
Enter the ultimate 1970s space capsule in this thrilling VR adventure. Awaken your inner cosmonaut with intense, interactive gameplay, manage catastrophic system failures, and experience a hilarious story of Cold War absurdities. Can you make it back to Earth alive?
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About
Brace yourself for a thrilling VR space adventure where every button matters and survival is a puzzle.
Take on the role of a nimble astronaut inside "Zvezda" - a highly experimental capsule. Surrounded by a fully interactive cockpit and caught in a rapidly escalating Cold War conflict, you must adapt on the fly. Execute the right procedures, manage your power and life support systems, and try to land in one piece.
Good luck, pilot. You're going to need it.
Ultimate VR Interactivity: A claustrophobic, realistic space capsule where you can manipulate every single piece of equipment.
Narrative-Driven Comedy: A captivating story with full professional voice acting that perfectly balances tension with a heavy dose of humor.
High-Stakes Multi-Tasking: Keep your cool and improvise while managing complex, cascading system failures during re-entry.
Exceptional Replayability: Multiple endings, branching paths, and unpredictable events guarantee that no two flights are ever the same.
Immersive Audio & Visuals: Powered by Unreal Engine, featuring crisp retro graphics and a stellar sound design that makes you feel truly disconnected from Earth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you use Valve Index controllers, don't bother. Probably a great time if you have Vive wands, though. This game has a fantastic premise, the audio/visual design is great, and (on paper) I like the gameplay as well, It feels very reminiscent of that submarine level in [I]I Expect You to Die.[/I] What I take issue with is the actual interactions within the command pod. This game does not have Index controller functionality, and I don't just mean that it doesn't support finger tracking, I mean that using these controllers seems to just break the game. The hands are not positioned anywhere near your actual hands, the wrists start at the top of your controller and extend what feels like a good foot from there. They feel less like virtual hands, and more like you're trying to press buttons and turn knobs using a ruler. The switches and buttons work well enough, but trying to GRAB anything in this game is a monumental pain in the ass. I nearly died in this game through no fault of my own no less than three times because I struggled to grab the helmet to put it on, I struggled to use the O2 valve to keep the cabin full of oxygen, and for the life of me I couldn't use the pressure valve to keep the temperature at an acceptable level. If all this weren't bad enough, I somehow accidentally quit back to the title screen. I don't know if it saved what I had done up to that point, but with how awful my experience was just in the mere 10 minutes, I had no interest in checking. Since I got this for $0.99, I'm going to hold onto this just in case they happen to update it (or I grab some Vive Pro wands), but under any other circumstances I'd refund this is a heartbeat.
Interkosmos Разработчик: Ovid Works. Издатель: Ovid Works. Дата выхода: 23 июня 2017 года. Платформа: PC (Windows, с поддержкой VR), macOS. Жанр: симулятор, приключение, VR‑опыт. Модель: платная. Языки: английский, русский и др. Суть: сыграть роль космонавта в советском космическом корабле — выжить в полёте и благополучно вернуться на Землю. Для этого нужно управлять системами корабля: переключать тумблеры, нажимать кнопки, следить за кислородом, давлением и другими параметрами. Ключевые особенности: сеттинг советской космической программы: аутентичные панели управления, приборы и интерфейс; полное погружение в VR: тактильное взаимодействие с рычагами, вентилями, кнопками и переключателями; два режима сложности: лёгкий — подсказки и выделение нужных элементов; сложный — без подсказок, требуется самостоятельно разобраться в управлении кораблём; радиопереговоры с центром управления полётами (с юмором и деталями сюжета); реалистичные звуковые эффекты: щелчки тумблеров, шипение воздуха, помехи радиосвязи; динамические события: утечки, сбои систем, критические ситуации; короткая продолжительность (около 1 часа на прохождение); элементы нарратива: история раскрывается через диалоги и окружение; достижения Steam.
You don't move, you don't talk, you don't even know who you are, and you can still connect to your character. A cool narrative-driven space game that's honestly pretty effective. Cool environment that actually feels cramped, like a real soviet capsule. Decent voice acting and nice challenge to keep your capsule balanced. Fun and worth the price.
I really want to like this. This is exactly the type of VR game that I love. Unfortunately, it simply didn't work. No sound. Not compatible with Index controllers. Hands are at the wrong angle, which makes all interactions nearly impossible.
Hand orientation makes game frustrating to even try to play, you will die in easy mode trying to flip open a switch cover. If controls are fixed it could be fun
Unprecisely controls. And i hate russian English. Can´t understand. But experience and grafics are nice.
Interesting idea, nice retro visuals...everything else is gargantuanly bad. The large, shifted and frequently swapped hands make it unplayable.
장점 : 냉전 분위기의 소련 우주선을 조작해볼 수 있다! 단점 : 끔찍한 조작감. 버튼이 잘 안눌리고 손이 사라지는 버그 자주 겪음 괴상한 물리엔진, 도전과제가 달성 안되는 버그 있음
Very short, but I liked it (I'm a big fan of any space-themed game)
Interkosmos is a virtual reality space adventure developed and published by Ovid Works that places players directly inside a cramped spacecraft during a tense alternate-history Cold War mission. Rather than offering a vast open-world exploration of the cosmos, the game focuses on a single high-stakes operation where every switch, dial, and button can determine the difference between success and catastrophic failure. Through a combination of immersive VR interaction, narrative-driven design, and a surprisingly effective blend of suspense and humor, Interkosmos delivers an experience that feels both unique and memorable despite its relatively short runtime. The game's premise revolves around a Soviet space mission that quickly becomes far more complicated than expected. Players assume the role of a cosmonaut aboard the spacecraft Zvezda, embarking on what initially appears to be a straightforward journey. As events unfold, however, technical malfunctions, political tensions, and unexpected crises begin to emerge. The mission evolves into a race against time where players must follow instructions, manage spacecraft systems, and make critical decisions while navigating a story filled with Cold War paranoia and satirical twists. One of the most impressive aspects of Interkosmos is its commitment to immersion. The entire experience takes place inside a fully interactive cockpit packed with switches, gauges, buttons, and analog instruments. Every control serves a practical purpose, encouraging players to physically interact with the environment rather than simply observing events. This hands-on approach takes full advantage of virtual reality technology and creates a convincing illusion of actually occupying the seat of a space pilot. The spacecraft feels like a real machine that demands constant attention and understanding. Gameplay centers on operating various onboard systems while responding to emergencies and completing mission objectives. Players are responsible for monitoring critical functions, interpreting instructions, and reacting quickly when unexpected situations arise. The game constantly requires active participation, creating a sense of responsibility that enhances the tension. Unlike many narrative-focused VR experiences that emphasize passive observation, Interkosmos keeps players engaged by making them directly responsible for the outcome of the mission. The pacing is carefully structured to maximize suspense. Early sections introduce the controls and establish the setting, allowing players to become comfortable with their surroundings before the situation begins to deteriorate. As complications emerge, the pressure steadily increases. New problems appear faster, instructions become more urgent, and the margin for error shrinks considerably. This escalating tension effectively captures the stress associated with operating a spacecraft under extreme circumstances. Storytelling is another area where the game performs exceptionally well. Although the narrative is relatively short, it successfully creates an engaging world filled with political intrigue, absurd situations, and memorable characters. The writing embraces the unique setting by mixing serious mission objectives with moments of satire and humor. This balance prevents the experience from becoming overly dramatic while still maintaining genuine stakes. The result is a narrative that remains entertaining throughout its entire duration. The voice acting contributes significantly to the overall quality of the presentation. Communications from mission control and other characters help establish the broader world beyond the confines of the spacecraft. The performances feel natural and convincing, adding personality to the story while also providing important information during gameplay. These interactions strengthen immersion and make the player feel like part of a larger operation rather than an isolated participant. Audio design is particularly effective within the virtual reality format. Every button press, alarm, and mechanical sound enhances the sensation of being inside a functioning spacecraft. The soundscape creates a believable environment where even small actions feel meaningful. Alarms generate genuine urgency, while the subtle ambient sounds of the capsule reinforce the feeling of isolation that accompanies space travel. The developers clearly paid close attention to audio details, and that effort significantly improves the experience. Visually, Interkosmos embraces a retro-futuristic aesthetic inspired by Cold War-era technology and classic science-fiction concepts. The spacecraft interior is filled with analog equipment, industrial design elements, and colorful control panels that evoke the spirit of historical space programs. While the game does not pursue photorealistic graphics, its artistic direction successfully establishes a distinctive identity and supports the narrative themes. Replayability is surprisingly strong considering the game's relatively brief length. Multiple endings, branching story elements, and numerous ways for the mission to fail encourage repeated playthroughs. Different choices can lead to alternate outcomes, while unsuccessful attempts often result in entertaining and unexpected scenarios. This structure provides additional value and rewards players who want to explore every possible outcome. The game's most obvious limitation is its duration. A successful playthrough can be completed in a relatively short amount of time, which may disappoint players looking for a lengthy VR adventure. However, the concentrated nature of the experience also works in its favor. The story remains tightly focused, and the gameplay rarely becomes repetitive. Every moment contributes directly to the mission and narrative, resulting in a highly efficient use of its runtime. What ultimately makes Interkosmos stand out is the way it combines immersion, storytelling, and interaction into a cohesive whole. The confined setting never feels restrictive because the cockpit itself serves as the centerpiece of the experience. Every switch, warning light, and emergency procedure reinforces the fantasy of being a cosmonaut tasked with surviving an increasingly dangerous mission. Interkosmos may not be the largest VR title available, but it succeeds by delivering a carefully crafted adventure filled with tension, humor, and memorable moments. Its engaging spacecraft mechanics, strong atmosphere, entertaining narrative, and excellent use of virtual reality technology make it one of the more distinctive space-themed VR experiences available. For players interested in science fiction, Cold War aesthetics, and immersive cockpit simulations, it offers a rewarding journey that remains enjoyable long after the mission concludes. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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