
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简单[spoiler]并不[/spoiler]的下棋游戏,机制简单,但同时足够烧脑。 大部分成就是和不同战队绑定的,做的时候不用特别刻意,按ESC看着做就行
fantastic tactical roguelike
В игре надо много думать или придется сосать, а тот кто любит думать редко любит мехи а еще в игре не хватило элемента "рогалика" так называемого
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game!!!
难度是不是太离谱了啊
fun game for time poor ppl
One of the best games I've ever played. Do you love Evangelion? Pacific Rim? Have you ever wanted to play giant mecha chess? If so, this is the game for you. Into the Breach is 8 years old at the time of this review, but I keep coming back to it a few times a year because it's so good. Each level is essentially a little puzzle forcing you to use your moves, the enemy, and the environment to your advantage. You will often have *just* enough movement to kill a bug, *just* enough health to tank a shot, or the exact right abilities to kill and reposition bugs so your buildings don't take damage. Firing on all cylinders, Into the Breach becomes this beautiful ballet where every turn you feel you've found the perfect way to solve the puzzle- no movement wasted, each action slotting into it's proper place. Don't let that scare you though: since this is a game about time travel, Into the Breach also let's you redo one turn each level. It's certainly not easy, but it is fair. Also, it's a bunch of mechs punching giant alien bugs! What's not to love?
It's possible to play with different squad layouts, it's like puzzle and at high difficulty it feels almost a damage control/survival game. Overall quite challenging and fun to play strategy game.
superb tactical fun, high replayability!!
This is an excellent turn based strategy roguelike. Every turn is a new puzzle to solve and each new mech opens up new opportunities to interact with the game's core mechanics of movement and damage. The bold pixel-art style allows for clear identification of threats. As a roguelike, no two runs are the same so the replayability is high and it rarely feels unfair. I've only ended up with a few "unsolvable" turns with guaranteed losses, which were a result of not dealing with enemies quickly enough in earlier turns.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10M | 22K | 93% | $19.99 | |
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| $9.9M | 9.8K | 97% | $39.99 | |
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