
A visual novel exploring a near-apocalyptic vision of North Texas, told through the poetic words of a young woman going home.
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About
INTERSTATE 35 is an evocative narrative game from Radiant Array which follows a young woman returning to her hometown in Texas after a nuclear disaster. Through lush, poetic writing, we follow her literal journey through the post-apocalypse on a scavenging mission, and retrace her figurative journey to see how she got here and where she might head next.
Players click through text to both advance the current plot, and discover memories that they are able to salvage in their inventory as keepsakes. Each keepsake reveals a bit more about the main character and, and/or the post-apocalyptic world she now finds herself in. Which you decide to salvage, and which you discard is up to you.
Lush, poetic writing.
Interesting characters
Stunning, post-rock influenced soundtrack by Josie Brechner
Vivid, surreal illustrations of a Hopper-esque near-apocalypse by Porcelain Bones (Persephone Kavallines)
Moody, textured background art and UI design by Ariyeh Korva.
Keepsake System: Sift through memories of the past and decide for yourself what's worth keeping.
A melancholy, magical vision of an apocalyptic Texas, broken by nuclear disaster
Keyboard and Mouse + Controller Support
Explore the past. Go home. Come back breathing.
"A near-apocalyptic road trip story, INTERSTATE 35 is a game about coming home when home is all wrong. I wanted to explore an apocalyptic disaster in a way that felt honest to the way real disasters happen. They're strange, isolated, and way too easily forgotten. My hope is that INTERSTATE 35 will make for a good piece of interactive archaeology-- a means of finding the future by sifting through the ruins of the past.
Inspired by titles like Kentucky Route Zero and We Know the Devil, I'm calling INTERSTATE 35 an experimental visual novel. But just as much as that, it's a work of interactive poetry, with a bit of memoir thrown in for good measure. It's very special to me, and I hope you find something to hold onto in INTERSTATE 35's slow apocalypse."
– Julie Muncy, Creative Director @ Radiant Array
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved the experience of this game! The interactivity of the story text, itself paired with a lot of really poignant - and nearly poetic - dialogue really made this special. Punctuated with fantastic and detailed audio and almost painterly visuals, this glimpse into a post-apocalyptic journey was also a beautiful one. My only desire - for more! As there are choices to be made, the game hints at replayability - or perhaps, redemption. Big thanks to Raidant Array for a review copy so I could go for this ride.
really fantastic and unique piece of interactive fiction / poetry. lovely visuals and art; incredibly beautiful writing.
I typically struggle with reading for extended periods of time but this game drew me in like nothing before. By the end of my time with it, I was on the edge of my seat with every ounce of my being glued to the screen. This will occupy my mind front and center for quite some time.
A deeply moving and chilling short story with writing in the vein of NORCO and Disco Elysium about faith and what we hold onto at the end. Great music too.
Already saw someone make the comparisons to We Know the Devil and Norco, but both feel very apt, with a healthy helping of Roadside Picnic. Excellent little visual novel/ ink game.
Wow. Wow wow wow. Incredible, haunting writing. I'm so glad this crossed my path yesterday on social media--what an amazing visual novel.
incredibly high quality. play now. (also it works well on steam deck w/ proton)
The writing, art, and music all come together to strike a really effective tone, and the memory/inventory system encourages the player to find their own meaning in what feels like a very personal work. Just a great way to spend an evening really
I'm trying and failing to properly explain why this game hits, but frankly it's just that it feels like home. It's the wreckage of what I know now as home, but it still hits the same despite that. Very happy to have stumbled upon this.
real time and place kind of thing
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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