
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es crack para los amantes de los puzzles y juegos de estrategias y aunque no lo creas juegos de mechas xdd
Super fun and interesting strategy game ! After 40 hours of gameplay I still haven't gone through all the mech squads or unlocked every achievement. There is definitely enough for 60+ hours of good gameplay. The strategy aspect is extremely rewarding, encouraging long but decisive decision making. The roguelite aspect is not massive but fun. Every win feels epic even after the 20th run. Music and visuals are amazing imho.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Great Turn-based Rougelite[/h1] Arguably the most robust and flexible turn-based game (on an isometric-grid, think Fire Emblem/Advance Wars) that I've played. Map tiles having different effects OR being the space for different effects to occur on (even entirely breaking off the map), unique victory objectives, teams with varying skills that change your entire game-plan on the placement of both your units and the enemies'. I've genuinely had times where I've scratched my head for a solid 5-10 minutes looking at impossible situations only to find the god-angle, and I've never had such a euphoric "Eureka!!!" feeling. Despite the procedurally generated maps and what might appear as "random" enemy AI, like Chess, there is [i]always[/i] a right move that will lead to the desired map-state, and the fact that you cannot save-scum it, while annoying at times, forces you to slow down and really think more thoroughly. New mechs/teams are plentiful, and not hard to unlock either (besides one), which will give a new player plenty to chew on at the beginning, while padding out "late game" with even more specific challenges/interactions.
push/pull weapon are best!
快看!是铁驭,我们有救了!
Xadrez de robô ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⣄⡀⠀⠀⡠⠞⠛⢦⣠⢤⡀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⢠⠏⠀⠀⢱⡀⣸⠁⠀⡴⠋⠀⠀⣹⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡴⠋⠉⢿⢀⡤⠶⣴⠇⣯⠀⣼⠁⠀⢀⡴⠷⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠞⠁⠀⣀⡾⠋⠀⠀⢹⣼⠁⢠⡇⠀⡴⠋⠀⠀⡼ ⠀⠀⠀⠀⢠⠊⠑⢦⠀⡴⠋⢀⣠⠞⠉⠀⠀⠀⣠⣿⠧⣄⡾⠁⡼⠁⣀⣤⠾⡁ ⠀⠀⠀⠀⢸⠀⠀⣨⠟⠁⢠⡞⠁⠀⠀⠀⣠⡾⠛⠁⠀⣿⠃⣰⠃⣴⠋⠀⠀⣷ ⠀⠀⠀⠀⣸⢠⠞⠁⠀⢠⠏⠀⠀⢀⡴⠋⠁⠀⢀⣠⡴⠿⣶⡇⢰⠇⠀⠀⢠⠇ ⠀⠀⠀⢠⢿⠏⠀⠀⠀⠉⠀⠀⣠⠞⠁⠀⡴⠚⠉⠁⠀⢀⡟⠀⣼⠀⠀⠀⢸⠀ ⠀⠀⠀⡾⣼⢀⠀⠀⠀⠀⠀⠈⠉⠀⣠⠞⠁⠀⠀⢀⡴⠋⠙⢼⠃⠀⠀⠀⣸⠀ ⠀⠀⠀⡇⠉⡎⠀⣰⠃⠀⠀⠀⠀⠀⠁⠀⠀⠀⡼⠉⠀⠀⠀⠘⠂⠀⠀⣠⠇⠀ ⠀⠀⠀⡇⢸⠀⣰⠃⠀⡴⠀⠀⠀⠀⠀⠀⣠⠞⠁⠀⠀⠀⠀⠀⠀⣠⠖⠁⠀⠀ ⠀⠀⢸⠁⡏⢠⠃⢀⠞⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⠀⢀⣠⠖⠋⠁⠀⠀⠀⠀ ⠀⠀⡞⠀⠃⡎⢀⠏⠀⠀⠀⠀⠀⠀⢀⡏⠀⣀⡤⠴⠚⠉⠀⠀⠀⠀⠀⠀⠀⠀ ⡴⢺⠇⠀⠀⠀⠞⠀⠀⠀⠀⠀⠀⢀⡾⠒⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡇⠘⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠞⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢳⡀⠘⢦⡀⠀⠀⠀⠀⠀⠀⡰⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠳⣄⠀⠙⠲⣤⣀⣠⠴⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠈⠓⠦⣄⣀⡠⠎⠀⠀⠀⠀⠀⠀⠀⠀⠀
Great game, I can't even beat it on the lil baby mode, I suck
经典
The game is awesome and tightly designed, feels great to find a solution to an apparently "unwinnable" scenario. It's a shame most of the negative reviews are just from people who don't seem to understand that the objective of the game is to win, not to not take damage, of course you are going to take some hits, either to your mechs or to the grid, but that doesn't mean the game is over, once you come to terms with this, your way to see the game changes and frustration goes away.
very good. Please buff steel jukoda.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
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| $10.6K | 111 | 92% | $4.19 | |
| $2.8K | 27 | 85% | $4.19 | |
| $6.2M | 8.3K | 83% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 19.7K | 93% | $19.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 20.6K | 90% | $17.49 |