange game like geometry dash, celeste etc. if you want joy, just buy mewgenics and don't spend money on this demo-looking game.
Fantastic music. A sharp reversal from the luck-based FTL; here, the absence of random elements make it more of a puzzle game than a tactical game. I don't think it hits the playtimes of FTL, but the frustration quotient is also much lower.
Es una maravilla. Estrategia muy purista, exigente pero justo, muy bien medido, excelentemente diseñado, de hecho, redondo en su diseño. Un tactics hecho rogue-like, un advance wars futurista mas simple en su ejecución, mas complejo en sus dinámicas. Campañas relativamente cortas, con mucha variabilidad entre ellas, tremendamente rejugable (al igual que su predecesor FTL), fácil de entender, dificil de dominar. Te gustará si te gusta la estrategia por turnos, si te gusta que te exijan pero de manera justa, si te gustan los robots gigantes que reparten candela a bichos gigantes, si te gusta pacific rim, las paradojas temporales y los juegos a los que podrías jugar toda una vida. Este desarrollador solo ha creado joyas.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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