
Into Blue Valley is a first-person exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glipmse into the subdued environment that is being explored.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 - Average If you were to put a $ value on this game it would be a dollar or less. A walking simulator that is presented in a "Found footage" type of manner. The game starts off with one person explaining to another how they found an old vhs tape, and then they proceed to watch it. You then take control of this vague "character" in a first person perspective. While in first person mode, your character has the point of view of looking through a camcorder, similar to the game Outlast. While truckin' along your linear path, the 2 people watching your experience comment on what your seeing and reading. This is done well and adds to the immersion. The Graphics are good, but feel unpolished. The sound design is well done. Walking into buildings felt very clausterphobic, and sound became very oppressive like something was going to jump out at me, but nothing ever happened. In Fact, nothing really ever happened in this game. I get it that a game tries to be mysterious and make plays think about whats going on and for them to come to their own conclusions, but i felt that too much was left out of the story. The game is over before you know it , and then the two people watching the video are like "oh that was interesting", but apparently not interesting enough to ask the lady who gave them the tape what it was all about. This isn't a bad game by any means, but it just has this unfinished vibe going on. the whole thing lasts only a half hour, and there is no pay off in the end. As a purchase I do not recommend this game at all, unless it's a dollar or under.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love exploring first-person worlds. I wanted this game for a long time. * Story: I don't understand the ending but it's intriguing. Maybe I'll play it again and try and figure it out. That maybe makes up for the fact that it's very short. * Graphics: The game world is small but a work of art. The post processing effects are really well done and hold your interest. * Sound: The sound is great. The music in this game is in some parts gorgeous and other parts it's mysterious. * Control: The movement speed is perfect for keyboard mouse. I like to stop and look around a lot and really soak in the environment. * Thoughts: everything about this game's design is perfect except for the fact that it's short and devoid of action. It's a walking simulator. Oculus Rift support is something I can maybe look forward to trying in the future. For the developer/s, I have some suggestions: Please keep making games. Esc would be better than P. There are a couple places in the game you can get stuck on staircases and behind chairs. And almost every time, the people watching the tape commented on something I hadn't actually looked at. So they are prematurely describing things they couldn't have seen - like the lake for example, I was looking at rocks facing the lake.
It could have been a good game, but the technical aspect ruins the creator's effort. The ambiance, the well written narration and the old camera effect work well. But. -The mouse sensitivity is set to the equivalent of "low" and cannot be changed. And you'll have to turn *a lot*. -No saves. It's supposed to be both automatic and manual; it never saved anything and there is no way of doing it in the game. -Random crashes. I got a couple of crashes in under 5 minutes of playing. That's far too many. Especially when you have to restart from the begining each time (remember, no saves...) and cannot skip dialogues. When it's fixed, it might be a good game to play.
I'm not sure from whence I received this game, whether as a gift, a bundle or some sale long ago, but after finding time to play it years later, I'm deeply underwhelmed when I compare it to it's contemporaries. While the music is haunting and beautiful, the lack of things like voice acting, sound effects or other sound design niceties ultimately detract from the storytelling and immersion. A look at the credits will however tell you that the game was made by a family of 3 people, a true indie experience if there was one. However the game simply feels like a first draft, and a second pass to shore up the shortcomings would've gone a long ways to soften the impression of the game, especially as it only clocks in at about 30 minutes, assuming one doesn't get stuck near the end by missing one of the relics or misunderstanding an environmental cue. As mentioned previously it was only 30 minutes so no longer than a mediocre episode of television, but unfortunately it's not worth recommending given the price point and lack of polish.
Yes, I liked the game a lot and have played it through a couple of times. A relaxing walking simulator which was better the second time through. The enviroments were very well rendered, most notably the village ! Many of the buildings could be entered and searched. A really nice experience all around!
I bought this on sale for 99 cents. I recommend it for that price. I really like the mechanic of being found footage. I also really like the aesthetic, I actually felt cold watching parts. If I may be a critical-pants, however... You've got the beginning and/or skeleton of a good story. There were notes that hinted at drama going on in the village, but we never find out exactly what happened (unless I missed some notes). The objects seem random... Perhaps more notes, flesh out the characters of the villagers even if they aren't there, and make the objects mean something for each character. I did find one place where you can walk over a big hill and get totally stuck. I never found any benefit for exploring off the path, which would have been cool. Also I had the overwhelming urge to try to irritate the guy who was watching the video, I'd love a way to do that. In short, I liked it but it was small, so please make more.
Purchased because of alleged DK2 support. I have a fast PC that runs EliteDangerous like a dream. On lowest quality settings it cannot get above 50fps. Nauseafest. The interface is not well designed for DK2 - you can easily miss the text which goes by too quickly. Content made for a PC screen not for a VR experience. Not recommended for VR.
На 7-й минуте стал засыпать за компом... На 9-й (или 10-й) минуте разбудили, т.к. я храпел уже!
Pour ceux et celles qui aiment les simulateurs de marche. Il y a une bonne ambiance mais trop court par rapport au prix. Je me suis plantée à un moment dans le jeu d'où mon temps de jeu "assez long". A acheter en solde.
It's been years since I played this and I don't remember all of it, but what I do remember is that I didn't regret buying it in sale at all, because I quite liked this short, stylish, nice looking experience in found-footage atmosphere. Therefore I'm quite surprised it got "mixed" reviews as it imo pretty obviously states what you're in for, so if you like the general idea/aesthetic than give this a shot for a few bucks.
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Where this game's players are, estimated from review languages.
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