
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Казалось бы незамысловатая игрушка на первый взгляд, с грубоватой пиксельной графикой, Но если тебе не чужды пошаговые тактики, с продумыванием каждого шага, кто поиграет, вникнет в механику, полюбит её искренне!
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Pretty good turn based title in a small board with 3 units at your disposal (Different teams available). It is by no means any easy as it has Chess and Rogue-Lite characteristics where sometimes you make moves that you can't get out of and you'll just have to roll with it or abandon your whole progress. Excellent on the Steam Deck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
어렵고 플래시게임하는거같음
very good. Please buff steel jukoda.
The game is awesome and tightly designed, feels great to find a solution to an apparently "unwinnable" scenario. It's a shame most of the negative reviews are just from people who don't seem to understand that the objective of the game is to win, not to not take damage, of course you are going to take some hits, either to your mechs or to the grid, but that doesn't mean the game is over, once you come to terms with this, your way to see the game changes and frustration goes away.
[h1]Into the Breach es la prueba de que no hacen falta cien unidades, mapas gigantes ni gráficos ultrarrealistas para hacer un juego táctico brillante. [/h1] Después de FTL: Faster Than Light (juego de 2012, con más de 500 personas jugando en el momento de escribir esto; aprendan, señores de las grandes compañías…), el listón había quedado muy alto. Este juego, aunque muy diferente a su predecesor, sigue la estela del trabajo bien hecho por Subset Games. Tu escuadrón tiene 3 unidades. No son 400, como en un Final Fantasy Tactics o un Fire Emblem; son solo 3. Y, además, sabes por adelantado lo que van a hacer tus enemigos, que no son precisamente pocos. ¿Cómo puede un juego táctico en el que solo manejas a tres unidades ser tan divertido y desafiante? La clave está en su diseño: cada turno es un pequeño puzle en el que tienes que minimizar el desastre más que buscar la jugada perfecta. Cada mapa ofrece un desafío distinto. La interacción con el entorno es sobresaliente, y las posibilidades que tiene cada turno, pese al pequeño tamaño de tu escuadrón, son enormes. Muchas veces tendrás que conformarte con el mal menor, porque realizar un turno perfecto se vuelve imposible. Como juego de toma de decisiones, es absolutamente fantástico, y si te gusta este tipo de juegos, deberías probarlo. El diseño gráfico es, a mi modo de ver, precioso. Luce un pixel art muy cuidado, que permite ver claramente todos los elementos en juego y, al mismo tiempo, transmite cariño por una época de los videojuegos que ya quedó atrás. Las grandes compañías, con sus triples A y sus motores gráficos ultrarrealistas, parecen empeñadas en que necesites cambiar de gráfica para verle las pestañas al protagonista mientras avanza por un pasillo. Las mecánicas están muy bien pensadas. Son mapas pequeños, pero con muchísimas opciones, y partidas en las que morir significa empezar de nuevo. El juego consigue que tengas que estar concentrado en cada turno, analizando todas las consecuencias de cada movimiento, porque una buena jugada puede provocar un desastre por otro lado. Más de una vez terminarás pensando que casi era mejor no haber tocado nada. Mención especial para la banda sonora, otra obra maestra de Ben Prunty, compositor también de FTL y de Subnautica: Below Zero. Temas muy buenos que acompañan perfectamente al conjunto del juego. [b] En resumen: 15 euros por unas 55 horas de juego, con una música increíble, un diseño de niveles magnífico y unas mecánicas divertidas a la par que desafiantes. Desde luego, mejor que 90 euros por un refrito del refrito en alta definición… ¿o no?[/b]
Intuitive, delicious, and crunchy. One of the purest strategy games i've ever seen. Struggle to put it down when i get started.
Good game, easy to learn and a nice way to kill time
A turn based game about protecting the city with giant mechs against giant alien bugs. On the harder difficulties, each turn can really make you think about finding the best solution to save as many civilians as you can. Even with the pixel graphics, each successful mission is satisfying knowing you've protected the city against such difficult odds.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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