
Take control of world basketball with International Basketball Manager 22. The game is officially licensed by EuroLeague Basketball as well as by the most important international leagues.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Turkish, Spanish - Latin America
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Está bien, sin alardes. Recupera la esencia del PC Basket clásico. A veces es un poco complejo fichar a jugadores de máximo nivel y acaba aburriendo. Pero me ha dado unas buenas horas.
Yes sir
taktik tutmuyor
oyun müq çok iyi lan
Best Basketball Manager game ever made, loved it
oyun iyi
Yıllardan beri basketbol oyunlarının ''menajerlik'' kısmı açısından beklenen bir ihtiyacı gideren oyun. Oyun gelişime çok açık. Umarım ilerleyen yıllarda daha da iyi hale gelir. Tavsiye ederim.
Few elements are great, but other gamedesign and gameplay decisions are (at least) questionable, It is buggy game. It's curse of all sport management games. They all break/implode after some time. And then it's really hard to recommend them. I wish it would be better. We are bathing in mud like pigs and we are trying to persuade ourselves that for sure it is just a mud. What else it could be? + game looks great (for spreadsheet simulator) + there is lot of leagues to play (20 leagues, 6 second divisions +- ) + it runs really fast + progression and regression of players (developing players and clubs is fun for a while) + simulation gives predictable/expectable results (i know, shocking and revolutionary feature in sport management games ... but you know) it's combination of fatigue, player's experience and player's skills but results are predictable and you can (try to) exploit opponent weaknesses (tactic is it called sometimes). It is possible to win european cup with team with skills 75, but you usually lose to stronger teams and you usually beat weaker ones and you definitely destroy weak, unexperienced, tired dead last team in league by 50 points ... (I'm looking at you FM!!!) - playing games gives close, rubber bend results, if you win first quarter 30-10 you can bet you will lose second one 8-40. - you can't substitute at halftime or during quarterbreaks, substitutions are only possible during timeouts - that means its impossible to give players required and desired playtime (neither for you nor AI) - older players (30+) are getting worse, but you can stop this process with 3-stars coaches. With 5-stars coaches older players getting better too! That in fact means, that there are only four (4!) leagues in which older players don't progress - chilean league and second divisions in Balkan, Greece and Lithuania. After 15 seasons you will see dozens of 90+ free agents, hundreds of 80+ free agents and game crashes when you try to load all free agents. And those FAs can't play anywhere (cause all teams are full)) - all players have release clauses, so it's impossible to keep them in team for longer time - younger players (newgens) have lower skills therefore also lower mental skills (loyality i guess is causing this) so they ask unbelievable wages, 70 overall juniors ask for wage of your star 80 overall players - AI sign player 50 % cheaper than me. - contract negotiations with players are pain, you don't get any feedback, player just rejects offer. (does he want more money? shorter contract? more minutes? Nobody knows ... and of course your previous offer is not saved.) - every rule in this game is there only for player, not for AI/CPU - relegation release clause are respect only in your team, never in AI relegated teams. - your team has reputation and you can sign player with overal under that level or slightly above it. (so lets say you have team with reputation 64, you can sign players with overal 0-69). I have never been able to sign player with overall 80+! This doesn't affect AI, cause you will see NBA rejects in second division teams. Every team around you can sign 80+ players. It's especially hilarious in chilean league with teams with reputation 50-60. You can sign players max 64 and opponents bring player 84, 87, ... sure! why not? - reputation doesn't change over years, or it chages just slightly. After 15 seasons, 10 national titles, 10 national cups and 5 european cup it went from 71 to 74 and i'm still not in top 3 in my own country and nowhere near beast european teams like Real Madrid. - players can have different positions (like PG/SG) but only first one counts if he is not in starting 5 as SG, AI never uses/substitutes him as SG. - squad management is brutal pain, its impossible to keep them happy. Star player fouls himself out in 6th minute and after match he hands in transfer request for not respecting his playing time/contract (Like whaaat ??). You can't have two strong pivots, or two strongs PG. It has to be first 5 (PG, SG, SF, PF, C) then second 5 (in reverse order of quality/overall C, PF, SF, SG, PG) and then whatever. Your star player will start to make fuss after his average drops under 30 minutes out of 40, or if you give him 10 minutes in match to rest him. but ofc, it doesn't matter for AI, you will see teams with 4 Centers, all four of them on star contract and 3 of them will never play (NEVER! multiple seasons!) and all 3 of them will be chilling, vibing, enjoying life ... - then some funny bugs, like AI doesn't respect league rules, for example if there is rule of max one foreign player in match squad you can see teams where there are 5 rubbish home players and 10 much (much much MUCH) better foreign players, but ofc AI is trying to sell/get rid of those 5 home players that play 40 minutes every game - ... etc. and so on and so on I was questioning myself if I really want to write this(negative) review. For example I love Pro cycling manager, but i'm not able to recommend it to anybody :D. So if you love basketball, it's possible you can enjoy this one and maybe you will completely forget/ignore bugs. But after playing FM26 demo ... there has to be some standards, even for spreadsheet simulators.
çokii
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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