
Interstellar Rogue is a Sci-Fi Rogue-like where you go on a one Ship mission to destroy The ultimate Robot enemy of humanity. It's inspired by various Retro greats such as lander, Metroid and Rogue.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
This is an exceptional roguelike with fun, varied gameplay, lots of toys and ships to discover and unlock, and a very dedicated developer. I've had more fun with this game than just about any other game released in 2019, seriously. If you want to see more, I made several videos covering the game. Enjoy, and please buy this thing. The developer deserves all the love he can get. :) https://www.youtube.com/playlist?list=PL6K1_LepsaN9WL2MAdmBkzxY-60uhO1K3
A very fun and innovative Rogue-lite with some deep and crunchy systems that you can get your teeth into and which allows a diversity of play styles. While there is certainly some rough edges (typos, general jank, the occasional crash) the developer is committed to post release support and updates to improve the game and add more features, and is also proactive about communicating with the players. I've written a guide to help new players better get to grips with the basics of the gameplay systems and choices on offer, to help them have a more fun experience starting out. That's how good I think the game is, it's been worth more than just my money, it's been worth my time in contributing to help make it more accessible to new players. I hope you enjoy the game and check out the guide to help make your new player experience a positive one!
Very nice game. Definitely a good one if you like space shooting games. Lots of ships to choose from and guns / engines / shields etc etc to put on the ships. Easy to learn and different every time you restart the game. Definitely a good game to pick up! EDIT: Forgot to mention a very active developer on the forum here at steam. Responds almost to all posts and definitely wants to improve the game with the feedback from the community!
It's probably not a bad game. It does everything it claims to do I just think it's very messy. It feels like a half finished hodge-podge of a game that i would say has some interesting mechanics but doesn't really deliver on fun. Thats my biggest issue with the game though, I just didn't enjoy playing it. I don't like to give ♥♥♥♥ reviews to indy devs, but I also know nobody likes to be pandered to. Maybe you think this is a ♥♥♥♥ review, and maybe you're right.
Typos all over the place, sometimes several per line of text. Controls are absolutely impossible to enjoy the game with. Excellent music though. Too bad, could have potential.
This is at first glance a simple and quick game, but as you play it you will find it very fun and addictive. Besides being a one developer game, he is always looking for ways to polish and fix any bugs that might appear. There are 3 modes of play: - Rogue, where your ultimate goal is to defeat the powerful mainframe that generates all S.I.N robots that are a menace to the humanity. You go jumping from system to system, gathering equipment, resources and leveling your ship so you can eliminate the enemies you will find. There are 20 jumps you must do to reach the mainframe - Endless, in this one there is no limit to jumps, just enjoy the battles forever - Missions, these are one system challenges that put you on a specific starship where you need to defeat a set number of oponents to succeed. Every level has 3 choices of starship/enemies but you can upgrade your ship using the resources you gather from loot, planets and derelicts There are 3 basic ships you can chose from at the beginning of Rogue and Endless mode, and maybe you wont suceed, but even if you do a few jumps then die you will receive fleet credits. These are used to unlock different starships and starting weapons so you can start again with new equipment. Every system you go is randomly generated, you can find large minefields or many different kinds of enemies. These enemies drop loot including scrap, ship equipment and weapons so you can upgrade your ship as you go. There are also Planets and Derelicts where you can land and fight robots. You also get xp from kills that enhance your abilities every time you level up. Besides finding or buying new equipment you can also improve your starship systems, like thrust, acceleration, turning, storage, etc, etc, using scrap gathered from kills and asteroids. There are shops in some systems where you can sell stuff you don't need and buy weapons, systems, healing, fuel and oxygen sometimes. The shop inventory is random. In my opinion one of the best things is that you can swap equipment on the fly, so you can remove that torpedo launcher you used to kill a heavy cruiser and install a mass driver cannon to kill a faster ship. There are so many types of weapons, they can be level 1 to 10 and they have random stats so the possibilities are almost endless. So that's it, if you are up to the challenges and like space shooters i really recommend it. You won't regret this buy PS.: I strongly recommend the excellent Hakimodo's "INTERSTELLAR ROGUE - Beginners Guide" if you want to understand better how to play this game.
I'm not exactly sure how I feel about this game..I am kind of drawn to its incremental leveling system, its music and the fact you never know what is in store in a given run. However, there are some major annoyances..for one this developer can't spell to save his life, for example "Equipt your corvet after exploring the deralict" .. makes me wonder how he got the source code to compile. Another problem is unbalanced turrets, the basic mass driver (machine gun) does 0 damage most of the time if it even manages to hit while the higher damage turrets will drain your reactor ridiculously fast and still not very accurate... the enemy ships dont seem to have this same problem. I'm kind of mixed about landing on planets and "deralicts" because it is so easy to die from something ridiculous and the loot is rarely worth it. Another gripe is that the levels are too big, takes absolutely forever to fly around especially if you are forced to conserve fuel..and there are 21 levels not that I've ever been able to get even close to the end.
Tutorials were a walls of text. After starting you hardly know what to do or why, with very little feedback or anything to provoke interest, A tutorial mission guiding the player and using the various game mechanics would go a long way.
Lots of good ideas in here. Execution is a bit clunky, and the progression elements aren't very forgiving. But if you want to invest a lot of time in learning how a game works, this is well worth a look. But if you want something that isn't involved have a look elsewhere. Full review: http://pixelpopnetwork.com.au/2019/06/interstellar-rogue/
Tutorial doesn't even tell you what you're trying to accomplish. Just walls of text. Then the game begins and you have absolutely no idea what is happening, what your goal is, what ANYTHING MEANS. This is the equivalent of an ALPHA of a game, where only the core concept seems to be in place, and only the developers know what you're supposed to do in the game, but everything else is a work in progress. Avoid like radioactive poo.
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