
Mysterious signal with an unknown purpose reaches Earth. Inside a space station, a lone Operator and the onboard AI are tasked with analyzing the signal, but the process itself seems to have an unexpected effect on them. This is an INCREMENTAL game with a heavy emphasis on story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
A very compelling take on the nature of 'being' and 'consciousness', and very well written A.I dialogues to explore those themes. Visually looks great and the zero-gravity mechanics worked really well. 7 hours flew by.
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A game pleased me. I like the idea of game. Graphic arts good. A bit pulled-in game, but playing is needed one time.
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Hours played at review time, across 37 reviews with recorded playtime.
Awful controls. Shoddy graphics. Game over screen after just 17 minutes. Glimpses of intriguing ideas but utterly unfinished
This game is surprisingly great! I like the plot and the entire story. Found 2 different endings, wondering if there is a 3rd one. I wish there would be more content about this game, or more words from the devs...
My friend wrote this game! I think they did a very good job! As for the actual game itself, I actually do like it. I can appreciate any incremental game designed to be finished in a reasonable amount of time instead of deciding it needs to take dozens of hundreds of hours because the biggest examples of the genre go on indefinitely. I also do like how it's an actual incremental game instead of an idler, as it does develop its mechanics in interesting ways and did add to the sense of mystery the game had to offer. However by far the biggest problem with the game is how many things feel like they should amount to something and then don't. I assumed the game was going to be longer or deeper than it was, there's emails and notes in the environment that imply there's more to do and then you just... don't. There's multiple notes about fixing the wiring in Technical, and as far as I can tell that's just a red herring for the sake of immersion. Which... yeah, I get it, but it was still dissatisfying when I realized there was nothing there. Same with overloading the batteries, there's several hints implying that would lead to an ending and then they just... don't? It's weird, I don't get it. Maybe I'm just missing something. I also understand the game's Mixed reception, as due to a lot of the ideas not going anywhere and a lot of mechanics feeling more like wastes of time than deliberate inclusions, it does feel like the game's just half-finished in some ways. I also experienced some bugs where my character just got trapped due to their hitbox hitting the geometries in a weird way, and I had to rotate my character until the game decided i dislodged myself and was allowed to move again. Despite all that, I still recommend it. While I didn't enjoy a good number of decisions, i understood why those decisions were made and respected their inclusion (even if maybe I still might've preferred a version of the game without them). I did in fact recommend it to a friend who bought it at full price, though I'd sooner say the game's worth like... iunno, $8? I bought it on sale for a literal dollar. Regardless, I'm definitely interested in the next game they release as this does a very good job at setting up things about the world and making me want to learn more about it.
Shorter than I was expecting, but that may be good because the movement was starting to get annoying by the end. I enjoyed the gameplay and story. Could not find the last book hiding somewhere...
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Players by region
Where this game's players are, estimated from review languages.
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