
InterSection is an interdimensional physics puzzle game where you exist in the intersection of two worlds and must manipulate them to pass obstacles.
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Languages: English
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This game is dope. As someone who's relatively new to playing computer/video games, the clarity and straightforwardness of InterSection's setup is great since it doesn't pose as particularly overwhelming to a novice player. With simple controls, clear instructions and a minimalistic aesthetic appeal, InterSection proves to be both an enjoyable and exciting game. However, its simplicity does not interfere with its ability to provide a refreshing challenge and encourage the player to really think (I definitely had to)! The visuals are wonderful and the color scheme is lovely. Basically, InterSection rules and everyone should buy it.
InterSection is a platformer game with some puzzle elements. While the game may not seem much there are a lot more into it as it takes a simple idea and involves it into something more. I was pleasantly surprised of the use of its numerous mechanics as I unlocked each one of them and using them altogether! The game consist of 2 platforms that always cross, or to say it better, 'Intersect' each other at your location. Essentially you play a platformer at 3 dimensions, each dimension follows you and has a Cube in it. To finish the level you must get the 2 Cubes to touch. As easy as it may sound at first, after some levels the true fun will start, along with some frustration and a mild headache. The game's mechanics ramp up at a good pace, having none of the special blocks at start and each added after a set number of levels. Each is unique and it interacts with the others in a marvelous way that level design highlights even more! In general the game give you a feel of chilling, zen, allowing you to play at your own pace. The UI and music fulfill this idea by offering calm earthly colors, wonderful animations, platform design and chilling music at all times. Most levels are meant to be beaten either by moving among the dimensions or by some use of the puzzle elements the game offers. However there are few levels that feel like a huge rock thrown in the peaceful lake this game is. They require precision platforming or unneeded use of a repetitive, in that case, mechanic. While the later most people will find it boring and eventually beat the level, the first can lead to frustration and even quitting as there is no skip button. Additionally the game has a small story that is unfold by few select levels with a DOS screen behind a single platform. You are free to read it or simply run to merge the 2 Cubes and move on. However the gray part of the game is its controls. You move with WASD jump with Space and move the camera with the mouse, but you cannot customize them at all. While there is no need for anything complex as the required input is basic the game offers partial controller support, or even better, unfinished or accidental controller support. On the 360 controller I could use the left stick to move but there was no button assigned for jump and I could not turn the camera with the right stick. If controls where customizable I could perhaps bind jump to a mouse button at least... Overall, I do not think InterSection is worth its cost, as there are only 100 premade levels and even with workshop support, I cannot see myself returning to check workshop levels after I've finished the game. But by no means it is a bad game, in fact it is a really good one and I quite enjoyed it most of the time (that level 27....AAARG). It is perhaps a great example that not every idea has been used, or every mechanic has been made as it's simplistic visual design hides a huge innovating idea behind it. If you want to experience a different kind of platforming, then I strongly recommend InterSection. ------------------------------------------- I recieved this game from the steamified group. For similar reviews and great giveaways feel free to visit http://www.steamified.com
I've played this game for an hour and beat 30/100 levels. In this game, you are playing a puzzle platformer where two different 2D levels are intersecting each other, with you in the middle. While initially fun, this becomes increasingly frustrating as the levels become more and more dependent on swift movement in both planes simultaneously. Thus, levels 25-30 were more about grinding specific movement patterns than thinking about how the puzzle should be solved. Indeed, it was very annoying to see how the puzzle should be solved, but having great difficulty actually executing the solution. Without redesigning all the puzzles, maybe implementing a “bullet time” or similar feature would improve this. The controls are OK but can be disorienting, and there is no way to rebind keys or invert your controls should you wish. The graphics settings are AntiAliasing and Resolution, which annoyingly do not have a dropdown. So going from 720x480 to 1920x1080 takes 29 clicks as you cycle between every single possible screen resolution. The game also only has 2 songs: one for the main menu, and one for every level. That gets old, fast. Finally, the developer hasn’t uploaded art for the new Steam library and the game seems dead in the water, so I doubt any QoL updates are coming in the future. Which is sad, because I think the game would benefit immensely from some more polish. In short, I wouldn’t recommend this experience to other players. That being said, it’s pretty good for a solo developer’s first game, and I hope he continues to refine his craft with Theyest Thou and his other future titles.
I watched this game's devlog since relatively early development on TIGSource. I'm glad to have bought it now. It's a great brain stretch and fun to play.
DO NOT BUY!!! There's a very old bug preventing players from beating level 23 (out of 100), as per this thread: https://steamcommunity.com/app/416120/discussions/0/135511655654105220/ The game has potential, but this is a major bug that can't be overlooked. --- @DRI: It seems the last update to the game was in 2022, and I've played it this year, so the fixes didn't work for me.
I'm not sure how I feel about this game. The core mechanic is inspired and interesting, but as is so common in the indie puzzle scene, it seems to need a bit more. The opening puzzles are fun and quickly introduce what I have dubbed the double platforming mechanic. The slow introduction of other elements kept the game fresh and engaging in my short play through. However, around level 25 the execution difficulty spikes. The camera becomes difficult to use and the controls (changing based on your perspective) become frustratingly easy to mess up. I overcame the level but once again hit the same problems only two levels later. Imporovements to camera control ( I have no idea how) or setting the controls so that they do not shift with perspective might fix this. It's a shame as the game is interesting, but not enough for me to warrant putting up with this frustration. A more patient player (or one with better platforming skills) will likely get more enjoyment out of what is a quirky little game, but that is not my story. Still, I will not be looking for a refund and I look forward to seeing what this developer comes out with next. So I'm recommending this, but leaving my thoughts. Buy this game if you want to see something interesting, but stay away if you're looking for a casual platformer.
My buddy is a game design major who, on occasion, falls in love with little indie gems enough he gifts them to friends to spread a game to people who would enjoy it but not otherwise see it. This is one of those little gems I never would have seen otherwise. Graphics: What you see on the store page is what you see in the game. The backdrop is minimalist and slightly surreal while providing focus on the puzzle area. Music/Sounds effects: The background music is a relaxing ambient that completely compliments a puzzle game. Controls/Gameplay: The control schematic felt a bit clunky at first but the jump timing was consistent and the intersecting mechanic became easier to use as the puzzles progress. The intersecting mechanic was novel and allowed for enjoyable puzzle solving. Complexity: The game's complexity and puzzle difficulty seems to vary wildly, with some puzzles being immediately apparent and some requiring a few tries to get through so far. Expect to find a few challenging levels that will take you a wee bit of time to overcome. Overall, the game is an enjoyable minimalist puzzle-platformer which involves both motor skills and thinking things through.
My review after playing it, level 75/100: Not recommended: Different levels have very different appeals, and you are required to do both kinds of levels, whether you like them or not. I'd 100% recommend this game if there was a "skip level" button. Disclaimer: I don't like hard execution challenges much; I played through Super Meat Boy and Celeste once, and that's enough for one lifetime. If you like games like those, then this review probably won't apply to you. This is a puzzle platformer where you can walk along two different tracks, with the goal being to stand under a cube on both tracks at once. In the beginning, this is used to move platforms around so you can ascend and whatnot. Later levels introduce more blocks, which give you more movement options. I gave up on level 75 because I couldn't work it out, but I had a lot of fun trying. Ignoring levels 25-30, this game is worth the price. Pros: Decent music (Another review claims that there are only two tracks, but there is more music after level 30). Visual design is good; you can tell what's going on and it looks nice. The puzzles aren't hard until past 70ish, but require thinking in a different way than usual. The first level I particularly liked was 10, where I actually had to stop and consider where I needed to go to solve it. After level 30, the puzzles become significantly more intricate and interesting. I especially like how the later mechanics (purple respawn-point blocks, yellow block-moving blocks, and others) mesh with the game's main two-track mechanic; it was fun to see how they all interacted. I found myself continually surprised and amused at how they all came together to allow progression. I loved the twist at 56, although the return of the bounce pads was unwelcome. The puzzles are generally satisfying, with significant exceptions. Big cons: Massive difficulty spike around level 27. Unfortunately, this game includes levels with two very different kinds of challenges, and you are required to do both: thinking challenges, where you have lots of time between steps, and execution challenges, where you need to do specific steps one after the other quickly. It's fine for puzzle games to have a little bit of execution challenge in them, e.g. on level 15, which is the first level where you to move in midair in both planes at once. Everyone has a different tolerance for that stuff. For me, levels 25-30 were a tedious, frustrating slog. I spent maybe 8 minutes going through the first 25 levels, and then around 20 minutes just on level 27. This is all the more tragic because levels 31 onwards return to thinking-challenge only, and were really, really good. If you can bring yourself to grind through to level 31, it's worth it. This could be solved by a) including a skip level feature, b) unlocking all the levels by default, or c) including a bullet time mechanic as Waddlen suggests. Also, some user-avoidable bugs forced me to reboot my computer (linux). Little cons: The fractal or whatever on the bottom of the skybox flickers, which is distracting when you're looking from overhead. The platforms have a little bit sticking out to makes landing easier, but you have to jump to get on the main platform; this is frustrating when red blocks are directly over the platform. You have to turn the camera to see where you are in different planes; this makes execution challenges where you have to line up with green boost blocks in multiple planes much more luck than skill. Some levels have "cheesy" solutions, where you avoid the intended route. In particular, if you cheesed level 53, I recommend going back and doing it the intended way. It's very satisfying. Bugs: I'm on Linux; these probably don't apply on Windows etc. Only one big bug, but it's a really terrible one: if the game window loses focus while you're in a level, it still swallows all of the inputs to your computer, so that keyboard becomes unresponsive and mouse only moves the game camera. Losing focus includes alt+tabbing to another window or using the volume control. It is not possible to return focus to the game e.g. by alt-tabbing back. Computer must be restarted to fix. I can avoid doing these things, but still a massive pain. Also, the game briefly freezes when you start a level for the first time in a session; this is resolved by exiting to menu and loading the level again. Also, the mouse curser is supposed to be replaced with a lambda shape/japanese character thing, but isn't when you first start the game.
Really neat! The central mechanic is intuitive and feels fresh. There’s a little more platforming than I expected, but it’s all integrated in a very smooth way. Recommended!
Fun little unique puzzle game, good for a couple hours over 100 levels. As others mentioned, level 23 is broken, but you can play all the other levels via the level select menu. Towards the middle and the end there are unfortunately a few levels that require precision-platforming, especially level 99, so do be prepared for some frustration having to reset some levels.
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