
Into Blue Valley is a first-person exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glipmse into the subdued environment that is being explored.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5/10 - Average If you were to put a $ value on this game it would be a dollar or less. A walking simulator that is presented in a "Found footage" type of manner. The game starts off with one person explaining to another how they found an old vhs tape, and then they proceed to watch it. You then take control of this vague "character" in a first person perspective. While in first person mode, your character has the point of view of looking through a camcorder, similar to the game Outlast. While truckin' along your linear path, the 2 people watching your experience comment on what your seeing and reading. This is done well and adds to the immersion. The Graphics are good, but feel unpolished. The sound design is well done. Walking into buildings felt very clausterphobic, and sound became very oppressive like something was going to jump out at me, but nothing ever happened. In Fact, nothing really ever happened in this game. I get it that a game tries to be mysterious and make plays think about whats going on and for them to come to their own conclusions, but i felt that too much was left out of the story. The game is over before you know it , and then the two people watching the video are like "oh that was interesting", but apparently not interesting enough to ask the lady who gave them the tape what it was all about. This isn't a bad game by any means, but it just has this unfinished vibe going on. the whole thing lasts only a half hour, and there is no pay off in the end. As a purchase I do not recommend this game at all, unless it's a dollar or under.
Purchased because of alleged DK2 support. I have a fast PC that runs EliteDangerous like a dream. On lowest quality settings it cannot get above 50fps. Nauseafest. The interface is not well designed for DK2 - you can easily miss the text which goes by too quickly. Content made for a PC screen not for a VR experience. Not recommended for VR.
It could have been a good game, but the technical aspect ruins the creator's effort. The ambiance, the well written narration and the old camera effect work well. But. -The mouse sensitivity is set to the equivalent of "low" and cannot be changed. And you'll have to turn *a lot*. -No saves. It's supposed to be both automatic and manual; it never saved anything and there is no way of doing it in the game. -Random crashes. I got a couple of crashes in under 5 minutes of playing. That's far too many. Especially when you have to restart from the begining each time (remember, no saves...) and cannot skip dialogues. When it's fixed, it might be a good game to play.
I love exploring first-person worlds. I wanted this game for a long time. * Story: I don't understand the ending but it's intriguing. Maybe I'll play it again and try and figure it out. That maybe makes up for the fact that it's very short. * Graphics: The game world is small but a work of art. The post processing effects are really well done and hold your interest. * Sound: The sound is great. The music in this game is in some parts gorgeous and other parts it's mysterious. * Control: The movement speed is perfect for keyboard mouse. I like to stop and look around a lot and really soak in the environment. * Thoughts: everything about this game's design is perfect except for the fact that it's short and devoid of action. It's a walking simulator. Oculus Rift support is something I can maybe look forward to trying in the future. For the developer/s, I have some suggestions: Please keep making games. Esc would be better than P. There are a couple places in the game you can get stuck on staircases and behind chairs. And almost every time, the people watching the tape commented on something I hadn't actually looked at. So they are prematurely describing things they couldn't have seen - like the lake for example, I was looking at rocks facing the lake.
I'm not sure from whence I received this game, whether as a gift, a bundle or some sale long ago, but after finding time to play it years later, I'm deeply underwhelmed when I compare it to it's contemporaries. While the music is haunting and beautiful, the lack of things like voice acting, sound effects or other sound design niceties ultimately detract from the storytelling and immersion. A look at the credits will however tell you that the game was made by a family of 3 people, a true indie experience if there was one. However the game simply feels like a first draft, and a second pass to shore up the shortcomings would've gone a long ways to soften the impression of the game, especially as it only clocks in at about 30 minutes, assuming one doesn't get stuck near the end by missing one of the relics or misunderstanding an environmental cue. As mentioned previously it was only 30 minutes so no longer than a mediocre episode of television, but unfortunately it's not worth recommending given the price point and lack of polish.
Pour ceux et celles qui aiment les simulateurs de marche. Il y a une bonne ambiance mais trop court par rapport au prix. Je me suis plantée à un moment dans le jeu d'où mon temps de jeu "assez long". A acheter en solde.
I enjoyed the experience Into Blue Valley crafts, however the game takes all of about a half an hour to see everything, ends abruptly (the game just closes at the end? No credits or anything, just back to desktop?) and at 4.99$ that is quite a costly, brief experience. **EDIT** Changed to "Recommended" after coming back to the game and remembering it being quite an immersive, albeit short experience. Into Blue Valley is an immersive, at-times spooky / at-times relaxing, VERY brief (30 min maybe??) experience. The game does a good job of crafting an immersive environment via its weather effects (snow / wind breezing throughout the outdoor areas..) and its orchestral music is very well-done and fitting to the enviroments. The gameplay itself is nothing revolutionary for the Walking Simulator genre, you slowly plod your way along to read various notes scattered throughout the desolate city, search for a handful of items to be "used" (placed) at a later location near the game's finale, while occassionally seeing creepy, dark silhouettes of figures in the distance who will always disappear before you get too close to them with the same "flash of white" effect. This is cool and unsettling the first several times it happens, but as the game reaches its climax it begins to do the same effect every few steps, and with each repeated use of the same shtick it begins to lessen the impact of each time it's used. Into Blue Valley isn't a bad game per se, it effectively crafts a range of player reactions during its brief storyline ranging from introspection to unsettled via its foreboding atmosphere, and (if you are familiar with the slower pace of Walking Simulator games) you will likely want to see it through to its end to unravel more of its ambiguous, surreal setting. Unfortunately, its price of 4.99$ seems very high considering what little content it offers. I would recommend Into Blue Valley to Walking Simulator enthusiasts, and people who don't mind short but memorable experiences, but at a sparse 30 minutes to see nearly all of the experience, you may be better off seeking out another game or waiting until this is on sale.
Bought this game for £0.79p in a Steam sale instead of the normal price of £3.99p which I dont think its worth. I have played far better walking simulators I collected all the artefacts in the town and then I made my way out of town and got lost the biggest problem of this game is staying awake as there aint much going on and the music is too relaxing so for 79p I say give it a go but with its regular price of £3.99p I wouldnt touch it its not a very long game either.
Like others have said - If you are prone to motion sickness DO NOT PLAY THIS GAME. I could only stand a few mins of it before I got super dizzy and queezy. (still am as i write this) Pros: pretty scenery, nice music track, and cool idea with the "found footage" theme. Cons: VERY BUGGY - I got stuck on a staircase for a few mins...(really...?), I walked into a room and saw a random "bright pink square" in the middle of the floor (wtf?). Sounds are awful! Super loud (even tho I turned it down before playing). It wouls have been much better if there were narriations rather than text - it ruins the emersion of gameplay having to stop what you're doing every few secs to read... Overall, I wish i didnt spend money on this. C- I'm uninstalling this.....
I bought this on sale for 99 cents. I recommend it for that price. I really like the mechanic of being found footage. I also really like the aesthetic, I actually felt cold watching parts. If I may be a critical-pants, however... You've got the beginning and/or skeleton of a good story. There were notes that hinted at drama going on in the village, but we never find out exactly what happened (unless I missed some notes). The objects seem random... Perhaps more notes, flesh out the characters of the villagers even if they aren't there, and make the objects mean something for each character. I did find one place where you can walk over a big hill and get totally stuck. I never found any benefit for exploring off the path, which would have been cool. Also I had the overwhelming urge to try to irritate the guy who was watching the video, I'd love a way to do that. In short, I liked it but it was small, so please make more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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