
Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
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The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.
It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.
To descend ever deeper... INTO EVIL.

More than just bundles of stats, every item in INTO EVIL is unique and actually changes the way you play.
Unique movesets: Swords parry, axes cleave, lanterns still shine when stowed - every item has two moves (and often hidden secrets!)
Enchantments and Curses: Find items imbued with dark magic that radically changes their properties! Infused spells, elemental affinities, mutations, and more - expect the unexpected.
Abilities, not stats: No "+2% fire resist" here - rather than small stat increments, weapons and armor unlock new abilities and powers to face your enemies with.

The adventure that awaits you is deadly and unpredictable - no matter how many times you face it.
Unexpected dangers: The dungeons of the T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ are labyrinthine and cursed, changing their layout each time you attempt to brave them.
Meaningful choices: Not only are items powerful, they are scarce and you can only take what you can carry. Foes, traps, and hazards shift each time you die - but your choices will shape each Descent as well.
Die, die again: INTO EVIL is difficult - every enemy is a significant threat and cannot be taken lightly. You will need to learn to adapt to the dangers that confront you, or you will perish brutally.

Descend into a world gone mad - devils and death, torture and madness await.
Face the Hordes of Hell: Demons infest the dungeons of INTO EVIL, wielding terrible supernatural powers. You will need every ounce of skill and courage you can muster in order to survive.
Heroes turned betrayers: The T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ has been taken over by former heroes who now side with evil. What caused this turn? What dark purpose possesses them?
Dark secrets await: Learn tḧ̶͉́e̴̢͂ t̶̼̂e̴̙͑r̶͕͘r̶͚͉̈́ḯ̷͕b̶̻͖͛l̸̜̈e̷̜͗ ̵̛͓̒ t̵̰̜͝ṟ̶̪̈́̚u̸̪͔̾͘t̶̟̀͜h̶̺̓̈,̵͎̍̓ ̸̧̍t̴̢̛̤͛h̴͉͎̅a̴͍̖͗̍t̸̨̺͐̅█̸̢̀͝█̵̼́ ̸̛̬̗͝█̸̻̩͘ ̶̡̙̅█̷̣͎̅█̶̹͒█̸̪̾͂ ̶̨̯̓█̵͚͐̚█̴̭̞̏͠ ̴̦̅█̴̢̘͒█̸̭̅█̷̥̀█̵̢͝█̵̲̗̔͊█̴̞̳͑͛█̷̫͍͂█̶̬͔͒█̴̡̤̒́█̶̛̬ͅ █̷͓̎͗͜█̴͔͚́̀█̵̬̹̍̈́█̸̜̔█̸͍̐ █̸̦͎̈█̵̗̓͘█̴͚̌͜█̶̬̪̑̀█̷͓̳͂█̴̗̮͑ █̴̢͔̿͠█̸̞̙̊█̶̹̻̂█̶͙̔̀█̵̟̹̂̐█̷̰̳̈́̎█̵̧̱͒█̷̖̗̐̂█̷̜̯̓̑ █̶̢̩͐̔█̶̬̍̆█̷͎̤̅͌█̷͔͠ █̴̨̺̑́█̴̯̀̉ͅ█̵͙͖̀̿█̵͓̰͌█̵̝͉̏█̶̭̅̐█̴̬̱̂

...you doubt?
Think this deadly dungeon is a trifling matter?
Very well. Try the demo, and see for yourself. But: be warned! Those who venture into evil, rarely return...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game has a fun style of combat and alot of items with various abilities that really make multiple playthroughs a blast, finding new items and testing things out, fun spells and items like a pyro whip that conjures fire in a spot as an ability...it's really interesting and learning the 'dance' of the combat is fun too, game needs more recognition. add (local) coop on top of that? good ♥♥♥♥
this game is incredible
game good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't get enough! Very much what it says on the tin: teleglitch with dark souls, but more than the words convey. The exploration is consistently tense and eerie, very much the vibe DS1 has, the combat is always sudden and cutthroat, and looting to survive and thrive is such a thrill, as anything can be the difference between death or venturing deeper... early to speak of victory. Love it, buy it.
I don't understand how this game has less than a hundred reviews.
This game is a blast. Gameplay is exciting and satisfying, good variety of equipment, spells, enemies, and so on. Learning curve for me was smooth until the first boss fight, then the difficulty really ramped up through the end of the current content. I got about 30 hours of rewarding gameplay before finally completing it, and now I have a handful of other character types to play. Looking forward to continued updates!
I can go ahead and tell you, an hour in and I'm excited for this one. A bit of a physics feel to the combat and Just the right amount of jank to add that extra bit of difficulty the way og dark souls did, albeit very differently. Interesting concept and seems to have some depth to it. plus there's the fact I have no idea what I'm doing so any bit of success feels nice. Def recommend for anyone enticed by indie games like this. I just can't figure out what if anything might need to be corrected gameplay wise, but to the developers, id say if you make any serious adjustments to make it tighter or more responsive, keep a setting to revert back to this original feel just bc its very unique.
Excellent. Bloody hard work, though. :)
Fun roguelike dungeon crawler, with a great atmospheric setting and soundtrack. Expect to die a lot as you go, but the runs are quick so it's easy to get back into one. The dev continues to add more characters, equipment, and content. Very promising if it continues to expand.
super good and orginal!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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