
Mysterious signal with an unknown purpose reaches Earth. Inside a space station, a lone Operator and the onboard AI are tasked with analyzing the signal, but the process itself seems to have an unexpected effect on them. This is an INCREMENTAL game with a heavy emphasis on story.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
First advice: Read the game description closely :) This plays like a "walking" simulator inside a satellite called "Harmony" that accommodates one person, so you're floating in microgravity with ways to grab onto things and push yourself around. The core of the game is to tweak signal processing using human interfacing terminals, and that mysterious signal of unknown origin and requires decoding to find out what it is/says/does. At first the system doesn't have the capacity to process the entire signal so an Operator (you) needs to approve lots of AI upgrades. See where this is going? The progress is in the terminals and what goes on is a bit like an idler with the goal to farm signal data efficiently. There is a dominating story plot that unravels through messages and intercepted transmissions from Earth and it does a good job at giving the idler gameplay a narrative/meaning. There's an addictive aspect to floating through the different modules of the lonesome space station and getting that big amount of signal data analyzed, compressed and stored. So on to the major thing I like about this: the station itself, its interiors, the visual design, the sounds and the small details that makes it all worthwhile. I sunk over 20 hours into this and it might sound like a grind but really this game lets you stretch the playtime so if you're bored IRL you can stick around and process more data even though you could have progressed through AI upgrades and story bits hours ago. So yeah, Spacewalkers (devs), make more Interregnum Chronicles games please.
You charge batteries in a neat looking space ship. I charged 4 batteries and opened 372 doors. I threw a toolbox and read a 30 something page book. The computer AI talks about stuff the entire time, I don't know what she's saying. I don't know how to play and am too motion sick to continue. Majority of the time is spent opening doors. They take forever to open. It's a good door opening game for people that like charging batteries while stuff beeps at you. The overall appearance is the best attribute. It might be one of the top 20 walking simulators that don't allow walking.
So I have played this game a fair bit and tried to "get into it" but honestly, it's pretty awful. I'm writing this review with steam saying that I have had 11 hours playtime, but really it's more like 5 or 6 because I would leave the game on to "idle" in order to farm the necessary resources to progress the story. And that is pretty much the game in a nutshell. Leaving it running to obtain an ever increasing targeted number of resources that are basically just numbers on one of several terminal screen's. There are Networking, Data Processing and Memory "resources" that you need to increase in order to upgrade the stations AI and each resource is tied to the others with glass ceilings that you need to break by obtaining more of one of the other resources. There are ways to expedite the process such as using up to 4 batteries on a terminal but honestly, that just gets annoying. The batteries will explode if you overcharge them (or at least damage the stations electrics) and when you do use them they don't last long at all. I haven't timed them but I would be shocked if they actually last more than a minute or two at most. When you do have to recharge them as well, you can only carry one at a time and so you have to take each one from where you need it back to the garden where the charging ports are. Obviously you can't plug one in and leave it charging whilst you fetch another as it will likely overcharge and short out the electrics so you end up floating along carrying one for a 2nd, dropping it to pick up another, dropping it to pick up a 3rd and so on until you get them where you need to go. Obviously you are in space with no gravity and so they drift.... a lot. Yeah, lets just say that gets old. Fast. The resource mining appears to be the "game" aspect of the game, but rather than including interesting puzzles or at least something a little bit puzzling, you basically just have to click icons when they are ready and balance out how fast they light up by clicking other icons. Now I could explain exactly what to do, but since this is the only aspect of actual game play involved in the game I figure it best to leave it as basic as possible on the off chance that someone reads this and still wants to play it, so they can experience the wonders of clicking boxing for themselves. And with both of those points being made, you can probably see now why I ended up just leaving the resources to gain by themselves on the slowest settings whilst I went off and washed the dishes or watched a movie, because riveting this game is not. On a positive note though, the station is nice to look at. The graphics are decent enough and at first the station does feel almost "real". That feeling doesn't really last though as it is deceptively small, though confusing to navigate due to the 4 dimensional nature of having no gravity. On that note, the fact that they have not included any sort of map is a little bit bizarre because at first it does just frustrate you not knowing where you need to go. At one point the power went out and I needed to find "electrical", but there are no sign posts for "electrical" at all and so I was just frustratingly floating around looking for a door I might have missed that did not exist. It turns out "electrical" is in one of the other rooms and so is not signposted anywhere except for inside that room. This is extra frustrating as all of the other rooms use the garden as a sort of "hub" and are clearly signposted in there. I can't work out if this is a developer oversight, a meanspirited way to frustrate players or just plain stupidity but it is definitely enough of an annoyance to be noted here. So i've mentioned the bad puzzles (If they can be called that), the maddening lack of a map, and the nice enough graphics and now I am really struggling to really think of anything else that this game has going for it either positive or negative.... honestly there really isn't anything either way. It has a story, sure, but the story is pretty bland and delivered in the laziest way possible - via e-mails. After a while you find yourself skimming over some of them too, because it's not even that good of a story. No spoilers, but it's just a generic "AI in space" story that doesn't really break any boundaries and seems lazily put together. You get e-mails from Earth which key you in to events as they are happening in relation to what you are doing, but again it is bland, uninspired and pretty forgettable. You can only read so many lines of text before it just starts to be read but not processed and this "game" really struggles there. What baffles me is that they have a number of screens around the station, including one that appears to be a 24/7 news type channel that only ever says "Please stand by" with yet more text on a ticker at the bottom. They could have added so much flavour to the story by having the events on Earth told to you via that News channel, but instead you just get e-mails. And even then, bland e-mails. No attachments. No pictures. Nothing. So yeah, honestly i can't recommend this to anyone. I can't even recommend this as a game in all honestly, because it feels more like a tech demo or some sort of crypto-mining sim where you are the GPU, just endlessly crunching numbers by checking boxes. It's not even the fact that this is a walking sim either. I like walking sims. I have played nothing but walking sims lately, all space themed, and I enjoy that style of storytelling. This just isn't enjoyable though. I didn't buy my pc to leave it running whilst I do other things, but this game just doesn't have any actual content to make you want to do anything other than walk away and do something else. Most walking sims that I play are indy-developed games too, and they are head and shoulders over this one. It genuinely feels to me like this developer had an interesting idea, made a level, got bored and then just threw the rest together so they can charge money for it. It just feels soul-less. So yeah, i finished it so I could shut up that nagging voice at the back of the mind telling me "you should really give it a chance". I gave it a chance. It doesn't really deserve it. Apparently there is a 2nd "good" ending (I got the bad one lol) but this game doesn't inspire me to replay it at all. If you got through this review and are still on the fence about whether to buy it or not, I urge you to choose not. Buy Observation, ADR1FT, Tacoma, Event[0}, The Station, or one of the many other walking/floating sims in this genre. They are all games that are fun to play with good stories that are worth the money. This just isn't and it doesn't even come close.
While it is a bit limited in gameplay, the ambience is amazing and the narrative is enticing enough. The incremental part is average but sometimes it's the presentation that makes a game fun, not just what's in it. I bought this game on a whim and I have no regrets. Albeit don't expect more than 3 hours of gameplay, 6 if you get stuck somewhere or really want to scour the whole station for every easter egg and secret. If you like incremental and AI gone rogue games, buy this. If you only like one but not the other it may still be worth a try but maybe wait for a discount. If you don't like neither then unless you're super into puzzle-y games or the survival feel there's just not really that much content. But for me though, it's great.
After 3 hours of play the plot is the same: im playing on a computer as a character who plays on computers. perhaps im missing something here but this game is incredibly grindy and unbalanced. save your money, and your time.
I had high hopes for this one... love the sci-fi genre and space stuff but this game is literally an idle android game >:v graphically it's good, the sounds are average, the story was the only thing that kept me motivated to finish the game. Now the gameplay, the gameplay is totally crap, you are in a space station/satellite, you have 3 stations and a garden/power bank with 4 battery's, the whole fu**in game consist in upgrade stuff in each station to install updates on the AI... and if you wanna speed things up, you can choose to use the battery's to overclock the stations, battery's that depletes more quickly than my nuts after November, and you can carry just one... the upgrades are point and click on a station/terminal, lvl up some stuff till reach the desire cap and that's it. Each upgrade takes time so you can wander around looking for comics, books n sh1t to get the achievements. But honestly, if you take out the idle stuff from the game, you can reach the end in like 15 min of reading. Totally boring and the endings are meh... my eng vocabulary is limited so I can't find words to express how freaking tedious this game was. But hey, this is just my opinion, if you like boring sh1t and idle games, I'm pretty sure this will be your cup of tea. So, fu** you AIRE!
Wake up in space. Talk to Hal 0.0.1 Upgrade to 0.0.2 Touch a wire. Power dies. I lost in the dark. I dies. Overall I do not find it unpleasant so far. It is unique in some ways. Many will find the "tap to upgrade" element very "grindy," and I think there's some merit to that. It isn't my favorite element. I wish there was a command line interface or something that felt a little less elementary in order to operate to data processing computer itself. That being said, it is providing an interesting story that I genuinely want to explore. I do like the movement mechanics, though I wish the roll also spun freely as it would in 0 g. It's interesting and I'll continue to see what it has in store.
Monotanous, Boring and without any real substance This unfortunately gave the impression of a game with exciting visuals and the popular topic of man vs AI In reality this is nothing more than one of those idle games all over the various App Stores given a polish visually For a game with so much potential I would honestly accept if we were told this was early access. There are bugs galore in the incredibly limited things the player is able to interact with. This is made worse when your time spent with these panels just involves waiting for various timers aka grind central! Various in game text and messages hint at the possibility of a different approach but after 10.5 hours of gameplay I have to come to the conclusion that there are no alternate anything and you are just forced to go from one AI upgrade to the next. Don't waste your time or money!
It's an ambitious story, with an attitude towards an interesting narrative. Not everyone can like it, but I love this type of game and I think it's an excellent cosmic story. I'm halfway there and the game is addictive, which bodes well for it. If you like interesting sci-fi, an extraordinary, addictive story, you should play it. I advise against people focused on blood, shooting, it's a story from space and not thinking from Earth ;) P.S AIRE is amazing. As if he really talked to a real AI ;) I hope Spacewalkers will expand it to more epic version Interregnum Signal 2 ;)
When asked a direct yes or no question, if I would recommend this game, I wish there was nuances to the answer. I am still going to recommend it, but you need to know some things about this game so you can judge if it is for you or not. Lets start with the good. * The game has great atmosphere. * The controlls are good and intuitive and movement in zero G becomes a breeze after only a short while. * The station looks good and fits with the narrative and atmosphere. Things that could use some improvement: * The game is surprisingly short. * Some game play... Correction most game play elements are of the grinding kind. * The story is not that deep. * There are no real secrets, hidden endings or anything of that kind. Because there are no hidden secrets or detective work to be done for the story to unfold, the game feels very linear. Add to that the grinding statusbar hunt of the station management terminals and you have excluded many people within the intended group of players. Do not get me wrong here, I still enjoyed this game because of the atmosphere and gradually creeping sense of doom it has. I still think I got my €8 worth of enjoyment out of it, but lets be painfully honest here. This is a zero G walking simulator escape room with "waiting time" as a game play element in the grinding chores you need to do, packaged and pressented as a beautiful space station.
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