
If grid-based, board-game-like turn-based combat has ever felt restrictive to you, experience Integrity. Move freely, destroy or create terrain with your skills, and manage line of sight and stamina in a turn-based tactical RPG where every decision can decide the outcome.
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About
Memory is pain, and oblivion is peace.
Those who fall into the abyss lose their names and their past, knowing only that they must keep moving forward.
The dungeon is not kind. It offers no directions, and gives no answers.
Yet the deeper one descends, the more forgotten memories begin to return — each one painful enough to shake both body and mind.
Combat is a relentless chain of choices made for survival, and exploration rewards only those who uncover its secrets for themselves.
And the deeper you go, the more those you believed to be enemies begin to feel strangely familiar.
What awaits at the end — salvation, or… the truth you wished most to avoid?
Integrity is a turn-based tactics game where vision,
terrain, and the weight of each decision determine victory or defeat.
Even moving a single tile is never a trivial choice. Movement, attacking, repositioning, and retreating all consume the same resource, so every turn demands careful stamina management.
Walls and terrain are not just background elements.
They can become shields, obstacles, and even weapons that force enemies into unfavorable positions.
Hide, block, isolate enemies, and use a variety of skills to control the battlefield in your favor.
Strengthen the skills you already have to improve their performance.
Push your chosen tactics even further and make your strategy more powerful.
Each character can only see the area around them.
Enemies operate under the same rules, and unseen areas always remain a source of uncertainty.
Unlock new skills by fulfilling specific actions and conditions.
These new skills can change your entire approach to combat and open up new strategic options.
Enjoy turn-based tactical strategy games
Prefer tactical play that leverages terrain and vision
Like build-focused gameplay: unlocking new skills or reinforcing a chosen strategy
Value decision-making and consequences over simple stat checks
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, Russian
Reviews
Erken erişim için iddialı. Derin sistemleri ve kara mizahıyla şehir yönetimine farklı bir soluk.
[B]큐레이터커넥트[/B] [H1]던전의 어둠속에서 벌어지는 국산 턴제 전략 로그라이트 게임.[/H1] 플레이어는 모험가 4명으로 구성된 파티를 이끌고 던전을 탐험해야 한다. 한치 앞도 보이지 않는 던전에서 여러 기믹을 해제하고, 적과 싸워야 한다. 게다가 좁은 길 너머에는 끝없는 낭떠러지가 있어 자칫 잘못하면 추락하기 십상이다. 모험가들은 각기 다른 능력을 갖추고 있다. 한명은 맨 앞에서 싸우는 방패가 되고 한명은 옆에서 쑤시는 칼이 되고 한명은 멀리서 마법으로 지원하고 한명은 파티의 체력을 담당한다. 그 외 할아버지가 한명 더 있는데 이분에 대해서는 스포가 되니 패스한다. 길이 좁다. 그러니까. 어.. 맵이 좁은게 아니라 길이 좁다. 그래서 막 달려나가다가 실수하면 추락 하기도 한다. 전투하다가 적의 범위공격, 돌진공격 등에 맞아 넘어지거나 해서 추락하기도 한다. 특히 발 밑에서 뭔가 튀어나오는 기술에 걸려 넘어지면서 또 추락하기도 한다. 이건 아군만 그런게 아니라 적군에게도 동일하게 적용된다. 적들또한 플레이어가 쓰는 기술들을 그대로 가지고 있는 경우가 있어 플레이어와 동일한 기술에 플레이어가 맞기도 한다. 시야가 좁다. 특히 벽 뒤에 있는 적들, 좀 멀리 떨어진 적들은 인기척만 있을 뿐 보이지도 않는다. 어두운곳에서, 부족한 시야 때문에 전투의 선택지가 부족해진다, 다소 무리한 기동을 하다가 적의 공격 한번에 추락하거나 귀중한 한턴을 낭비하게 되기도 한다. 게임의 난이도가 적절하나, 맵의 좁음과 시야 부족이 난이도를 올렸다. 게임 자체는 잘 만들었다. 여러가지 기술이 있고, 로그라이트 시스템을 채용해서 플레이 할 때마다 새로운 경험을 하게 됨. 또한 보상이 확실하다는점과 파고들 요소가 많다는점도 있음. 확실히 개발자가 공을 많이 들여다는것을 잘 알 수 있었다. 단지 한번씩 좀 불편한점 (튜토리얼이 조금 미비하고 트리거 같은것을 놓치기 쉬움)은 있었지만 숙달되면 괜찮아지더라. [h1]잘 만들어진 국산 턴제 RPG게임. 관심이 있으신분은 한번 해보세요.[/h1]
Man this game is tough! At least for me lol. Runs and looks great! Love the idea of the falling blocks to reveal your surroundings! Not sure if you should listen to my review as I can't really progress enough to recommend it. I think I may just not be the target audience for this one. I got to Abyss level 2 but always get stopped at the Boss. Difficulty spike is far to high and heals before boss are random. Might go the whole floor without one. For those of you that can plan and think ahead this one may definitely be for you! Unless the devs add a smooth brain option, I'll have to say I got enough out of it to make a decision for me personally.
Neat game, fun gameplay loop overall. The biggest problems with this game come from some confusing tooltips and some odd gameplay (and related aesthetic) decisions. For one, the game is very dark, both aesthetically and with the fog of war. While this is a interesting gameplay point, it slows down combat significantly as you spend turns waiting to see what the enemy does and the field of vision is so low, that it feels like only a tiny portion of my screen is ever lit up. It gets almost claustrophobic and makes your first move always blind. Even the odd torch would help the player make better informed tactical decisions from the get go rather than blindly spewing walls and vision abilities into the abyss. For two, there's abilities like stealth for the thief that are completely unexplained. How do you defeat invisible enemies? Having better tooltips would make it easier to make informed builds (there are a number of basically useless skills too, which is unfortunate). And for three, for a roguelike, it's franky bizarre that you don't always get a new ability after clearing an area. I want to build my units, not just go through samey combat rooms ad nauseum. The game would also benefit from using a font other than Arial. That said, it is fun and it has a lot of potential. The small-space rpg/srpg/roguelike combination does work, and it's a very neat concept. There's a really good vision here behind the lack of polish. It controls well, and the general gameplay mechanics are all very solid. If the gameplay looks fun to you, I would recommend giving it a shot, especially for the reasonable price tag.
턴제형 rpg + 로그라이크, 난이도가 좀 있어서 전략적으로 풀어나가는거 좋아하시는 분께 추천드려요!
[h1] 《Integrity》简评[/h1] 黑暗风格的回合制策略游戏,本作的回合制并非角色扮演那种站着不动的你一下我一下,本作的回合制本质其实是回合制策略战棋的玩法,其战斗阶段可不仅仅是技能组合使用的搭配策略,更有移动、站位和地形之间利用和变化的策略。个人觉得本作的策略难度还是有蛮高的,逼仄狭小的地形、视野受限的空间、能够误伤的队友、情况不明的敌人、随意被切的后排.......总之,想要在这个黑暗地牢的环境里赢得一场接一场的胜利,还真不容易。 回合制策略战棋,一个小队四位角色,从骑士、盗贼、法师、祭司、巫师(需解锁)等五个职业中,选择四位角色下本冒险。战斗阶段,玩家回合可以随意控制四位角色,消耗(角色的)体力(体力不通用),移动位置和释放技能。每个角色拥有四个技能,除了基础技能之外,其它三个技能都可以二选一组合搭配,不过,初始都只有一个,随着角色战斗经验丰富可以解锁更多新技能。以上内容其实都是策略战棋很基础的机制,经常玩策略战棋的玩家,应该会很容易上手,哪怕本作的教程引导有点不明不白,但是来一场战斗基本上也能够摸个七七八八了。 策略战棋的策略性,在于技能和地形。其一,技能,四个职业之间的搭配组合,每个职业中的技能搭配组合,在战斗中合适时机、站位、方向释放技能,技能的冷却时间、体力消耗等,这些都是玩家需要考虑的内容,如何让整个小队的战损比最低、输出效率最大化,这一点很有讲究的。其二,地形,别看整个战斗的区域面积不大,但是战斗过程中对于地形的利用是非常有必要的,除了战场区域自带的地形之外,四个初始角色每一位都有一个“生成墙壁”的技能(敌人也会),正如其名就是通过创造一堵墙来改变地形(墙壁可以被破坏),同时,由于友伤是存在的,队友一样会被攻击,某些时候(特指远程指向性技能)玩家的小队成员本身也是一种障碍物、也算是一种地形了,如何利用地形切割分化敌人、阻碍敌人攻击,也很有策略性。 不知道是不是制作组有意为之,战斗的环节就是特意这么设计的,逼仄狭小的地形(地形是真的很小)、视野受限的空间(远处的敌人看不到,墙壁挡住的敌人看不清)、能够误伤的队友(见上)、情况不明的敌人(敌人数据完全未知)、随意被切的后排(敌人移动效率极高,能够瞬息从远处绕过前排切到后排)等等。总之,一场战斗下来,难度很高、策略很强但也玩的很难受。 最后,战斗&体力、技能&移动、地形&视野,这些元素是本作这款策略战棋的核心机制,是其独到特色之处,但同时也是一把双刃剑,就看制作组能不能将这一份特色做的更有趣、更好玩,至少目前来看,还是有些许不足的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
I enjoyed this game.
첫 베타 때부터 게임을 해봤는데 정식 출시가 되며 많은 개선이 되었네요. 처음엔 조작감부터 게임플레이까지 불편한 점이 이만저만 아니었는데 정식 출시가 되며 UI부터 인게임은 물론 전체적인 게임 자체가 많이 나아졌다고 느껴집니다. 평소 턴제 게임을 좋아하진 않지만 캐릭터들의 시너지와 게임 내 요소들을 즐기며 여러가지 빌드를 선택할 수 있고 그에 따라 캐릭터 조합도 변경할 수 있어 여러 플레이타임을 즐길 수 있는 게임이어서 조금 더 즐겼던 것 같습니다. 턴제 로그라이크게임을 즐기신다면 한번 플레이 해보시길 추천합니다 !
[h1]黑夜给了我黑色的眼睛 [/h1] [h2]前言: [/h2] 玩法偏向于博德之门那种俯视视角的回合制战斗玩法,不过只是战斗部分,硬要说的话应该是3d战旗,轮流操控队伍里的4个角色来移动和释放技能。 [h2]玩法: [/h2] 最开始难度可以选择普通和困难。(不过我感觉都挺难的) 从五个角色里选择四个角色组成队伍,然后带领队伍前行。Wasd移动,zc转动镜头视角,shift可以奔跑。场景是一片漆黑的,在大路上会出现一些掉落的提灯来照亮道路。 当场景触发战斗时,如果目前敌人还没出现在视野里,则敌人的位置方向会以警示号的提醒形式表现出来, 移动和释放技能都会消耗气力值,每个角色使用技能前都可以自由移动位置。移动时的气力值消耗是以目的地距离为准,哪怕绕一圈走到也是算直线距离。然后一旦有角色使用技能,他们当前的位置就会成为下一次行动的基准点。 游戏里的一个特色是可以改变地形,每个角色都有一个技能是可以生成墙壁,这就可以提供一个暗区掩护,同时抵挡一部分伤害和阻隔敌人移动。(不过很多时候也会阻碍自己人) [h2]游玩感想: [/h2] 游戏难度其实是偏高的,哪怕是使用普通难度进去游戏,也会很容易暴毙。 每个角色的技能是比较固定的(后续可以解锁另外的替换装,但是技能定位其实都差不多),这就需要在战斗中随时注意别被偷袭了牧师,然后前排和后排一旦被敌人用墙壁隔开,就容易被分散围殴。同时聚在一起也不行,对方如果用了群体伤害直接给炸一片,还会给弹开位置。这就导致战斗时我们的距离要控制的很微妙,后排随时能被支援,又不至于聚在一起。 然后这个视野其实是个很大的问题,这就需要用技能或者角色探上去开个视野,虽然有警示号能够表明位置,但是他周边的情况是不明的,很容易冲上去发现有个墙壁或者援军。 总的感觉还是不够爽,技能释放、队伍布局、地图改造等等地方玩家都太弱势了,很容易被敌人干掉。 [h2]总结: [/h2] 《Integrity》是一款带领队伍战斗的俯视视角回合制战旗游戏,玩家需要在黑暗之中带领四名角色组成的队伍前进,途中如果遇到敌人就会进入战斗模式。双方轮流回合制操作,每个角色有一个独立的气力值,当角色移动或者释放技能时就会消耗气力值。可以创造墙壁和打碎墙壁来适当改变地形,但是敌人的强度很高,而且场地基本处于黑暗,哪怕是普通难度也很容易后排被一通暴揍直接带走。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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