
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 19Kreviews | 94% | — | $1.5M |
| $14.99 | 1.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting game - should be renamed "in the pursuit of the restart". This game is in the running for the most restarts ever. Other things that break it for me: -It's more of a puzzle game more than a strategy game -Cannot replay a level = disrespect for players time (I have to make a new game from the beginning - seriously?) -Why ask the player where to place units, they never move first, so it's pointless to have any attempt to form a strategy through initial placement. I place and every time the ai moves that completely nullifies what I was hoping to do. (interesting aliens apparently do not have this limitation - they get to instantly move.) - From the start things are stacked against the player, pretty much 100% of the time (i.e. you land, enemy moves, they web your guys in place, you can't move, down goes some buildings / power with ZERO chance to change the outcome. How is this fun or fair? IMO if players want that extra layer of difficulty, make it an option in settings or through difficulty and stop forcing your customers to play a certain way. (disrespectful of their time)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | 96% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая, но без сохранений мотивация играть быстро улетучивается: сидишь 3 реальных часа, думаешь над каждым ходом, а потом в финальной миссии не везёт с рандомом и проигрываешь за 4 хода. Пара таких забегов и открывать игру больше не хочется.
[b]Into The Breach[/b] – редкая жемчужина игровой индустрии. Великолепный образчик маленькой самодостаточной игры на сотню часов! Пинай жуков! Хватай жуков! Поджигай жуков! Замораживай жуков! ПРОСТО, МАТЬ-ПЕРЕМАТЬ, СТРЕЛЯЙ УЖЕ РАДИ БОГА В СТОРОНУ ЖУКОВ! Теряй Землю! Спасай Землю! Бросай Землю! Открывай новые специализированные отряды за достижения, выполненные предыдущими отрядами. Копи монету. Трать монету. Открой секретный отряд. Собери отряд из членов других отрядов. И хватит уже дрючить лёгкий режим. ТЯЖЁЛАЯ СЛОЖНОСТЬ ЖДЁТ ТЕБЯ! Ведь там жуки здоровенные! И жвалы у них ВО! И кислота забористая! Да и больше их банально! Теряй мехи, пытаясь танковать неуязвимые жукомашины смерти! Теряй жителей, которых пытаешься спасти, потому что жуков больше, чем у тебя мехов. Кричи на ср*ных жуков, потому что их слишком много, а головоломка боя кажется невыполнимой! Плачь, если не можешь больше вынести несправедливость этого проклятого мира. Не удаляй. Терпи. Изучай их поведение. Учись. Побеждай. Улыбайся! [table][tr][th] [h1][url=https://store.steampowered.com/curator/26407069-FOSTER_ok/]ПОДПИСЫВАЙТЕСЬ НА КУРАТОРА[/url] И [url=https://steamcommunity.com/groups/F_ok]ВСТУПАЙТЕ В ГРУППУ[/url]. [/h1] [/th][/tr][/table]
Прекрасная игра в стиле головоломок с погружением. Заставляет вжиться в роль координатора специальной группы по спасению прошлого от инсектоидной фауны, которая вырывается на человечество не из космоса, как многие ожидают, а из самых недр земли. Игроку предстоит действовать в постоянном напряжении, сочетая необходимость выполнить поставленные основные задачи специальной группы и желание спасти невинных людей от террора инсектоидов. В качестве резюме могу сказать, что игра непростая, но если посидеть повникать и разобраться, то игровой процесс затянет вас с головой на долгие часы. По уровню баланса игра близка к шахматам. Разработчики - гении! 10/10!
The game feels amazing to play. The pixel art is very juicy with an amazing soundtrack to accompany it. Unique pilots with different personalities makes the game feel fresh. The smallest details such as the citizens reacting to the world around them makes it feel so much more believable
I really wanted to like this game. I played FTL and absolutely loved it so I bought this game assuming I would have just as much fun. Absolutely not. This game is way way too difficult for the type of simplistic turn based strategy game it presents itself to be. It's so difficult that it feels less like a turn based strategy and more like one of the puzzle games that has a million different actions you can take and only one hyper specific solution. Do not jump into this game thinking this is some laid back strategy game like FTL. That's not what this is. This is an incredibly difficult and punishing game, which not at all what I wanted or expected from anything shown
好玩,但是局外成长做的很大便,开机甲是做成就,跟难度没啥关系,而且开出来的机甲除了25成就那个别的伤害区别不大,而且每局重置只有一次合不合理,也不能通过游戏局数来加,很容易失误,玩得脑淤血
Into the Breach is fun and worth your money! Much like Subsets previous game FTL, the progression is done through achivements which makes the game lose steam after a while. But until then it's fun, interesting, and very unique.
It's an interesting game which didn't originally click with me. Essentially it's turn based puzzle game where you can see what your enemies are going to do and it's up to you to work around those issues and achieve goals. Game offers decent amount of replayability considering it's designed around the loop of winning/losing in order to unlock features, pilots and mechs. Optimization for winning run on higher difficulty levels is somewhat nuanced and relies on luck a lot of times as enemies on each island are randomized as are rewards for each mission. You should definitely give it a shot, but if you don't like main game loop then game is probably not for you. It doesn't get better or different as the time progresses. It's just more of the same with slightly different flavor.
The only emotion this game has created in me is frustration. I can't figure out how to have fun with it. If I try to care about protecting objectives, I end up frustrated by being unable to prevent damage to things and my mechs. If I don't care, I make it a little farther before dying. I've really tried, but I haven't made it past the first island, this game makes me feel stupid.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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