
A visual novel exploring a near-apocalyptic vision of North Texas, told through the poetic words of a young woman going home.
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About
INTERSTATE 35 is an evocative narrative game from Radiant Array which follows a young woman returning to her hometown in Texas after a nuclear disaster. Through lush, poetic writing, we follow her literal journey through the post-apocalypse on a scavenging mission, and retrace her figurative journey to see how she got here and where she might head next.
Players click through text to both advance the current plot, and discover memories that they are able to salvage in their inventory as keepsakes. Each keepsake reveals a bit more about the main character and, and/or the post-apocalyptic world she now finds herself in. Which you decide to salvage, and which you discard is up to you.
Lush, poetic writing.
Interesting characters
Stunning, post-rock influenced soundtrack by Josie Brechner
Vivid, surreal illustrations of a Hopper-esque near-apocalypse by Porcelain Bones (Persephone Kavallines)
Moody, textured background art and UI design by Ariyeh Korva.
Keepsake System: Sift through memories of the past and decide for yourself what's worth keeping.
A melancholy, magical vision of an apocalyptic Texas, broken by nuclear disaster
Keyboard and Mouse + Controller Support
Explore the past. Go home. Come back breathing.
"A near-apocalyptic road trip story, INTERSTATE 35 is a game about coming home when home is all wrong. I wanted to explore an apocalyptic disaster in a way that felt honest to the way real disasters happen. They're strange, isolated, and way too easily forgotten. My hope is that INTERSTATE 35 will make for a good piece of interactive archaeology-- a means of finding the future by sifting through the ruins of the past.
Inspired by titles like Kentucky Route Zero and We Know the Devil, I'm calling INTERSTATE 35 an experimental visual novel. But just as much as that, it's a work of interactive poetry, with a bit of memoir thrown in for good measure. It's very special to me, and I hope you find something to hold onto in INTERSTATE 35's slow apocalypse."
– Julie Muncy, Creative Director @ Radiant Array
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I grew up just south of Waco and went to college in the DFW area for four years so this game felt like I was coming home a little bit too. The prose was haunting and got stuck in my chest. I loved the way memories became scavenged pieces of the apocalypse. The art also was stunning. I loved playing this and I'm so glad I did
The aesthetic, music and writing would all hold up on their own but they combine to create some of the best uses of form within a visual novel I've seen, a must play!
short and suffocating
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interstate 35 is a short visual novel, written so vividly that the post nuke Texas setting came to life before my eyes, despite never being fully illustrated to us. The art work that was included was just enough to set the scene while still abstract enough to get the imagination going. The rest of the visuals set a post apocalyptic, psychedelic vibe that is completely unique compared any other VN I have played. This all comes together to form a memorable atmosphere. It is very unfortunate how few people have played this game. It deserves more attention, and I would love to read some discussion, as while I have my theories about what happened at the end, I am not entirely sure whether my interpretation makes sense.
Short, but incredibly evocative and with such a vivid aesthetic. Worth it for fans of Norco and Richard Linklater
I'm trying and failing to properly explain why this game hits, but frankly it's just that it feels like home. It's the wreckage of what I know now as home, but it still hits the same despite that. Very happy to have stumbled upon this.
i never felt like i belonged there, not really
really fantastic and unique piece of interactive fiction / poetry. lovely visuals and art; incredibly beautiful writing.
The writing, art, and music all come together to strike a really effective tone, and the memory/inventory system encourages the player to find their own meaning in what feels like a very personal work. Just a great way to spend an evening really
really beautiful short story, almost a poem. the artwork and music in this game is incredible, really atmospheric and i love the use of the geiger counter sounds.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $76.4K | 308 | 91% | $14.99 | |
| $31.7K | 89 | 92% | $13.99 | |
| $4.6K | 23 | 83% | $19.99 | |
| $3.4K | 21 | 90% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 94 | 70% | $6.99 | |
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| $6.5K | 66 | 83% | $4.99 | |
| $6.5K | 86 | 83% | $3.99 | |
| $6.5K | 82 | 68% | $3.75 | |
| $6.5K | 81 | 41% | $4.99 |