
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably one of the best strategy games ever made.
隔几个月就要下回来来一局 然后卸载
This game has the feeling and art and basic premise of a cool tactical turn based game, but much like Slay the Spire 2... it is impossibly hard. I can't even get the hang of it on normal. Additionally, I hate the CEOs and their horrendously insensitive and uncaring attitude the moment you fail a single side objective. It's basically a chess game that sucks you into buying it with hits mech/tactical appearance. Luckily I bought it on sale. DO NOT try this game unless you get it on sale. Not worth your money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FTL工作室又一力作,战旗游戏不可跨越的一道高山,不建议喜欢战旗的玩,因为玩过之后你会觉得一切其它战旗游戏都像是在过家家。
不公难度实在太难了,但很上头。不停地失败,不停地重来,不断地挑战不可能。
Ha estado guay descubrir en pleno 2026 que Into the Breach es un juegazo. Asocio los tactics a empresas multimillonarias con presupuesto gigantescos, al fin y al cabo, se necesitan equipos grandes para desarrollar las matemáticas que hay detrás de estos juegos. Into the Breach lleva la fórmula a lo indie haciendo en lugar de grandes campañas, muchos puzles finísimos. Con ganas de darle otra oportunidad FTL después del atracón de robots.
chess
breached my pants
admittingly I'm not a big fan of turn based games( I don't find them engaging mentally) . I love replaying the first 20 minutes of the game over and over again. the unlock system is kinda bad with having to complete challenges rather then just progresive unlocks. also having me do pre planning but not giving me any unit movement prediction even though we have a time machine. I went in expecting figths in tight spaces which is on me .
Bellissimo gioco strategico dai creatori di FTL, qui avremo una sorta di combo scacchi/mech/rigiocabilità enorme, scegliendo una squadra (all'inizio solo una) e tuffandoci in una linea temporale (il che ci consentirà di sbloccare nuove squadre e di tenere almeno fino a che il pilota è vivo il suo progresso ogni volta che c'è un game over) dovremo sbaragliare una minaccia aliena, cercando di salvare le linee elettriche e gli edifici civili, con mosse specifiche di ogni mech, in uno scenario molto minimalista ma molto intrigante Se la strategia in FTL è più a breve-medio termine, qui dovremo risolvere quasi partite a scacchi, valutare rischi, sacrifici utili e altro consigliato, specie se avete FTL, in bundle è ottimo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366.1K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $2.8K | 27 | 85% | $4.19 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.5K | 80% | $19.99 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| $10M | 21.8K | 89% | $17.99 |